/* * The Mana Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "gui/skilldialog.h" #include "log.h" #include "playerinfo.h" #include "configuration.h" #include "gui/setup.h" #include "gui/widgets/button.h" #include "gui/widgets/container.h" #include "gui/widgets/label.h" #include "gui/widgets/layouthelper.h" #include "gui/widgets/listbox.h" #include "gui/widgets/progressbar.h" #include "gui/widgets/scrollarea.h" #include "gui/widgets/tab.h" #include "gui/widgets/tabbedarea.h" #include "gui/widgets/windowcontainer.h" #include "net/net.h" #include "net/playerhandler.h" #include "resources/image.h" #include "resources/resourcemanager.h" #include "resources/theme.h" #include "utils/dtor.h" #include "utils/gettext.h" #include "utils/stringutils.h" #include "utils/xml.h" #include #include #include class SkillModel; class SkillEntry; struct SkillInfo { unsigned short id; std::string name; Image *icon; bool modifiable; bool visible; SkillModel *model; std::string skillLevel; int skillLevelWidth; std::string skillExp; float progress; gcn::Color color; ~SkillInfo() { icon->decRef(); } void setIcon(const std::string &iconPath) { ResourceManager *res = ResourceManager::getInstance(); if (!iconPath.empty()) { icon = res->getImage(iconPath); } else { icon = Theme::getImageFromTheme( paths.getStringValue("unknownItemFile")); } } void update(); void draw(Graphics *graphics, int y, int width); }; typedef std::vector SkillList; class SkillModel : public gcn::ListModel { public: int getNumberOfElements() { return mVisibleSkills.size(); } SkillInfo *getSkillAt(int i) const { return mVisibleSkills.at(i); } std::string getElementAt(int i) { return getSkillAt(i)->name; } void updateVisibilities(); void addSkill(SkillInfo *info) { mSkills.push_back(info); } private: SkillList mSkills; SkillList mVisibleSkills; }; class SkillListBox : public ListBox { public: SkillListBox(SkillModel *model): ListBox(model) {} SkillInfo *getSelectedInfo() { const int selected = getSelected(); if (selected < 0 || selected > mListModel->getNumberOfElements()) return 0; return static_cast(mListModel)->getSkillAt(selected); } void draw(gcn::Graphics *gcnGraphics) { if (!mListModel) return; SkillModel* model = static_cast(mListModel); updateAlpha(); Graphics *graphics = static_cast(gcnGraphics); graphics->setColor(Theme::getThemeColor(Theme::HIGHLIGHT, (int) (mAlpha * 255.0f))); graphics->setFont(getFont()); // Draw filled rectangle around the selected list element if (mSelected >= 0) { graphics->fillRectangle(gcn::Rectangle(0, getRowHeight() * mSelected, getWidth(), getRowHeight())); } // Draw the list elements graphics->setColor(Theme::getThemeColor(Theme::TEXT)); for (int i = 0, y = 1; i < model->getNumberOfElements(); ++i, y += getRowHeight()) { SkillInfo *e = model->getSkillAt(i); if (e) { e->draw(graphics, y, getWidth()); } } } unsigned int getRowHeight() const { return 34; } }; class SkillTab : public Tab { public: SkillTab(const std::string &name, SkillListBox *listBox): mListBox(listBox) { setCaption(name); } ~SkillTab() { delete mListBox; mListBox = 0; } SkillInfo *getSelectedInfo() { return mListBox->getSelectedInfo(); } private: SkillListBox *mListBox; }; SkillDialog::SkillDialog(): Window(_("Skills")) { setWindowName("Skills"); setCloseButton(true); setResizable(true); setSaveVisible(true); setDefaultSize(windowContainer->getWidth() - 280, 30, 275, 425); setupWindow->registerWindowForReset(this); mTabs = new TabbedArea(); mPointsLabel = new Label("0"); mIncreaseButton = new Button(_("Up"), "inc", this); place(0, 0, mTabs, 5, 5); place(0, 5, mPointsLabel, 4); place(4, 5, mIncreaseButton); setLocationRelativeTo(getParent()); loadWindowState(); } SkillDialog::~SkillDialog() { // Clear gui loadSkills(""); } void SkillDialog::action(const gcn::ActionEvent &event) { if (event.getId() == "inc") { SkillTab *tab = static_cast(mTabs->getSelectedTab()); if (SkillInfo *info = tab->getSelectedInfo()) Net::getPlayerHandler()->increaseSkill(info->id); } else if (event.getId() == "close") { setVisible(false); } } std::string SkillDialog::update(int id) { SkillMap::iterator i = mSkills.find(id); if (i != mSkills.end()) { SkillInfo *info = i->second; info->update(); return info->name; } return std::string(); } void SkillDialog::update() { mPointsLabel->setCaption(strprintf(_("Skill points available: %d"), PlayerInfo::getAttribute(SKILL_POINTS))); mPointsLabel->adjustSize(); for (SkillMap::iterator it = mSkills.begin(); it != mSkills.end(); it++) { if ((*it).second->modifiable) (*it).second->update(); } } void SkillDialog::loadSkills(const std::string &file) { // Fixes issues with removing tabs if (mTabs->getSelectedTabIndex() != -1) { mTabs->setSelectedTab((unsigned int) 0); while (mTabs->getSelectedTabIndex() != -1) { gcn::Tab *tab = mTabs->getSelectedTab(); mTabs->removeTabWithIndex(mTabs->getSelectedTabIndex()); delete tab; } } delete_all(mSkills); mSkills.clear(); if (file.length() == 0) return; XML::Document doc(file); xmlNodePtr root = doc.rootNode(); int setCount = 0; std::string setName; ScrollArea *scroll; SkillListBox *listbox; SkillTab *tab; if (!root || !xmlStrEqual(root->name, BAD_CAST "skills")) { logger->log("Error loading skills file: %s", file.c_str()); if (Net::getNetworkType() == ServerInfo::TMWATHENA) { SkillModel *model = new SkillModel(); SkillInfo *skill = new SkillInfo; skill->id = 1; skill->name = "basic"; skill->setIcon(""); skill->modifiable = true; skill->visible = true; skill->model = model; skill->update(); model->addSkill(skill); mSkills[1] = skill; model->updateVisibilities(); listbox = new SkillListBox(model); scroll = new ScrollArea(listbox); scroll->setOpaque(false); scroll->setHorizontalScrollPolicy(ScrollArea::SHOW_NEVER); scroll->setVerticalScrollPolicy(ScrollArea::SHOW_ALWAYS); tab = new SkillTab("Skills", listbox); mTabs->addTab(tab, scroll); update(); } return; } for_each_xml_child_node(set, root) { if (xmlStrEqual(set->name, BAD_CAST "set")) { setCount++; setName = XML::getProperty(set, "name", strprintf(_("Skill Set %d"), setCount)); SkillModel *model = new SkillModel(); for_each_xml_child_node(node, set) { if (xmlStrEqual(node->name, BAD_CAST "skill")) { int id = atoi(XML::getProperty(node, "id", "-1").c_str()); std::string name = XML::getProperty(node, "name", strprintf(_("Skill %d"), id)); std::string icon = XML::getProperty(node, "icon", ""); SkillInfo *skill = new SkillInfo; skill->id = id; skill->name = name; skill->setIcon(icon); skill->modifiable = false; skill->visible = false; skill->model = model; skill->update(); model->addSkill(skill); mSkills[id] = skill; } } model->updateVisibilities(); listbox = new SkillListBox(model); scroll = new ScrollArea(listbox); scroll->setOpaque(false); scroll->setHorizontalScrollPolicy(ScrollArea::SHOW_NEVER); scroll->setVerticalScrollPolicy(ScrollArea::SHOW_ALWAYS); tab = new SkillTab(setName, listbox); mTabs->addTab(tab, scroll); } } update(); } void SkillDialog::setModifiable(int id, bool modifiable) { SkillMap::iterator it = mSkills.find(id); if (it != mSkills.end()) { SkillInfo *info = it->second; info->modifiable = modifiable; info->update(); } } void SkillModel::updateVisibilities() { mVisibleSkills.clear(); for (SkillList::iterator it = mSkills.begin(); it != mSkills.end(); it++) { if ((*it)->visible) { mVisibleSkills.push_back((*it)); } } } void SkillInfo::update() { int baseLevel = PlayerInfo::getStatBase(id); int effLevel = PlayerInfo::getStatEffective(id); std::pair exp = PlayerInfo::getStatExperience(id); if (!modifiable && baseLevel == 0 && effLevel == 0 && exp.second == 0) { if (visible) { visible = false; model->updateVisibilities(); } return; } bool updateVisibility = !visible; visible = true; if (effLevel != baseLevel) { skillLevel = strprintf(_("Lvl: %d (%+d)"), baseLevel, effLevel - baseLevel); } else { if (baseLevel == 0) { skillLevel.clear(); } else { skillLevel = strprintf(_("Lvl: %d"), baseLevel); } } skillLevelWidth = -1; if (exp.second) { skillExp = strprintf("%d / %d", exp.first, exp.second); progress = (float) exp.first / exp.second; } else { skillExp.clear(); progress = 0.0f; } color = Theme::getProgressColor(Theme::PROG_EXP, progress); if (updateVisibility) { model->updateVisibilities(); } } void SkillInfo::draw(Graphics *graphics, int y, int width) { graphics->drawImage(icon, 1, y); graphics->drawText(name, 34, y); if (skillLevelWidth < 0) { // Add one for padding skillLevelWidth = graphics->getFont()->getWidth(skillLevel) + 1; } graphics->drawText(skillLevel, width - skillLevelWidth, y); if (!skillExp.empty()) { gcn::Rectangle rect(33, y + 15, width - 33, 17); ProgressBar::render(graphics, rect, color, progress, skillExp); } }