/* * The Mana World * Copyright (C) 2004 The Mana World Development Team * * This file is part of The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "button.h" #include "label.h" #include "scrollarea.h" #include "sell.h" #include "shop.h" #include "shoplistbox.h" #include "slider.h" #include "widgets/layout.h" #include "../npc.h" #include "../units.h" #include "../net/messageout.h" #ifdef TMWSERV_SUPPORT #include "../net/tmwserv/gameserver/player.h" #else #include "../net/ea/protocol.h" #endif #include "../utils/gettext.h" #include "../utils/strprintf.h" #ifdef TMWSERV_SUPPORT SellDialog::SellDialog(): Window(_("Sell")), #else SellDialog::SellDialog(Network *network): Window(_("Sell")), mNetwork(network), #endif mMaxItems(0), mAmountItems(0) { setWindowName("Sell"); setResizable(true); setCloseButton(true); setMinWidth(260); setMinHeight(230); setDefaultSize(260, 230, ImageRect::CENTER); // Create a ShopItems instance, that is aware of duplicate entries. mShopItems = new ShopItems(true); mShopItemList = new ShopListBox(mShopItems, mShopItems); mScrollArea = new ScrollArea(mShopItemList); mScrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER); mSlider = new Slider(1.0); mQuantityLabel = new Label(strprintf("%d / %d", mAmountItems, mMaxItems)); mQuantityLabel->setAlignment(gcn::Graphics::CENTER); mMoneyLabel = new Label(strprintf(_("Price: %s / Total: %s"), "", "")); mIncreaseButton = new Button("+", "+", this); mDecreaseButton = new Button("-", "-", this); mSellButton = new Button(_("Sell"), "sell", this); mQuitButton = new Button(_("Quit"), "quit", this); mAddMaxButton = new Button(_("Max"), "max", this); mItemDescLabel = new Label(strprintf(_("Description: %s"), "")); mItemEffectLabel = new Label(strprintf(_("Effect: %s"), "")); mDecreaseButton->adjustSize(); mDecreaseButton->setWidth(mIncreaseButton->getWidth()); mIncreaseButton->setEnabled(false); mDecreaseButton->setEnabled(false); mSellButton->setEnabled(false); mSlider->setEnabled(false); mShopItemList->setPriceCheck(false); mShopItemList->addSelectionListener(this); mSlider->setActionEventId("slider"); mSlider->addActionListener(this); ContainerPlacer place; place = getPlacer(0, 0); place(0, 0, mScrollArea, 8, 5).setPadding(3); place(0, 5, mDecreaseButton); place(1, 5, mSlider, 3); place(4, 5, mIncreaseButton); place(5, 5, mQuantityLabel, 2); place(7, 5, mAddMaxButton); place(0, 6, mMoneyLabel, 8); place(0, 7, mItemEffectLabel, 8); place(0, 8, mItemDescLabel, 8); place(6, 9, mSellButton); place(7, 9, mQuitButton); Layout &layout = getLayout(); layout.setRowHeight(0, Layout::AUTO_SET); center(); loadWindowState(); } SellDialog::~SellDialog() { delete mShopItems; } void SellDialog::reset() { mShopItems->clear(); mSlider->setValue(0); // Reset previous selected item to prevent failing asserts mShopItemList->setSelected(-1); updateButtonsAndLabels(); } #ifdef TMWSERV_SUPPORT void SellDialog::addItem(int item, int amount, int price) { mShopItems->addItem(item, amount, price); mShopItemList->adjustSize(); } #else void SellDialog::addItem(const Item *item, int price) { if (!item) return; mShopItems->addItem(item->getInvIndex(), item->getId(), item->getQuantity(), price); mShopItemList->adjustSize(); } #endif void SellDialog::action(const gcn::ActionEvent &event) { if (event.getId() == "quit") { close(); return; } int selectedItem = mShopItemList->getSelected(); // The following actions require a valid item selection if (selectedItem == -1 || selectedItem >= (int) mShopItems->getNumberOfElements()) { return; } if (event.getId() == "slider") { mAmountItems = (int) mSlider->getValue(); updateButtonsAndLabels(); } else if (event.getId() == "+" && mAmountItems < mMaxItems) { mAmountItems++; mSlider->setValue(mAmountItems); updateButtonsAndLabels(); } else if (event.getId() == "-" && mAmountItems > 1) { mAmountItems--; mSlider->setValue(mAmountItems); updateButtonsAndLabels(); } else if (event.getId() == "max") { mAmountItems = mMaxItems; mSlider->setValue(mAmountItems); updateButtonsAndLabels(); } else if (event.getId() == "sell" && mAmountItems > 0 && mAmountItems <= mMaxItems) { #ifdef TMWSERV_SUPPORT Net::GameServer::Player::tradeWithNPC (mShopItems->at(selectedItem)->getId(), mAmountItems); #else // Attempt sell MessageOut outMsg(mNetwork); ShopItem *item = mShopItems->at(selectedItem); int sellCount; mPlayerMoney += mAmountItems * mShopItems->at(selectedItem)->getPrice(); mMaxItems -= mAmountItems; while (mAmountItems > 0) { outMsg.writeInt16(CMSG_NPC_SELL_REQUEST); outMsg.writeInt16(8); outMsg.writeInt16(item->getCurrentInvIndex()); // This order is important, item->getCurrentInvIndex() would return // the inventory index of the next Duplicate otherwise. sellCount = item->sellCurrentDuplicate(mAmountItems); mAmountItems -= sellCount; outMsg.writeInt16(sellCount); } #endif mPlayerMoney += mAmountItems * mShopItems->at(selectedItem)->getPrice(); mAmountItems = 1; mSlider->setValue(0); if (!mMaxItems) { // All were sold mShopItemList->setSelected(-1); delete mShopItems->at(selectedItem); mShopItems->erase(selectedItem); gcn::Rectangle scroll; scroll.y = mShopItemList->getRowHeight() * (selectedItem + 1); scroll.height = mShopItemList->getRowHeight(); mShopItemList->showPart(scroll); } else { mSlider->gcn::Slider::setScale(1, mMaxItems); // Update only when there are items left, the entry doesn't exist // otherwise and can't be updated updateButtonsAndLabels(); } } } void SellDialog::valueChanged(const gcn::SelectionEvent &event) { // Reset amount of items and update labels mAmountItems = 1; mSlider->setValue(0); updateButtonsAndLabels(); mSlider->gcn::Slider::setScale(1, mMaxItems); } void SellDialog::setMoney(int amount) { mPlayerMoney = amount; mShopItemList->setPlayersMoney(amount); } void SellDialog::updateButtonsAndLabels() { int selectedItem = mShopItemList->getSelected(); int income = 0; if (selectedItem > -1) { const ItemInfo &info = mShopItems->at(selectedItem)->getInfo(); mItemDescLabel->setCaption (strprintf(_("Description: %s"), info.getDescription().c_str())); mItemEffectLabel->setCaption (strprintf(_("Effect: %s"), info.getEffect().c_str())); mMaxItems = mShopItems->at(selectedItem)->getQuantity(); if (mAmountItems > mMaxItems) { mAmountItems = mMaxItems; } income = mAmountItems * mShopItems->at(selectedItem)->getPrice(); } else { mItemDescLabel->setCaption(strprintf(_("Description: %s"), "")); mItemEffectLabel->setCaption(strprintf(_("Effect: %s"), "")); mMaxItems = 0; mAmountItems = 0; } // Update Buttons and slider mSellButton->setEnabled(mAmountItems > 0); mDecreaseButton->setEnabled(mAmountItems > 1); mIncreaseButton->setEnabled(mAmountItems < mMaxItems); mSlider->setEnabled(mMaxItems > 1); // Update the quantity and money labels mQuantityLabel->setCaption(strprintf("%d / %d", mAmountItems, mMaxItems)); mMoneyLabel->setCaption(strprintf(_("Price: %s / Total: %s"), Units::formatCurrency(income).c_str(), Units::formatCurrency(mPlayerMoney + income).c_str())); } void SellDialog::logic() { Window::logic(); if (!current_npc) setVisible(false); } void SellDialog::setVisible(bool visible) { Window::setVisible(visible); if (visible) requestFocus(); } void SellDialog::close() { setVisible(false); current_npc = 0; }