/*
* The Mana Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "gui/skilldialog.h"
#include "localplayer.h"
#include "log.h"
#include "gui/setup.h"
#include "gui/widgets/button.h"
#include "gui/widgets/container.h"
#include "gui/widgets/label.h"
#include "gui/widgets/layouthelper.h"
#include "gui/widgets/listbox.h"
#include "gui/widgets/progressbar.h"
#include "gui/widgets/scrollarea.h"
#include "gui/widgets/tab.h"
#include "gui/widgets/tabbedarea.h"
#include "gui/widgets/windowcontainer.h"
#include "net/net.h"
#include "net/playerhandler.h"
#include "resources/image.h"
#include "resources/resourcemanager.h"
#include "utils/dtor.h"
#include "utils/gettext.h"
#include "utils/stringutils.h"
#include "utils/xml.h"
#include
#include
#include
class SkillModel;
class SkillEntry;
struct SkillInfo
{
unsigned short id;
std::string name;
Image *icon;
bool modifiable;
bool visible;
SkillModel *model;
std::string skillLevel;
int skillLevelWidth;
std::string skillExp;
float progress;
~SkillInfo()
{
icon->decRef();
}
void setIcon(std::string iconPath)
{
ResourceManager *res = ResourceManager::getInstance();
if (!iconPath.empty())
{
icon = res->getImage(iconPath);
}
else
{
icon = res->getImage("graphics/gui/unknown-item.png");
}
}
void update();
void draw(Graphics *graphics, int y, int width);
};
typedef std::vector SkillList;
class SkillModel : public gcn::ListModel
{
public:
int getNumberOfElements() { return mVisibleSkills.size(); }
SkillInfo *getSkillAt(int i) { return mVisibleSkills.at(i); }
std::string getElementAt(int i) { return getSkillAt(i)->name; }
void updateVisibilities();
void addSkill(SkillInfo *info) { mSkills.push_back(info); }
private:
SkillList mSkills;
SkillList mVisibleSkills;
};
class SkillListBox : public ListBox
{
public:
SkillListBox(SkillModel *model):
ListBox(model)
{}
SkillInfo *getSelectedInfo()
{
return static_cast(mListModel)->getSkillAt(getSelected());
}
void draw(gcn::Graphics *gcnGraphics)
{
SkillModel* model = dynamic_cast(mListModel);
if (!model)
return;
updateAlpha();
Graphics *graphics = static_cast(gcnGraphics);
graphics->setColor(guiPalette->getColor(Palette::HIGHLIGHT,
(int)(mAlpha * 255.0f)));
graphics->setFont(getFont());
// Draw filled rectangle around the selected list element
if (mSelected >= 0)
{
graphics->fillRectangle(gcn::Rectangle(0, getRowHeight() * mSelected,
getWidth(), getRowHeight()));
}
// Draw the list elements
graphics->setColor(guiPalette->getColor(Palette::TEXT));
for (int i = 0, y = 1;
i < model->getNumberOfElements();
++i, y += getRowHeight())
{
SkillInfo *e = model->getSkillAt(i);
if (e)
{
e->draw(graphics, y, getWidth());
}
}
}
unsigned int getRowHeight() const { return 34; }
};
class SkillTab : public Tab
{
public:
SkillTab(const std::string &name, SkillListBox *listBox):
mListBox(listBox)
{
setCaption(name);
}
SkillInfo *getSelectedInfo()
{
return mListBox->getSelectedInfo();
}
private:
SkillListBox *mListBox;
};
SkillDialog::SkillDialog():
Window(_("Skills"))
{
setWindowName("Skills");
setCloseButton(true);
setResizable(true);
setSaveVisible(true);
setDefaultSize(windowContainer->getWidth() - 280, 30, 275, 425);
setupWindow->registerWindowForReset(this);
mTabs = new TabbedArea();
mPointsLabel = new Label("0");
mIncreaseButton = new Button(_("Up"), "inc", this);
place(0, 0, mTabs, 5, 5);
place(0, 5, mPointsLabel, 4);
place(4, 5, mIncreaseButton);
setLocationRelativeTo(getParent());
loadWindowState();
}
SkillDialog::~SkillDialog()
{
// Clear gui
loadSkills("");
}
void SkillDialog::action(const gcn::ActionEvent &event)
{
if (event.getId() == "inc")
{
SkillTab *tab = dynamic_cast(mTabs->getSelectedTab());
if (tab)
{
SkillInfo *info = tab->getSelectedInfo();
Net::getPlayerHandler()->increaseSkill(info->id);
}
}
else if (event.getId() == "close")
{
setVisible(false);
}
else
{
printf("Unknown event '%s'\n", event.getId().c_str());
}
}
std::string SkillDialog::update(int id)
{
SkillMap::iterator i = mSkills.find(id);
if (i != mSkills.end())
{
SkillInfo *info = i->second;
info->update();
return info->name;
}
return std::string();
}
void SkillDialog::update()
{
mPointsLabel->setCaption(strprintf(_("Skill points available: %d"),
player_node->getSkillPoints()));
mPointsLabel->adjustSize();
for (SkillMap::iterator it = mSkills.begin(); it != mSkills.end(); it++)
{
if ((*it).second->modifiable)
(*it).second->update();
}
}
void SkillDialog::loadSkills(const std::string &file)
{
// Fixes issues with removing tabs
if (mTabs->getSelectedTabIndex() != -1)
{
mTabs->setSelectedTab((unsigned int) 0);
while (mTabs->getSelectedTabIndex() != -1)
{
gcn::Tab *tab = mTabs->getSelectedTab();
mTabs->removeTabWithIndex(mTabs->getSelectedTabIndex());
delete tab;
}
}
delete_all(mSkills);
mSkills.clear();
if (file.length() == 0)
return;
XML::Document doc(file);
xmlNodePtr root = doc.rootNode();
if (!root || !xmlStrEqual(root->name, BAD_CAST "skills"))
{
logger->log("Error loading skills file: %s", file.c_str());
return;
}
int setCount = 0;
std::string setName;
ScrollArea *scroll;
SkillListBox *listbox;
SkillTab *tab;
for_each_xml_child_node(set, root)
{
if (xmlStrEqual(set->name, BAD_CAST "set"))
{
setCount++;
setName = XML::getProperty(set, "name", strprintf(_("Skill Set %d"), setCount));
SkillModel *model = new SkillModel();
for_each_xml_child_node(node, set)
{
if (xmlStrEqual(node->name, BAD_CAST "skill"))
{
int id = atoi(XML::getProperty(node, "id", "-1").c_str());
std::string name = XML::getProperty(node, "name", strprintf(_("Skill %d"), id));
std::string icon = XML::getProperty(node, "icon", "");
SkillInfo *skill = new SkillInfo;
skill->id = id;
skill->name = name;
skill->setIcon(icon);
skill->modifiable = false;
skill->visible = false;
skill->model = model;
skill->update();
model->addSkill(skill);
mSkills[id] = skill;
}
}
model->updateVisibilities();
listbox = new SkillListBox(model);
scroll = new ScrollArea(listbox);
scroll->setOpaque(false);
scroll->setHorizontalScrollPolicy(ScrollArea::SHOW_NEVER);
scroll->setVerticalScrollPolicy(ScrollArea::SHOW_ALWAYS);
tab = new SkillTab(setName, listbox);
mTabs->addTab(tab, scroll);
}
}
update();
}
void SkillDialog::setModifiable(int id, bool modifiable)
{
SkillMap::iterator it = mSkills.find(id);
if (it != mSkills.end())
{
SkillInfo *info = it->second;
info->modifiable = modifiable;
info->update();
}
}
void SkillModel::updateVisibilities()
{
mVisibleSkills.clear();
for (SkillList::iterator it = mSkills.begin(); it != mSkills.end(); it++)
{
if ((*it)->visible)
{
mVisibleSkills.push_back((*it));
}
}
}
void SkillInfo::update()
{
int baseLevel = player_node->getAttributeBase(id);
int effLevel = player_node->getAttributeEffective(id);
std::pair exp = player_node->getExperience(id);
if (!modifiable && baseLevel == 0 && effLevel == 0 && exp.second == 0)
{
if (visible)
{
visible = false;
model->updateVisibilities();
}
return;
}
bool updateVisibility = !visible;
visible = true;
if (effLevel != baseLevel)
{
skillLevel = strprintf(_("Lvl: %d (%+d)"), baseLevel,
effLevel - baseLevel);
}
else
{
if (baseLevel == 0)
{
skillLevel.clear();
}
else
{
skillLevel = strprintf(_("Lvl: %d"), baseLevel);
}
}
skillLevelWidth = -1;
if (exp.second)
{
skillExp = strprintf("%d / %d", exp.first, exp.second);
progress = (float) exp.first / exp.second;
}
else
{
skillExp.clear();
progress = 0.0f;
}
if (updateVisibility)
{
model->updateVisibilities();
}
}
void SkillInfo::draw(Graphics *graphics, int y, int width)
{
graphics->drawImage(icon, 1, y);
graphics->drawText(name, 34, y);
if (skillLevelWidth < 0)
{
// Add one for padding
skillLevelWidth = graphics->getFont()->getWidth(skillLevel) + 1;
}
graphics->drawText(skillLevel, width - skillLevelWidth, y);
if (!skillExp.empty())
{
gcn::Rectangle rect(33, y + 15, width - 33, 17);
ProgressBar::render(graphics, rect, gcn::Color(143, 192, 211),
progress, skillExp);
}
}