/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #include "sell.h" #include "button.h" #include "slider.h" #include "scrollarea.h" #include "listbox.h" #include "../game.h" #include "../inventory.h" #include "../net/network.h" #include #include SellDialog::SellDialog(): Window("Sell") { itemList = new ListBox(this); scrollArea = new ScrollArea(itemList); slider = new Slider(1.0); quantityLabel = new gcn::Label("0"); increaseButton = new Button("+"); decreaseButton = new Button("-"); sellButton = new Button("Sell"); quitButton = new Button("Quit"); sellButton->setEnabled(false); setContentSize(260, 175); scrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER); scrollArea->setDimension(gcn::Rectangle(5, 5, 250, 110)); itemList->setDimension(gcn::Rectangle(5, 5, 238, 110)); slider->setDimension(gcn::Rectangle(5, 120, 200, 10)); slider->setEnabled(false); quantityLabel->setPosition(215, 120); increaseButton->setPosition(40, 145); increaseButton->setSize(20, 20); increaseButton->setEnabled(false); decreaseButton->setPosition(10, 145); decreaseButton->setSize(20, 20); decreaseButton->setEnabled(false); sellButton->setPosition(175, 145); sellButton->setEnabled(false); quitButton->setPosition(208, 145); itemList->setEventId("item"); slider->setEventId("slider"); increaseButton->setEventId("+"); decreaseButton->setEventId("-"); sellButton->setEventId("sell"); quitButton->setEventId("quit"); itemList->addActionListener(this); slider->addActionListener(this); increaseButton->addActionListener(this); decreaseButton->addActionListener(this); sellButton->addActionListener(this); quitButton->addActionListener(this); add(scrollArea); add(slider); add(quantityLabel); add(increaseButton); add(decreaseButton); add(sellButton); add(quitButton); setLocationRelativeTo(getParent()); m_maxItems = 0; m_amountItems = 0; } SellDialog::~SellDialog() { delete increaseButton; delete decreaseButton; delete quitButton; delete sellButton; delete slider; delete itemList; delete scrollArea; } void SellDialog::reset() { shopInventory.clear(); slider->setValue(0.0); m_amountItems = 0; quantityLabel->setCaption("0"); quantityLabel->adjustSize(); } void SellDialog::addItem(short index, int price) { Item *item = inventory->getItem(index); if (!item) return; ITEM_SHOP item_shop; sprintf(item_shop.name, "%s %i gp", item->getInfo()->getName().c_str(), price); item_shop.price = price; item_shop.index = index; item_shop.id = item->getId();; item_shop.quantity = item->getQuantity(); shopInventory.push_back(item_shop); itemList->adjustSize(); } void SellDialog::action(const std::string& eventId) { int selectedItem = itemList->getSelected(); std::stringstream oss; if (eventId == "item") { if (selectedItem > -1) { slider->setEnabled(true); increaseButton->setEnabled(true); decreaseButton->setEnabled(false); m_maxItems = shopInventory[selectedItem].quantity; m_amountItems = 0; slider->setValue(0); oss << m_amountItems; quantityLabel->setCaption(oss.str()); quantityLabel->adjustSize(); } else { slider->setValue(0); slider->setEnabled(false); increaseButton->setEnabled(false); decreaseButton->setEnabled(false); sellButton->setEnabled(false); m_amountItems = 0; } } else if (eventId == "slider" && selectedItem > -1) { m_amountItems = (int)(slider->getValue() * m_maxItems); oss << m_amountItems; quantityLabel->setCaption(oss.str()); quantityLabel->adjustSize(); if (m_amountItems > 0) { sellButton->setEnabled(true); decreaseButton->setEnabled(true); } else { sellButton->setEnabled(false); decreaseButton->setEnabled(false); } if (m_amountItems == m_maxItems) { increaseButton->setEnabled(false); } else { increaseButton->setEnabled(true); } } else if (eventId == "+" && selectedItem > -1) { assert(m_amountItems < m_maxItems); m_amountItems++; slider->setValue(double(m_amountItems)/double(m_maxItems)); decreaseButton->setEnabled(true); sellButton->setEnabled(true); if (m_amountItems == m_maxItems) { increaseButton->setEnabled(false); } oss << m_amountItems; quantityLabel->setCaption(oss.str()); quantityLabel->adjustSize(); } else if (eventId == "-" && selectedItem > -1) { assert(m_amountItems > 0); m_amountItems--; slider->setValue(double(m_amountItems)/double(m_maxItems)); increaseButton->setEnabled(true); if (m_amountItems == 0) { decreaseButton->setEnabled(false); sellButton->setEnabled(false); } oss << m_amountItems; quantityLabel->setCaption(oss.str()); quantityLabel->adjustSize(); } else if (eventId == "sell" && selectedItem > -1) { // Attempt sell assert(m_amountItems > 0 && m_amountItems <= m_maxItems); assert(selectedItem >= 0 && selectedItem < int(shopInventory.size())); WFIFOW(0) = net_w_value(0x00c9); WFIFOW(2) = net_w_value(8); WFIFOW(4) = net_w_value(shopInventory[selectedItem].index); WFIFOW(6) = net_w_value(m_amountItems); WFIFOSET(8); if (m_amountItems == m_maxItems) { slider->setEnabled(false); increaseButton->setEnabled(false); shopInventory.erase(shopInventory.begin() += selectedItem); } else { m_maxItems = shopInventory[selectedItem].quantity - m_amountItems; } decreaseButton->setEnabled(false); sellButton->setEnabled(false); m_amountItems = 0; slider->setValue(0); quantityLabel->setCaption("O"); quantityLabel->adjustSize(); } else if (eventId == "quit") { setVisible(false); current_npc = 0; } } int SellDialog::getNumberOfElements() { return shopInventory.size(); } std::string SellDialog::getElementAt(int i) { return shopInventory[i].name; }