/* * The Mana World * Copyright (C) 2004 The Mana World Development Team * * This file is part of The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "gui/trade.h" #include "inventory.h" #include "item.h" #include "localplayer.h" #include "units.h" #include "gui/button.h" #include "gui/widgets/chattab.h" #include "gui/inventorywindow.h" #include "gui/item_amount.h" #include "gui/itemcontainer.h" #include "gui/label.h" #include "gui/scrollarea.h" #include "gui/textfield.h" #include "gui/widgets/layout.h" #include "net/net.h" #ifdef TMWSERV_SUPPORT #include "net/tmwserv/gameserver/player.h" #else #include "net/ea/tradehandler.h" #endif #include "utils/gettext.h" #include "utils/stringutils.h" #include "utils/strprintf.h" #include #include TradeWindow::TradeWindow(): Window(_("Trade: You")), mMyInventory(new Inventory(INVENTORY_SIZE)), mPartnerInventory(new Inventory(INVENTORY_SIZE)) #ifdef TMWSERV_SUPPORT , mStatus(PREPARING) #endif { setWindowName("Trade"); setResizable(false); setCloseButton(true); setDefaultSize(386, 180, ImageRect::CENTER); std::string longestName = getFont()->getWidth(_("OK")) > getFont()->getWidth(_("Trade")) ? _("OK") : _("Trade"); Button *addButton = new Button(_("Add"), "add", this); #ifdef EATHENA_SUPPORT mOkButton = new Button(longestName, "ok", this); #else Button *cancelButton = new Button(_("Cancel"), "cancel", this); #endif mTradeButton = new Button(_("Propose trade"), "trade", this); mTradeButton->setWidth(8 + std::max( mTradeButton->getFont()->getWidth(_("Propose trade")), mTradeButton->getFont()->getWidth(_("Confirm trade")))); mMyItemContainer = new ItemContainer(mMyInventory.get(), 5, 2); mMyItemContainer->addSelectionListener(this); ScrollArea *myScroll = new ScrollArea(mMyItemContainer); mPartnerItemContainer = new ItemContainer(mPartnerInventory.get(), 5, 2); mPartnerItemContainer->addSelectionListener(this); ScrollArea *partnerScroll = new ScrollArea(mPartnerItemContainer); mMoneyLabel = new Label(strprintf(_("You get %s."), "")); gcn::Label *mMoneyLabel2 = new Label(_("You give:")); mMoneyField = new TextField; mMoneyField->setWidth(40); Button *moneyChange = new Button(_("Change"), "money", this); place(1, 0, mMoneyLabel); place(0, 1, myScroll).setPadding(3); place(1, 1, partnerScroll).setPadding(3); ContainerPlacer place; place = getPlacer(0, 0); place(0, 0, mMoneyLabel2); place(1, 0, mMoneyField); place(2, 0, moneyChange).setHAlign(LayoutCell::LEFT); place = getPlacer(0, 2); place(0, 0, addButton); #ifdef EATHENA_SUPPORT place(1, 0, mOkButton); #else place(2, 0, mTradeButton); place(3, 0, cancelButton); #endif Layout &layout = getLayout(); layout.extend(0, 2, 2, 1); layout.setRowHeight(1, Layout::AUTO_SET); layout.setRowHeight(2, 0); layout.setColWidth(0, Layout::AUTO_SET); layout.setColWidth(1, Layout::AUTO_SET); #ifdef EATHENA_SUPPORT mOkButton->setCaption(_("OK")); #endif loadWindowState(); } TradeWindow::~TradeWindow() { } void TradeWindow::setMoney(int amount) { mMoneyLabel->setCaption(strprintf(_("You get %s."), Units::formatCurrency(amount).c_str())); mMoneyLabel->adjustSize(); #ifdef TMWSERV_SUPPORT setStatus(PREPARING); #endif } #ifdef TMWSERV_SUPPORT void TradeWindow::addItem(int id, bool own, int quantity) { (own ? mMyInventory : mPartnerInventory)->addItem(id, quantity); setStatus(PREPARING); } #endif #ifdef EATHENA_SUPPORT void TradeWindow::addItem(int id, bool own, int quantity, bool equipment) { if (own) { mMyInventory->addItem(id, quantity, equipment); } else { mPartnerInventory->addItem(id, quantity, equipment); } } void TradeWindow::changeQuantity(int index, bool own, int quantity) { if (own) mMyInventory->getItem(index)->setQuantity(quantity); else mPartnerInventory->getItem(index)->setQuantity(quantity); } void TradeWindow::increaseQuantity(int index, bool own, int quantity) { if (own) mMyInventory->getItem(index)->increaseQuantity(quantity); else mPartnerInventory->getItem(index)->increaseQuantity(quantity); } #endif void TradeWindow::reset() { mMyInventory->clear(); mPartnerInventory->clear(); #ifdef EATHENA_SUPPORT mOkButton->setCaption(_("OK")); mOkButton->setActionEventId("ok"); mOkButton->setEnabled(true); mOkOther = false; mOkMe = false; #endif mMoneyLabel->setCaption(strprintf(_("You get %s."), "")); mMoneyField->setEnabled(true); mMoneyField->setText(""); #ifdef TMWSERV_SUPPORT setStatus(PREPARING); #endif } #ifdef TMWSERV_SUPPORT void TradeWindow::receivedOk() { setStatus(ACCEPTING); } #else void TradeWindow::receivedOk(bool own) { if (own) { mOkMe = true; if (mOkOther) { mOkButton->setCaption(_("Trade")); mOkButton->setActionEventId("trade"); } } else { mOkOther = true; if (mOkMe) { mOkButton->setCaption(_("Trade")); mOkButton->setActionEventId("trade"); } } } #endif void TradeWindow::tradeItem(Item *item, int quantity) { // Net::getTradeHandler()->addItem(item->getInvIndex(), quantity); #ifdef TMWSERV_SUPPORT Net::GameServer::Player::tradeItem(item->getInvIndex(), quantity); addItem(item->getId(), true, quantity); item->increaseQuantity(-quantity); #else // TODO: Our newer version of eAthena doesn't register this following // function. Detect the actual server version, and re-enable this // for that version only. //addItem(item->getId(), true, quantity, item->isEquipment()); tradeHandler->addItem(item->getInvIndex(), quantity); #endif } void TradeWindow::valueChanged(const gcn::SelectionEvent &event) { const Item *item; /* If an item is selected in one container, make sure no item is selected * in the other container. */ if (event.getSource() == mMyItemContainer && (item = mMyItemContainer->getSelectedItem())) mPartnerItemContainer->selectNone(); else if ((item = mPartnerItemContainer->getSelectedItem())) mMyItemContainer->selectNone(); } #ifdef TMWSERV_SUPPORT void TradeWindow::setStatus(Status s) { if (s == mStatus) return; mStatus = s; mTradeButton->setCaption (s == PREPARING ? _("Propose trade") : _("Confirm trade")); mTradeButton->setEnabled(s != PROPOSING); } #endif void TradeWindow::action(const gcn::ActionEvent &event) { Item *item = inventoryWindow->getSelectedItem(); if (event.getId() == "add") { if (!inventoryWindow->isVisible()) return; if (!item) return; if (mMyInventory->getFreeSlot() == -1) return; if (mMyInventory->contains(item)) { localChatTab->chatLog(_("Failed adding item. You can not " "overlap one kind of item on the window."), BY_SERVER); return; } if (item->getQuantity() == 1) { tradeItem(item, 1); } else { // Choose amount of items to trade new ItemAmountWindow(ItemAmountWindow::TradeAdd, this, item); } #ifdef TMWSERV_SUPPORT setStatus(PREPARING); #endif } else if (event.getId() == "cancel") { setVisible(false); reset(); player_node->setTrading(false); // Net::getTradeHandler()->cancel(); #ifdef TMWSERV_SUPPORT Net::GameServer::Player::acceptTrade(false); #else tradeHandler->cancel(); #endif } #ifdef EATHENA_SUPPORT else if (event.getId() == "ok") { std::stringstream tempMoney(mMoneyField->getText()); int tempInt; if (tempMoney >> tempInt) { mMoneyField->setText(toString(tempInt)); // Net::getTradeHandler()->setMoney(tempInt); tradeHandler->setMoney(tempInt); } else { mMoneyField->setText(""); } mMoneyField->setEnabled(false); tradeHandler->confirm(); } #endif else if (event.getId() == "trade") { #ifdef TMWSERV_SUPPORT Net::GameServer::Player::acceptTrade(true); setStatus(PROPOSING); #else tradeHandler->finish(); #endif } #ifdef TMWSERV_SUPPORT else if (event.getId() == "money") { int v = atoi(mMoneyField->getText().c_str()); Net::GameServer::Player::tradeMoney(v); mMoneyField->setText(strprintf("%d", v)); setStatus(PREPARING); } #endif } void TradeWindow::close() { // Net::getTradeHandler()->cancel(); #ifdef TMWSERV_SUPPORT Net::GameServer::Player::acceptTrade(false); #else tradeHandler->cancel(); #endif }