/* * The Mana Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2012 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "gui/setup_video.h" #include "client.h" #include "configuration.h" #include "game.h" #include "graphics.h" #include "localplayer.h" #include "particle.h" #include "gui/okdialog.h" #include "gui/widgets/checkbox.h" #include "gui/widgets/label.h" #include "gui/widgets/layout.h" #include "gui/widgets/listbox.h" #include "gui/widgets/scrollarea.h" #include "gui/widgets/slider.h" #include "gui/widgets/spacer.h" #include "utils/gettext.h" #include "utils/stringutils.h" #include #include #include #include #include extern Graphics *graphics; /** * The list model for mode list. * * \ingroup Interface */ class ModeListModel : public gcn::ListModel { public: ModeListModel(); virtual ~ModeListModel() { } /** * Returns the number of elements in container. */ int getNumberOfElements() { return mVideoModes.size(); } /** * Returns element from container. */ std::string getElementAt(int i) { return mVideoModes[i]; } /** * Returns the index corresponding to the given video mode. * E.g.: "800x600". * or -1 if not found. */ int getIndexOf(const std::string &widthXHeightMode); private: std::vector mVideoModes; }; ModeListModel::ModeListModel() { /* Get available fullscreen/hardware modes */ const int numModes = SDL_GetNumDisplayModes(0); for (int i = 0; i < numModes; i++) { SDL_DisplayMode mode; if (SDL_GetDisplayMode(0, i, &mode) != 0) continue; // Skip the unreasonably small modes if (mode.w < 640 || mode.h < 480) continue; // TODO_SDL2: Modes now dinstinguish between pixel format and refresh rate as well // TODO_SDL2: Fullscreen mode needs display selection mVideoModes.push_back(toString(mode.w) + "x" + toString(mode.h)); } } int ModeListModel::getIndexOf(const std::string &widthXHeightMode) { for (unsigned i = 0; i < mVideoModes.size(); i++) if (mVideoModes.at(i) == widthXHeightMode) return i; return -1; } const char *Setup_Video::overlayDetailToString(int detail) { if (detail == -1) detail = config.getIntValue("OverlayDetail"); switch (detail) { case 0: return _("off"); case 1: return _("low"); case 2: return _("high"); } return ""; } const char *Setup_Video::particleDetailToString(int detail) { if (detail == -1) detail = 3 - config.getIntValue("particleEmitterSkip"); switch (detail) { case 0: return _("low"); case 1: return _("medium"); case 2: return _("high"); case 3: return _("max"); } return ""; } Setup_Video::Setup_Video(): mFullScreenEnabled(config.getBoolValue("screen")), mOpenGLEnabled(config.getBoolValue("opengl")), mCustomCursorEnabled(config.getBoolValue("customcursor")), mParticleEffectsEnabled(config.getBoolValue("particleeffects")), mFps(config.getIntValue("fpslimit")), mSDLTransparencyDisabled(config.getBoolValue("disableTransparency")), mModeListModel(new ModeListModel), mModeList(new ListBox(mModeListModel)), mFsCheckBox(new CheckBox(_("Full screen"), mFullScreenEnabled)), mOpenGLCheckBox(new CheckBox(_("OpenGL"), mOpenGLEnabled)), mCustomCursorCheckBox(new CheckBox(_("Custom cursor"), mCustomCursorEnabled)), mParticleEffectsCheckBox(new CheckBox(_("Particle effects"), mParticleEffectsEnabled)), mFpsCheckBox(new CheckBox(_("FPS limit:"))), mFpsSlider(new Slider(10, 120)), mFpsLabel(new Label), mOverlayDetail(config.getIntValue("OverlayDetail")), mOverlayDetailSlider(new Slider(0, 2)), mOverlayDetailField(new Label), mParticleDetail(3 - config.getIntValue("particleEmitterSkip")), mParticleDetailSlider(new Slider(0, 3)), mParticleDetailField(new Label), mDisableSDLTransparencyCheckBox( new CheckBox(_("Disable transparency (Low CPU mode)"), mSDLTransparencyDisabled)) { setName(_("Video")); Spacer *space = new Spacer(0,10); ScrollArea *scrollArea = new ScrollArea(mModeList); scrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER); scrollArea->setSize(100, 200); overlayDetailLabel = new Label(_("Ambient FX:")); particleDetailLabel = new Label(_("Particle detail:")); mModeList->setEnabled(true); #ifndef USE_OPENGL mOpenGLCheckBox->setEnabled(false); #endif mFpsLabel->setCaption(mFps > 0 ? toString(mFps) : _("None")); mFpsLabel->setWidth(60); mFpsSlider->setValue(mFps); mFpsSlider->setEnabled(mFps > 0); mFpsCheckBox->setSelected(mFps > 0); overlayDetailLabel->setAlignment(Graphics::RIGHT); particleDetailLabel->setAlignment(Graphics::RIGHT); // If the openGL Mode is enabled, disabling the transaprency // is irrelevant. mDisableSDLTransparencyCheckBox->setEnabled(!mOpenGLEnabled); // Pre-select the current video mode. std::string videoMode = toString(graphics->getWidth()) + "x" + toString(graphics->getHeight()); mModeList->setSelected(mModeListModel->getIndexOf(videoMode)); // Set actions mModeList->setActionEventId("videomode"); mCustomCursorCheckBox->setActionEventId("customcursor"); mParticleEffectsCheckBox->setActionEventId("particleeffects"); mDisableSDLTransparencyCheckBox->setActionEventId("disableTransparency"); mFpsCheckBox->setActionEventId("fpslimitcheckbox"); mFpsSlider->setActionEventId("fpslimitslider"); mOverlayDetailSlider->setActionEventId("overlaydetailslider"); mOverlayDetailField->setActionEventId("overlaydetailfield"); mOpenGLCheckBox->setActionEventId("opengl"); mParticleDetailSlider->setActionEventId("particledetailslider"); mParticleDetailField->setActionEventId("particledetailfield"); // Set listeners mModeList->addActionListener(this); mCustomCursorCheckBox->addActionListener(this); mOpenGLCheckBox->addActionListener(this); mParticleEffectsCheckBox->addActionListener(this); mDisableSDLTransparencyCheckBox->addActionListener(this); mFpsCheckBox->addActionListener(this); mFpsSlider->addActionListener(this); mOverlayDetailSlider->addActionListener(this); mOverlayDetailField->addKeyListener(this); mParticleDetailSlider->addActionListener(this); mParticleDetailField->addKeyListener(this); mOverlayDetailField->setCaption(overlayDetailToString(mOverlayDetail)); mOverlayDetailSlider->setValue(mOverlayDetail); mParticleDetailField->setCaption(particleDetailToString(mParticleDetail)); mParticleDetailSlider->setValue(mParticleDetail); // Do the layout ContainerPlacer place = getPlacer(0, 0); place.getCell().setHAlign(LayoutCell::FILL); place(0, 0, scrollArea, 1, 4).setPadding(2).setHAlign(LayoutCell::FILL); place(1, 0, space, 1, 4); place(2, 0, mFsCheckBox); place(2, 1, mOpenGLCheckBox); place(2, 2, mCustomCursorCheckBox); place = getPlacer(0, 1); place.getCell().setHAlign(LayoutCell::FILL); place(0, 0, space, 3); place(0, 1, mDisableSDLTransparencyCheckBox, 4); place(0, 2, mFpsCheckBox); place(1, 2, mFpsSlider, 2); place(3, 2, mFpsLabel); place(0, 3, mParticleEffectsCheckBox, 4); place(0, 4, particleDetailLabel); place(1, 4, mParticleDetailSlider, 2); place(3, 4, mParticleDetailField); place(0, 5, overlayDetailLabel); place(1, 5, mOverlayDetailSlider, 2); place(3, 5, mOverlayDetailField); } Setup_Video::~Setup_Video() { delete mModeListModel; delete mModeList; } void Setup_Video::apply() { // Video mode changes int screenWidth = graphics->getWidth(); int screenHeight = graphics->getHeight(); if (mModeList->getSelected() > -1) { std::string mode = mModeListModel->getElementAt(mModeList->getSelected()); screenWidth = atoi(mode.substr(0, mode.find("x")).c_str()); screenHeight = atoi(mode.substr(mode.find("x") + 1).c_str()); } bool fullscreen = mFsCheckBox->isSelected(); if (fullscreen != graphics->getFullscreen() || screenWidth != graphics->getWidth() || screenHeight != graphics->getHeight()) { /* The OpenGL test is only necessary on Windows, since switching * to/from full screen works fine on Linux. On Windows we'd have to * reinitialize the OpenGL state and reload all textures. * * See http://libsdl.org/cgi/docwiki.cgi/SDL_SetVideoMode */ #if defined(_WIN32) || defined(__APPLE__) // checks for opengl usage if (config.getBoolValue("opengl")) { new OkDialog(_("Changing Video Mode"), _("Restart needed for changes to take effect.")); config.setValue("screen", fullscreen); config.setValue("screenwidth", screenWidth); config.setValue("screenheight", screenHeight); } else #endif { if (!graphics->changeVideoMode(screenWidth, screenHeight, fullscreen)) { std::stringstream errorMessage; if (fullscreen) errorMessage << _("Failed to switch to fullscreen mode."); else errorMessage << _("Failed to switch to windowed mode."); new OkDialog(_("Error"), errorMessage.str()); } else { Client::instance()->videoResized(screenWidth, screenHeight); config.setValue("screen", fullscreen); config.setValue("screenwidth", screenWidth); config.setValue("screenheight", screenHeight); } } } // OpenGL change if (mOpenGLCheckBox->isSelected() != mOpenGLEnabled) { config.setValue("opengl", mOpenGLCheckBox->isSelected()); // OpenGL can currently only be changed by restarting, notify user. if (mOpenGLCheckBox->isSelected()) { new OkDialog(_("Changing to OpenGL"), _("Applying change to OpenGL requires restart.\n\n" "In case OpenGL messes up your game graphics, " "restart the game with the command line option " "\"--no-opengl\".")); } else { new OkDialog(_("Deactivating OpenGL"), _("Applying change to OpenGL requires restart.")); } } // If LowCPU is enabled from a disabled state we warn the user else if (mDisableSDLTransparencyCheckBox->isSelected()) { if (config.getValue("disableTransparency", true) == false) { new OkDialog(_("Transparency disabled"), _("You must restart to apply changes.")); } } else { if (config.getValue("disableTransparency", true) == true) { new OkDialog(_("Transparency enabled"), _("You must restart to apply changes.")); } } config.setValue("disableTransparency", mDisableSDLTransparencyCheckBox->isSelected()); mFps = mFpsCheckBox->isSelected() ? (int) mFpsSlider->getValue() : 0; mFpsSlider->setEnabled(mFps > 0); // FPS change config.setValue("fpslimit", mFps); // We sync old and new values at apply time mFullScreenEnabled = config.getBoolValue("screen"); mCustomCursorEnabled = config.getBoolValue("customcursor"); mParticleEffectsEnabled = config.getBoolValue("particleeffects"); mOverlayDetail = config.getIntValue("OverlayDetail"); mOpenGLEnabled = config.getBoolValue("opengl"); mSDLTransparencyDisabled = config.getBoolValue("disableTransparency"); } void Setup_Video::cancel() { mFpsCheckBox->setSelected(mFps > 0); mFsCheckBox->setSelected(mFullScreenEnabled); mOpenGLCheckBox->setSelected(mOpenGLEnabled); mCustomCursorCheckBox->setSelected(mCustomCursorEnabled); mParticleEffectsCheckBox->setSelected(mParticleEffectsEnabled); mFpsSlider->setValue(mFps); mFpsSlider->setEnabled(mFps > 0); mOverlayDetailSlider->setValue(mOverlayDetail); mParticleDetailSlider->setValue(mParticleDetail); std::string text = mFpsCheckBox->isSelected() ? toString(mFps) : _("None"); mFpsLabel->setCaption(text); mDisableSDLTransparencyCheckBox->setSelected(mSDLTransparencyDisabled); mDisableSDLTransparencyCheckBox->setEnabled(!mOpenGLEnabled); config.setValue("screen", mFullScreenEnabled); // Set back to the current video mode. std::string videoMode = toString(graphics->getWidth()) + "x" + toString(graphics->getHeight()); mModeList->setSelected(mModeListModel->getIndexOf(videoMode)); config.setValue("customcursor", mCustomCursorEnabled); config.setValue("particleeffects", mParticleEffectsEnabled); config.setValue("opengl", mOpenGLEnabled); config.setValue("disableTransparency", mSDLTransparencyDisabled); } void Setup_Video::action(const gcn::ActionEvent &event) { const std::string &id = event.getId(); if (id == "customcursor") { config.setValue("customcursor", mCustomCursorCheckBox->isSelected()); } else if (id == "particleeffects") { config.setValue("particleeffects", mParticleEffectsCheckBox->isSelected()); Particle::enabled = mParticleEffectsCheckBox->isSelected(); if (Game::instance()) { new OkDialog(_("Particle Effect Settings Changed."), _("Changes will take effect on map change.")); } } else if (id == "overlaydetailslider") { int val = (int) mOverlayDetailSlider->getValue(); mOverlayDetailField->setCaption(overlayDetailToString(val)); config.setValue("OverlayDetail", val); } else if (id == "particledetailslider") { int val = (int) mParticleDetailSlider->getValue(); mParticleDetailField->setCaption(particleDetailToString(val)); config.setValue("particleEmitterSkip", 3 - val); Particle::emitterSkip = 4 - val; } else if (id == "fpslimitcheckbox" || id == "fpslimitslider") { int fps = (int) mFpsSlider->getValue(); fps = fps > 0 ? fps : mFpsSlider->getScaleStart(); mFps = mFpsCheckBox->isSelected() ? fps : 0; const std::string text = mFps > 0 ? toString(mFps) : _("None"); mFpsLabel->setCaption(text); mFpsSlider->setValue(mFps); mFpsSlider->setEnabled(mFps > 0); } else if (id == "opengl" || id == "disableTransparency") { // Disable transparency disabling when in OpenGL. if (mOpenGLCheckBox->isSelected()) { mDisableSDLTransparencyCheckBox->setSelected(false); mDisableSDLTransparencyCheckBox->setEnabled(false); } else { mDisableSDLTransparencyCheckBox->setEnabled(true); } } }