/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #ifndef _TMW_SELL_H #define _TMW_SELL_H #include #include "window.h" #include "selectionlistener.h" #include "../guichanfwd.h" class Item; class Network; class ShopItems; class ShopListBox; /** * The sell dialog. * * \ingroup Interface */ class SellDialog : public Window, gcn::ActionListener, SelectionListener { public: /** * Constructor. * * @see Window::Window */ SellDialog(Network *network); /** * Destructor */ virtual ~SellDialog(); /** * Resets the dialog, clearing inventory. */ void reset(); /** * Adds an item to the inventory. */ void addItem(Item *item, int price); /** * Called when receiving actions from the widgets. */ void action(const gcn::ActionEvent &event); /** * Updates labels according to selected item. * * @see SelectionListener::selectionChanged */ void selectionChanged(const SelectionEvent &event); /** * Gives Player's Money amount */ void setMoney(int amount); /** * Updates the state of buttons and labels. */ void updateButtonsAndLabels(); private: Network *mNetwork; gcn::Button *mSellButton; gcn::Button *mIncreaseButton; gcn::Button *mDecreaseButton; ShopListBox *mShopItemList; gcn::Label *mMoneyLabel; gcn::Label *mItemDescLabel; gcn::Label *mItemEffectLabel; gcn::Label *mQuantityLabel; gcn::Slider *mSlider; ShopItems *mShopItems; int mPlayerMoney; int mMaxItems; int mAmountItems; }; #endif