/*
* The Mana Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2012 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifndef SETUP_H
#define SETUP_H
#include "gui/widgets/window.h"
#include
#include
class SetupTab;
/**
* The setup dialog. Displays several tabs for configuring different aspects
* of the game.
*
* @see Setup_Audio
* @see Setup_Colors
* @see Setup_Interface
* @see Setup_Joystick
* @see Setup_Keyboard
* @see Setup_Players
* @see Setup_Video
*
* \ingroup GUI
*/
class Setup : public Window, public gcn::ActionListener
{
public:
Setup();
~Setup() override;
/**
* Event handling method.
*/
void action(const gcn::ActionEvent &event) override;
/**
* Enables the reset button when in game.
*/
void setInGame(bool inGame);
void registerWindowForReset(Window *window);
void clearWindowsForReset()
{ mWindowsToReset.clear(); }
private:
std::list mTabs;
std::list mWindowsToReset;
gcn::Button *mResetWindows;
};
extern Setup* setupWindow;
#endif