/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #include "viewport.h" #include #include "gui.h" #include "popupmenu.h" #include "../simpleanimation.h" #include "../beingmanager.h" #include "../configuration.h" #include "../flooritemmanager.h" #include "../graphics.h" #include "../localplayer.h" #include "../map.h" #include "../monster.h" #include "../npc.h" #include "../resources/animation.h" #include "../resources/monsterinfo.h" #include "../resources/resourcemanager.h" #include "../resources/image.h" #include "../resources/imageset.h" #include "../utils/tostring.h" Viewport::Viewport(): mMap(0), mViewX(0.0f), mViewY(0.0f), mCameraX(0), mCameraY(0), mShowDebugPath(false), mPlayerFollowMouse(false), mPopupActive(false) { setOpaque(false); addMouseListener(this); mScrollLaziness = (int) config.getValue("ScrollLaziness", 32); mScrollRadius = (int) config.getValue("ScrollRadius", 32); config.addListener("ScrollLaziness", this); config.addListener("ScrollRadius", this); mPopupMenu = new PopupMenu(); // Load target cursors ResourceManager *resman = ResourceManager::getInstance(); mInRangeImages = resman->getImageSet( "graphics/gui/target-cursor-blue.png", 44, 35); mOutRangeImages = resman->getImageSet( "graphics/gui/target-cursor-red.png", 44, 35); Animation *animInRange = new Animation(); Animation *animOutRange = new Animation(); for (unsigned int i = 0; i < mInRangeImages->size(); ++i) { animInRange->addFrame(mInRangeImages->get(i), 75, 0, 0); } for (unsigned int j = 0; j < mOutRangeImages->size(); ++j) { animOutRange->addFrame(mOutRangeImages->get(j), 75, 0, 0); } mTargetCursorInRange = new SimpleAnimation(animInRange); mTargetCursorOutRange = new SimpleAnimation(animOutRange); } Viewport::~Viewport() { delete mPopupMenu; delete mTargetCursorInRange; delete mTargetCursorOutRange; mInRangeImages->decRef(); mOutRangeImages->decRef(); } void Viewport::setMap(Map *map) { mMap = map; } void Viewport::draw(gcn::Graphics *gcnGraphics) { static int lastTick = tick_time; if (!mMap || !player_node) return; Graphics *graphics = static_cast(gcnGraphics); // Avoid freaking out when tick_time overflows if (tick_time < lastTick) { lastTick = tick_time; } // Calculate viewpoint int midTileX = graphics->getWidth() / 32 / 2; int midTileY = graphics->getHeight() / 32 / 2; int player_x = (player_node->mX - midTileX) * 32 + player_node->getXOffset(); int player_y = (player_node->mY - midTileY) * 32 + player_node->getYOffset(); if (mScrollLaziness < 1) mScrollLaziness = 1; // Avoids division by zero // Apply lazy scrolling while (lastTick < tick_time) { if (player_x > mViewX + mScrollRadius) { mViewX += (player_x - mViewX - mScrollRadius) / mScrollLaziness; } if (player_x < mViewX - mScrollRadius) { mViewX += (player_x - mViewX + mScrollRadius) / mScrollLaziness; } if (player_y > mViewY + mScrollRadius) { mViewY += (player_y - mViewY - mScrollRadius) / mScrollLaziness; } if (player_y < mViewY - mScrollRadius) { mViewY += (player_y - mViewY + mScrollRadius) / mScrollLaziness; } lastTick++; } // Auto center when player is off screen if ( player_x - mViewX > graphics->getWidth() / 2 || mViewX - player_x > graphics->getWidth() / 2 || mViewY - player_y > graphics->getHeight() / 2 || player_y - mViewY > graphics->getHeight() / 2 ) { mViewX = player_x; mViewY = player_y; }; // Don't move camera so that the end of the map is on screen int viewXmax = (mMap->getWidth() * 32) - graphics->getWidth(); int viewYmax = (mMap->getHeight() * 32) - graphics->getHeight(); if (mMap) { if (mViewX < 0) { mViewX = 0; } if (mViewY < 0) { mViewY = 0; } if (mViewX > viewXmax) { mViewX = viewXmax; } if (mViewY > viewYmax) { mViewY = viewYmax; } } mCameraX = (int) (mViewX + 16) / 32; mCameraY = (int) (mViewY + 16) / 32; // Draw tiles and sprites if (mMap) { mMap->draw(graphics, (int) mViewX, (int) mViewY, 0); drawTargetCursor(graphics); mMap->draw(graphics, (int) mViewX, (int) mViewY, 1); mMap->draw(graphics, (int) mViewX, (int) mViewY, 2); mMap->drawOverlay(graphics, mViewX, mViewY, (int) config.getValue("OverlayDetail", 2)); drawTargetName(graphics); } // Find a path from the player to the mouse, and draw it. This is for debug // purposes. if (mShowDebugPath && mMap) { // Get the current mouse position int mouseX, mouseY; SDL_GetMouseState(&mouseX, &mouseY); int mouseTileX = mouseX / 32 + mCameraX; int mouseTileY = mouseY / 32 + mCameraY; Path debugPath = mMap->findPath( player_node->mX, player_node->mY, mouseTileX, mouseTileY); graphics->setColor(gcn::Color(255, 0, 0)); for (PathIterator i = debugPath.begin(); i != debugPath.end(); i++) { int squareX = i->x * 32 - (int) mViewX + 12; int squareY = i->y * 32 - (int) mViewY + 12; graphics->fillRectangle(gcn::Rectangle(squareX, squareY, 8, 8)); graphics->drawText( toString(mMap->getMetaTile(i->x, i->y)->Gcost), squareX + 4, squareY + 12, gcn::Graphics::CENTER); } } // Draw player nickname, speech, and emotion sprite as needed Beings &beings = beingManager->getAll(); for (BeingIterator i = beings.begin(); i != beings.end(); i++) { (*i)->drawSpeech(graphics, -(int) mViewX, -(int) mViewY); (*i)->drawName(graphics, -(int) mViewX, -(int) mViewY); (*i)->drawEmotion(graphics, -(int) mViewX, -(int) mViewY); } // Draw contained widgets WindowContainer::draw(gcnGraphics); } void Viewport::logic() { WindowContainer::logic(); if (!mMap || !player_node) return; int mouseX, mouseY; Uint8 button = SDL_GetMouseState(&mouseX, &mouseY); if (mPlayerFollowMouse && button & SDL_BUTTON(1) && mWalkTime != player_node->mWalkTime) { player_node->setDestination(mouseX / 32 + mCameraX, mouseY / 32 + mCameraY); mWalkTime = player_node->mWalkTime; } mTargetCursorInRange->update(10); mTargetCursorOutRange->update(10); } void Viewport::drawTargetCursor(Graphics *graphics) { // Draw target marker if needed Being *target = player_node->getTarget(); if (target) { // Calculate target circle position // Find whether target is in range int rangeX = abs(target->mX - player_node->mX); int rangeY = abs(target->mY - player_node->mY); int attackRange = player_node->getAttackRange(); // get the correct target cursors graphic Image* targetCursor; if (rangeX > attackRange || rangeY > attackRange) { targetCursor = mTargetCursorOutRange->getCurrentImage(); } else { targetCursor = mTargetCursorInRange->getCurrentImage(); } // Draw the target cursor at the correct position int posX = target->getPixelX() + 16 - targetCursor->getWidth() / 2 - (int) mViewX; int posY = target->getPixelY() + 16 - targetCursor->getHeight() / 2 - (int) mViewY; graphics->drawImage(targetCursor, posX, posY); } } void Viewport::drawTargetName(Graphics *graphics) { // Draw target marker if needed Being *target = player_node->getTarget(); if (target && target->getType() == Being::MONSTER) { graphics->setFont(speechFont); graphics->setColor(gcn::Color(255, 32, 32)); const MonsterInfo &mi = static_cast(target)->getInfo(); int posX = target->getPixelX() + 16 - (int)mViewX; int posY = target->getPixelY() + 16 - target->getHeight() - (int)mViewY; graphics->drawText(mi.getName(), posX, posY, gcn::Graphics::CENTER); } } void Viewport::mousePressed(gcn::MouseEvent &event) { // Check if we are alive and kickin' if (!mMap || !player_node || player_node->mAction == Being::DEAD) return; // Check if we are busy if (current_npc) return; mPlayerFollowMouse = false; int tilex = event.getX() / 32 + mCameraX; int tiley = event.getY() / 32 + mCameraY; // Right click might open a popup if (event.getButton() == gcn::MouseEvent::RIGHT) { Being *being; FloorItem *floorItem; if ((being = beingManager->findBeing(tilex, tiley)) && being->getType() != Being::LOCALPLAYER) { showPopup(event.getX(), event.getY(), being); return; } else if((floorItem = floorItemManager->findByCoordinates(tilex, tiley))) { showPopup(event.getX(), event.getY(), floorItem); return; } } // If a popup is active, just remove it if (mPopupActive) { mPopupMenu->setVisible(false); mPopupActive = false; return; } // Left click can cause different actions if (event.getButton() == gcn::MouseEvent::LEFT) { Being *being; FloorItem *item; // Interact with some being if ((being = beingManager->findBeing(tilex, tiley))) { switch (being->getType()) { case Being::NPC: dynamic_cast(being)->talk(); break; case Being::MONSTER: case Being::PLAYER: if (being->mAction == Being::DEAD) break; player_node->attack(being, true); break; default: break; } } // Pick up some item else if ((item = floorItemManager->findByCoordinates(tilex, tiley))) { player_node->pickUp(item); } // Just walk around else if (mMap->getWalk(tilex, tiley)) { // XXX XXX XXX REALLY UGLY! Uint8 *keys = SDL_GetKeyState(NULL); if (!(keys[SDLK_LSHIFT] || keys[SDLK_RSHIFT])) { player_node->setDestination(tilex, tiley); player_node->stopAttack(); } mPlayerFollowMouse = true; } } else if (event.getButton() == gcn::MouseEvent::MIDDLE) { // Find the being nearest to the clicked position Being *target = beingManager->findNearestLivingBeing( tilex, tiley, 20, Being::MONSTER); if (target) { player_node->setTarget(target); } } } void Viewport::mouseDragged(gcn::MouseEvent &event) { if (!mMap || !player_node) return; if (mPlayerFollowMouse && mWalkTime == player_node->mWalkTime) { int destX = event.getX() / 32 + mCameraX; int destY = event.getY() / 32 + mCameraY; player_node->setDestination(destX, destY); } } void Viewport::mouseReleased(gcn::MouseEvent &event) { mPlayerFollowMouse = false; } void Viewport::showPopup(int x, int y, Item *item) { mPopupMenu->showPopup(x, y, item); mPopupActive = true; } void Viewport::showPopup(int x, int y, FloorItem *floorItem) { mPopupMenu->showPopup(x, y, floorItem); mPopupActive = true; } void Viewport::showPopup(int x, int y, Being *being) { mPopupMenu->showPopup(x, y, being); mPopupActive = true; } void Viewport::optionChanged(const std::string &name) { mScrollLaziness = (int) config.getValue("ScrollLaziness", 32); mScrollRadius = (int) config.getValue("ScrollRadius", 32); }