/* * The Mana World * Copyright (C) 2004 The Mana World Development Team * * This file is part of The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _TMW_SHOPLISTBOX_H #define _TMW_SHOPLISTBOX_H #include "listbox.h" #include "shop.h" /** * A list box, meant to be used inside a scroll area. Same as the Guichan list * box except this one doesn't have a background, instead completely relying * on the scroll area. It also adds selection listener functionality. * * \ingroup GUI */ class ShopListBox : public ListBox { public: /** * Constructor. */ ShopListBox(gcn::ListModel *listModel); /** * Constructor with shopitems */ ShopListBox(gcn::ListModel *listModel, ShopItems *shopListModel); /** * Draws the list box. */ void draw(gcn::Graphics *graphics); /** * Returns the height of a row. */ unsigned int getRowHeight() const { return mRowHeight; } void mousePressed(gcn::MouseEvent &event); /** * gives information about the current player's money */ void setPlayersMoney(int money); /** * Adjust List draw size */ void adjustSize(); /** * Set on/off the disabling of too expensive items. * (Good for selling mode.) */ void setPriceCheck(bool check); private: int mPlayerMoney; /** * Keeps another pointer to the same listModel, permitting to * use the ShopItems specific functions. */ ShopItems *mShopItems; unsigned int mRowHeight; /**< Row Height */ bool mPriceCheck; }; #endif