/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #include "progressbar.h" #include "gui.h" ProgressBar::ProgressBar(float progress, int x, int y, int width, unsigned char red, unsigned green, unsigned char blue) { setProgress(progress); Red = red; Green = green; Blue = blue; X = x; Y = y; Width = width; } void ProgressBar::draw(gcn::Graphics *graphics) { int absx, absy; getAbsolutePosition(absx, absy); // outer bar int MyColor = makecol(abs(Red-70), abs(Green-70), abs(Blue-70)); hline(gui_bitmap, absx+X+7, absy+Y, absx+X+Width, MyColor); hline(gui_bitmap, absx+X, absy+Y+7, absx+X+Width-7, MyColor); line(gui_bitmap, absx+X+7, absy+Y, absx+X, absy+Y+7, MyColor); line(gui_bitmap, absx+X+Width, absy+Y, absx+X+Width-7, absy+Y+7, MyColor); // Shadow of outer bar MyColor = makeacol(0, 0, 0, 80); hline(gui_bitmap, absx+X+1, absy+Y+7+1, absx+X+Width-7, MyColor); line(gui_bitmap, absx+X+Width+1, absy+Y, absx+X+Width-7+1, absy+Y+7, MyColor); // Inner bar MyColor = makecol(Red, Green, Blue); int Temp = 0; for(int i = 1; i < 7; i++) { Temp = absx+X+int(float(Width)*progress)-i-1; if ( Temp < (absx+X+8-i) ) Temp = (absx+X+8-i); hline(gui_bitmap, absx+X+8-i, absy+Y+i, Temp, MyColor); } // Shadow of inner bar Temp = absx+X+int(float(Width)*progress)-2; if ( Temp < (absx+X+7+1) ) Temp = absx+X+7; MyColor = makeacol(abs(Red-40), abs(Green-40), abs(Blue-40), 80); hline(gui_bitmap, absx+X+7+1, absy+Y+1, Temp, MyColor); line(gui_bitmap, absx+X+7, absy+Y+1, absx+X+2, absy+Y+7-1, MyColor); //rectfill(gui_bitmap, absx+7, absy+7, absx+39, absy+9, MyColor); /* if (progress != 0) { masked_blit(gui_skin.bar.bg.grid[3], gui_bitmap, 0, 0, x, y, gui_bitmap->w, gui_bitmap->h); } else { masked_blit(gui_skin.bar.bg.grid[0], gui_bitmap, 0, 0, x, y, gui_bitmap->w, gui_bitmap->h); } for (int i = 3; i < (w - 3); i++) { if (i < progress * w - 3) { masked_blit(gui_skin.bar.bg.grid[4], gui_bitmap, 0, 0, x + 1 * i, y, gui_bitmap->w, gui_bitmap->h); } else { masked_blit(gui_skin.bar.bg.grid[1], gui_bitmap, 0, 0, x + 1 * i, y, gui_bitmap->w, gui_bitmap->h); } } if (progress == 1) { masked_blit(gui_skin.bar.bg.grid[5], gui_bitmap, 0, 0, x + w - 3, y, gui_bitmap->w, gui_bitmap->h); } else { masked_blit(gui_skin.bar.bg.grid[2], gui_bitmap, 0, 0, x + w - 3, y, gui_bitmap->w, gui_bitmap->h); }*/ } void ProgressBar::setProgress(float progress) { this->progress = progress; } float ProgressBar::getProgress() { return progress; }