/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #include "sell.h" #include #include #include #include "button.h" #include "listbox.h" #include "scrollarea.h" #include "shop.h" #include "slider.h" #include "../game.h" #include "../item.h" #include "../resources/iteminfo.h" #include "../resources/itemmanager.h" #include "../net/messageout.h" #include "../net/protocol.h" SellDialog::SellDialog(): Window("Sell"), m_maxItems(0), m_amountItems(0) { itemList = new ListBox(this); scrollArea = new ScrollArea(itemList); slider = new Slider(1.0); quantityLabel = new gcn::Label("0"); moneyLabel = new gcn::Label("Price: 0"); itemDescLabel = new gcn::Label("Description:"); itemEffectLabel = new gcn::Label("Effect:"); increaseButton = new Button("+"); decreaseButton = new Button("-"); sellButton = new Button("Sell"); quitButton = new Button("Quit"); sellButton->setEnabled(false); setContentSize(260, 210); scrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER); scrollArea->setDimension(gcn::Rectangle(5, 5, 250, 110)); itemList->setDimension(gcn::Rectangle(5, 5, 238, 110)); slider->setDimension(gcn::Rectangle(5, 120, 200, 10)); slider->setEnabled(false); quantityLabel->setPosition(215, 120); increaseButton->setPosition(40, 186); increaseButton->setSize(20, 20); increaseButton->setEnabled(false); decreaseButton->setPosition(10, 186); decreaseButton->setSize(20, 20); decreaseButton->setEnabled(false); moneyLabel->setPosition(5, 130); itemEffectLabel->setDimension(gcn::Rectangle(5, 150, 240, 14)); itemDescLabel->setDimension(gcn::Rectangle(5, 169, 240, 14)); sellButton->setPosition(175, 186); sellButton->setEnabled(false); quitButton->setPosition(208, 186); itemList->setEventId("item"); slider->setEventId("slider"); increaseButton->setEventId("+"); decreaseButton->setEventId("-"); sellButton->setEventId("sell"); quitButton->setEventId("quit"); itemList->addActionListener(this); slider->addActionListener(this); increaseButton->addActionListener(this); decreaseButton->addActionListener(this); sellButton->addActionListener(this); quitButton->addActionListener(this); add(scrollArea); add(slider); add(quantityLabel); add(moneyLabel); add(itemEffectLabel); add(itemDescLabel); add(increaseButton); add(decreaseButton); add(sellButton); add(quitButton); setLocationRelativeTo(getParent()); } SellDialog::~SellDialog() { delete increaseButton; delete decreaseButton; delete quitButton; delete sellButton; delete slider; delete itemList; delete scrollArea; delete quantityLabel; delete moneyLabel; delete itemDescLabel; delete itemEffectLabel; } void SellDialog::reset() { shopInventory.clear(); slider->setValue(0.0); m_amountItems = 0; quantityLabel->setCaption("0"); quantityLabel->adjustSize(); moneyLabel->setCaption("Price: 0"); moneyLabel->adjustSize(); itemDescLabel->setCaption(""); itemEffectLabel->setCaption(""); // Reset Previous Selected Items to prevent failing asserts itemList->setSelected(-1); increaseButton->setEnabled(false); decreaseButton->setEnabled(false); } void SellDialog::addItem(Item *item, int price) { if (!item) return; ITEM_SHOP item_shop; std::stringstream ss; ss << item->getInfo()->getName() << " " << price << " GP"; item_shop.name = ss.str(); item_shop.price = price; item_shop.index = item->getInvIndex(); item_shop.id = item->getId(); item_shop.quantity = item->getQuantity(); shopInventory.push_back(item_shop); itemList->adjustSize(); } void SellDialog::action(const std::string& eventId) { int selectedItem = itemList->getSelected(); if (eventId == "item") { m_amountItems = 0; slider->setValue(0); decreaseButton->setEnabled(false); sellButton->setEnabled(false); quantityLabel->setCaption("0"); quantityLabel->adjustSize(); moneyLabel->setCaption("Price: 0"); moneyLabel->adjustSize(); if (selectedItem > -1) { slider->setEnabled(true); increaseButton->setEnabled(true); m_maxItems = shopInventory[selectedItem].quantity; } else { slider->setEnabled(false); increaseButton->setEnabled(false); } } else if (eventId == "quit") { setVisible(false); current_npc = 0; } // The following actions require a valid item selection if (selectedItem == -1 || selectedItem >= int(shopInventory.size())) { return; } bool updateButtonsAndLabels = false; if (eventId == "slider") { m_amountItems = (int)(slider->getValue() * m_maxItems); updateButtonsAndLabels = true; } else if (eventId == "+") { assert(m_amountItems < m_maxItems); m_amountItems++; slider->setValue(double(m_amountItems)/double(m_maxItems)); updateButtonsAndLabels = true; } else if (eventId == "-") { assert(m_amountItems > 0); m_amountItems--; slider->setValue(double(m_amountItems)/double(m_maxItems)); updateButtonsAndLabels = true; } else if (eventId == "sell") { // Attempt sell assert(m_amountItems > 0 && m_amountItems <= m_maxItems); MessageOut outMsg; outMsg.writeInt16(CMSG_NPC_SELL_REQUEST); outMsg.writeInt16(8); outMsg.writeInt16(shopInventory[selectedItem].index); outMsg.writeInt16(m_amountItems); m_maxItems -= m_amountItems; m_amountItems = 0; slider->setValue(0); slider->setEnabled(m_maxItems != 0); // All were sold if (!m_maxItems) { itemList->setSelected(-1); shopInventory.erase(shopInventory.begin() + selectedItem); } updateButtonsAndLabels = true; } // If anything changed, we need to update the buttons and labels if (updateButtonsAndLabels) { std::stringstream oss; // Update labels oss << m_amountItems; quantityLabel->setCaption(oss.str()); quantityLabel->adjustSize(); oss.str(""); oss << "Price: " << m_amountItems * shopInventory[selectedItem].price; moneyLabel->setCaption(oss.str()); moneyLabel->adjustSize(); // Update Buttons sellButton->setEnabled(m_amountItems > 0); decreaseButton->setEnabled(m_amountItems > 0); increaseButton->setEnabled(m_amountItems < m_maxItems); } } void SellDialog::mouseClick(int x, int y, int button, int count) { Window::mouseClick(x, y, button, count); // shopInventory[selectedItem]; int selectedItem = itemList->getSelected(); if (selectedItem > -1) { itemDescLabel->setCaption("Description: " + itemDb->getItemInfo(shopInventory[selectedItem].id)->getDescription()); itemEffectLabel->setCaption("Effect: " + itemDb->getItemInfo(shopInventory[selectedItem].id)->getEffect()); } } int SellDialog::getNumberOfElements() { return shopInventory.size(); } std::string SellDialog::getElementAt(int i) { return shopInventory[i].name; }