/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #include "progressbar.h" #include "gui.h" #include "../resources/resourcemanager.h" ProgressBar::ProgressBar(float progress, int x, int y, int width, int height, unsigned char red, unsigned green, unsigned char blue) : gcn::Widget() { setProgress(progress); Red = red; Green = green; Blue = blue; setX(x); setY(y); setWidth(width); setHeight(height); // Load dialog title bar image ResourceManager *resman = ResourceManager::getInstance(); Image *dBorders = resman->getImage("core/graphics/gui/vscroll_grey.png"); dBackground = resman->getImage("core/graphics/gui/bg_quad_dis.png"); dTopBorder = dBorders->getSubImage(4, 0, 3, 4); dLeftBorder = dBorders->getSubImage(0, 4, 4, 10); dRightBorder = dBorders->getSubImage(7, 4, 4, 10); dBottomBorder = dBorders->getSubImage(4, 15, 3, 4); dTopLeftBorder = dBorders->getSubImage(0, 0, 4, 4); dTopRightBorder = dBorders->getSubImage(7, 0, 4, 4); dBottomRightBorder = dBorders->getSubImage(7, 15, 4, 4); dBottomLeftBorder = dBorders->getSubImage(0, 15, 4, 4); dBackground->setAlpha(1.0f); dTopBorder->setAlpha(1.0f); dBottomBorder->setAlpha(1.0f); dLeftBorder->setAlpha(1.0f); dRightBorder->setAlpha(1.0f); dTopLeftBorder->setAlpha(1.0f); dTopRightBorder->setAlpha(1.0f); dBottomLeftBorder->setAlpha(1.0f); dBottomRightBorder->setAlpha(1.0f); ColorBar = SDL_AllocSurface(SDL_SWSURFACE, getWidth()-8, getHeight()-8, (screen->format->BytesPerPixel*8), 0, 0, 0, 0); Uint32 boxColor = SDL_MapRGB(screen->format, Red, Green, Blue); SDL_Rect sourceRect; sourceRect.x = sourceRect.y = 0; sourceRect.w = getWidth(); sourceRect.h = getHeight(); if ( ColorBar ) { SDL_FillRect(ColorBar, &sourceRect, boxColor); SDL_SetAlpha(ColorBar, SDL_SRCALPHA, 120); } } ProgressBar::~ProgressBar() { #ifndef USE_OPENGL SDL_FreeSurface(ColorBar); #endif } void ProgressBar::draw(gcn::Graphics *graphics) { #ifndef USE_OPENGL int absx, absy; getAbsolutePosition(absx, absy); // We're drawing the bar itself first // Background dBackground->drawPattern(screen, absx+4, absy+4, getWidth()-8, getHeight()-8); // The corners dTopLeftBorder->draw(screen, absx, absy); dTopRightBorder->draw(screen, absx+getWidth()-4, absy); dBottomLeftBorder->draw(screen, absx, absy+getHeight()-4); dBottomRightBorder->draw(screen, absx+getWidth()-4, absy+getHeight()-4); // The borders dTopBorder->drawPattern(screen, absx+4, absy, getWidth()-8, 4); dBottomBorder->drawPattern(screen, absx+4, absy+getHeight()-4, getWidth()-8, 4); dLeftBorder->drawPattern(screen, absx, absy+4, 4, getHeight()-8); dRightBorder->drawPattern(screen, absx+getWidth()-4, absy+4, 4, getHeight()-8); // And then, we color the bar to show the progress if ( ColorBar ) { SDL_Rect screenRect, colorBarRect; colorBarRect.x = 0; colorBarRect.y = 0; colorBarRect.w = int(progress*float(getWidth()-4)); colorBarRect.h = getHeight(); screenRect.w = getWidth(); screenRect.h = getHeight()-4; screenRect.x = absx+4; screenRect.y = absy+4; if ( ColorBar ) SDL_BlitSurface(ColorBar, &colorBarRect, screen, &screenRect); } #endif } void ProgressBar::setProgress(float progress) { this->progress = progress; } float ProgressBar::getProgress() { return progress; } void ProgressBar::setColor(unsigned char MyRed, unsigned char MyGreen, unsigned char MyBlue) { Red = MyRed; Green = MyGreen; Blue = MyBlue; SDL_FreeSurface(ColorBar); ColorBar = SDL_AllocSurface(SDL_SWSURFACE, getWidth()-8, getHeight()-8, (screen->format->BytesPerPixel*8), 0, 0, 0, 0); Uint32 boxColor = SDL_MapRGB(screen->format, Red, Green, Blue); SDL_Rect sourceRect; sourceRect.x = sourceRect.y = 0; sourceRect.w = getWidth(); sourceRect.h = getHeight(); if ( ColorBar ) { SDL_FillRect(ColorBar, &sourceRect, boxColor); SDL_SetAlpha(ColorBar, SDL_SRCALPHA, 120); } }