/* * The Mana World * Copyright (C) 2008 The Mana World Development Team * * This file is part of The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include #include #include #include "button.h" #include "checkbox.h" #include "listbox.h" #include "ok_dialog.h" #include "scrollarea.h" #include "setup_players.h" #include "table.h" #include "widgets/dropdown.h" #include "widgets/layouthelper.h" #include "../configuration.h" #include "../log.h" #include "../utils/gettext.h" #define COLUMNS_NR 2 // name plus listbox #define NAME_COLUMN 0 #define RELATION_CHOICE_COLUMN 1 #define ROW_HEIGHT 12 // The following column widths really shouldn't be hardcoded but should scale with the size of the widget... except // that, right now, the widget doesn't exactly scale either. #define NAME_COLUMN_WIDTH 230 #define RELATION_CHOICE_COLUMN_WIDTH 80 #define WIDGET_AT(row, column) (((row) * COLUMNS_NR) + column) static const char *table_titles[COLUMNS_NR] = { N_("Name"), N_("Relation") }; static const char *RELATION_NAMES[PlayerRelation::RELATIONS_NR] = { N_("Neutral"), N_("Friend"), N_("Disregarded"), N_("Ignored") }; class PlayerRelationListModel : public gcn::ListModel { public: virtual ~PlayerRelationListModel() { } virtual int getNumberOfElements() { return PlayerRelation::RELATIONS_NR; } virtual std::string getElementAt(int i) { if (i >= getNumberOfElements() || i < 0) return ""; return gettext(RELATION_NAMES[i]); } }; class PlayerTableModel : public TableModel { public: PlayerTableModel() : mPlayers(NULL) { playerRelationsUpdated(); } virtual ~PlayerTableModel() { freeWidgets(); if (mPlayers) delete mPlayers; } virtual int getRows() { return mPlayers->size(); } virtual int getColumns() { return COLUMNS_NR; } virtual int getRowHeight() { return ROW_HEIGHT; } virtual int getColumnWidth(int index) { if (index == NAME_COLUMN) return NAME_COLUMN_WIDTH; else return RELATION_CHOICE_COLUMN_WIDTH; } virtual void playerRelationsUpdated() { signalBeforeUpdate(); freeWidgets(); std::vector *player_names = player_relations.getPlayers(); if (mPlayers) delete mPlayers; mPlayers = player_names; // set up widgets for (unsigned int r = 0; r < player_names->size(); ++r) { std::string name = (*player_names)[r]; gcn::Widget *widget = new gcn::Label(name); mWidgets.push_back(widget); gcn::ListModel *playerRelation = new PlayerRelationListModel(); gcn::DropDown *choicebox = new DropDown(playerRelation, new ScrollArea(), new ListBox(playerRelation), false); choicebox->setSelected(player_relations.getRelation(name)); mWidgets.push_back(choicebox); } signalAfterUpdate(); } virtual void updateModelInRow(int row) { gcn::DropDown *choicebox = dynamic_cast( getElementAt(row, RELATION_CHOICE_COLUMN)); player_relations.setRelation(getPlayerAt(row), static_cast( choicebox->getSelected())); } virtual gcn::Widget *getElementAt(int row, int column) { return mWidgets[WIDGET_AT(row, column)]; } virtual void freeWidgets() { if (mPlayers) delete mPlayers; mPlayers = NULL; for (std::vector::const_iterator it = mWidgets.begin(); it != mWidgets.end(); it++) { delete *it; } mWidgets.clear(); } std::string getPlayerAt(int index) { return (*mPlayers)[index]; } protected: std::vector *mPlayers; std::vector mWidgets; }; /** * Class for choosing one of the various `what to do when ignoring a player' options */ class IgnoreChoicesListModel : public gcn::ListModel { public: virtual ~IgnoreChoicesListModel() { } virtual int getNumberOfElements() { return player_relations.getPlayerIgnoreStrategies()->size(); } virtual std::string getElementAt(int i) { if (i >= getNumberOfElements()) return _("???"); return (*player_relations.getPlayerIgnoreStrategies())[i]->mDescription; } }; #define ACTION_DELETE "delete" #define ACTION_TABLE "table" #define ACTION_STRATEGY "strategy" Setup_Players::Setup_Players(): mPlayerTableTitleModel(new StaticTableModel(1, COLUMNS_NR)), mPlayerTableModel(new PlayerTableModel()), mPlayerTable(new GuiTable(mPlayerTableModel)), mPlayerTitleTable(new GuiTable(mPlayerTableTitleModel)), mPlayerScrollArea(new ScrollArea(mPlayerTable)), mPersistIgnores(new CheckBox(_("Save player list"), player_relations.getPersistIgnores())), mDefaultTrading(new CheckBox(_("Allow trading"), player_relations.getDefault() & PlayerRelation::TRADE)), mDefaultWhisper(new CheckBox(_("Allow whispers"), player_relations.getDefault() & PlayerRelation::WHISPER)), mDeleteButton(new Button(_("Delete"), ACTION_DELETE, this)) { setOpaque(false); mPlayerTable->setOpaque(false); mPlayerTableTitleModel->fixColumnWidth(NAME_COLUMN, NAME_COLUMN_WIDTH); mPlayerTableTitleModel->fixColumnWidth(RELATION_CHOICE_COLUMN, RELATION_CHOICE_COLUMN_WIDTH); mPlayerTitleTable->setBackgroundColor(gcn::Color(0xbf, 0xbf, 0xbf)); gcn::ListModel *ignoreChoices = new IgnoreChoicesListModel(); mIgnoreActionChoicesBox = new DropDown(ignoreChoices, new ScrollArea(), new ListBox(ignoreChoices), false); for (int i = 0; i < COLUMNS_NR; i++) { mPlayerTableTitleModel->set(0, i, new gcn::Label(gettext(table_titles[i]))); } mPlayerTitleTable->setLinewiseSelection(true); mPlayerScrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER); mPlayerTable->setActionEventId(ACTION_TABLE); mPlayerTable->setLinewiseSelection(true); mPlayerTable->addActionListener(this); gcn::Label *ignore_action_label = new gcn::Label(_("When ignoring:")); mIgnoreActionChoicesBox->setActionEventId(ACTION_STRATEGY); mIgnoreActionChoicesBox->addActionListener(this); int ignore_strategy_index = 0; // safe default if (player_relations.getPlayerIgnoreStrategy()) { ignore_strategy_index = player_relations.getPlayerIgnoreStrategyIndex( player_relations.getPlayerIgnoreStrategy()->mShortName); if (ignore_strategy_index < 0) ignore_strategy_index = 0; } mIgnoreActionChoicesBox->setSelected(ignore_strategy_index); mIgnoreActionChoicesBox->adjustHeight(); reset(); // Do the layout LayoutHelper h(this); ContainerPlacer place = h.getPlacer(0, 0); place(0, 0, mPlayerTitleTable, 4); place(0, 1, mPlayerScrollArea, 4, 4).setPadding(2); place(0, 5, mDeleteButton); place(2, 5, ignore_action_label); place(2, 6, mIgnoreActionChoicesBox, 2).setPadding(2); place(2, 7, mPersistIgnores); place(2, 8, mDefaultTrading); place(2, 9, mDefaultWhisper); player_relations.addListener(this); setDimension(gcn::Rectangle(0, 0, 325, 280)); } Setup_Players::~Setup_Players() { player_relations.removeListener(this); } void Setup_Players::reset() { // We now have to search through the list of ignore choices to find the // current selection. We could use an index into the table of config // options in player_relations instead of strategies to sidestep this. int selection = 0; for (unsigned int i = 0; i < player_relations.getPlayerIgnoreStrategies()->size(); ++i) if ((*player_relations.getPlayerIgnoreStrategies())[i] == player_relations.getPlayerIgnoreStrategy()) { selection = i; break; } mIgnoreActionChoicesBox->setSelected(selection); } void Setup_Players::apply() { player_relations.setPersistIgnores(mPersistIgnores->isSelected()); player_relations.store(); unsigned int old_default_relations = player_relations.getDefault() & ~(PlayerRelation::TRADE | PlayerRelation::WHISPER); player_relations.setDefault(old_default_relations | (mDefaultTrading->isSelected() ? PlayerRelation::TRADE : 0) | (mDefaultWhisper->isSelected() ? PlayerRelation::WHISPER : 0)); } void Setup_Players::cancel() { } void Setup_Players::action(const gcn::ActionEvent &event) { if (event.getId() == ACTION_TABLE) { // temporarily eliminate ourselves: we are fully aware of this change, // so there is no need for asynchronous updates. (In fact, thouse // might destroy the widet that triggered them, which would be rather // embarrassing.) player_relations.removeListener(this); int row = mPlayerTable->getSelectedRow(); if (row >= 0) mPlayerTableModel->updateModelInRow(row); player_relations.addListener(this); } else if (event.getId() == ACTION_DELETE) { int player_index = mPlayerTable->getSelectedRow(); if (player_index < 0) return; std::string name = mPlayerTableModel->getPlayerAt(player_index); player_relations.removePlayer(name); } else if (event.getId() == ACTION_STRATEGY) { PlayerIgnoreStrategy *s = (*player_relations.getPlayerIgnoreStrategies())[ mIgnoreActionChoicesBox->getSelected()]; player_relations.setPlayerIgnoreStrategy(s); } } void Setup_Players::updatedPlayer(const std::string &name) { mPlayerTableModel->playerRelationsUpdated(); mDefaultTrading->setSelected( player_relations.getDefault() & PlayerRelation::TRADE); mDefaultWhisper->setSelected( player_relations.getDefault() & PlayerRelation::WHISPER); }