/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #include "popupmenu.h" #include #include #include #include "browserbox.h" #include "inventorywindow.h" #include "item_amount.h" #include "windowcontainer.h" #include "../being.h" #include "../floor_item.h" #include "../game.h" #include "../graphics.h" #include "../inventory.h" #include "../item.h" #include "../net/messageout.h" #include "../net/network.h" #include "../net/protocol.h" #include "../resources/iteminfo.h" #include "../resources/itemmanager.h" PopupMenu::PopupMenu(): Window() { setResizable(false); setTitleBarHeight(0); title = false; browserBox = new BrowserBox(); browserBox->setPosition(4, 4); browserBox->setHighlightMode(BrowserBox::BACKGROUND); browserBox->setOpaque(false); add(browserBox); browserBox->setLinkHandler(this); being = NULL; floorItem = NULL; } PopupMenu::~PopupMenu() { delete browserBox; delete floorItem; } void PopupMenu::showPopup(int x, int y, Being *being) { this->being = being; browserBox->clearRows(); switch (being->getType()) { case Being::PLAYER: { // Players can be traded with. Later also attack, follow and // add as buddy will be options in this menu. const std::string &name = being->getName(); browserBox->addRow("@@trade|Trade With " + name + "@@"); browserBox->addRow("@@attack|Attack " + name + "@@"); //browserBox->addRow("@@follow|Follow " + name + "@@"); //browserBox->addRow("@@buddy|Add " + name + " to Buddy List@@"); } break; case Being::NPC: // NPCs can be talked to (single option, candidate for removal // unless more options would be added) browserBox->addRow("@@talk|Talk To NPC@@"); break; default: /* Other beings aren't interesting... */ break; } //browserBox->addRow("@@look|Look To@@"); browserBox->addRow("##3---"); browserBox->addRow("@@cancel|Cancel@@"); showPopup(x, y); } void PopupMenu::showPopup(int x, int y, FloorItem *floorItem) { this->floorItem = floorItem; browserBox->clearRows(); // Floor item can be picked up (single option, candidate for removal) std::string name = itemDb->getItemInfo(floorItem->getItemId())->getName(); browserBox->addRow("@@pickup|Pick Up " + name + "@@"); //browserBox->addRow("@@look|Look To@@"); browserBox->addRow("##3---"); browserBox->addRow("@@cancel|Cancel@@"); showPopup(x, y); } void PopupMenu::handleLink(const std::string& link) { // Talk To action if ((link == "talk") && being && being->getType() == Being::NPC && (current_npc == 0)) { MessageOut outMsg; outMsg.writeShort(CMSG_NPC_TALK); outMsg.writeLong(being->getId()); outMsg.writeByte(0); writeSet(7); current_npc = being->getId(); } // Trade action else if ((link == "trade") && being && being->getType() == Being::PLAYER) { MessageOut outMsg; outMsg.writeShort(CMSG_TRADE_REQUEST); outMsg.writeLong(being->getId()); writeSet(6); //tradePartner.flush(); //tradePartner << "Trade: You and " << being->name<< ""; tradePartnerName = being->getName(); } // Attack action else if ((link == "attack") && being && being->getType() == Being::PLAYER) { autoTarget = being; attack(being); } /* // Follow Player action else if (link == "follow") { }*/ /* // Add Buddy action else if ((link == "buddy") && being && being->isPlayer()) { if (!buddyWindow->isVisible()) buddyWindow->setVisible(true); buddyWindow->addBuddy(being->getName()); }*/ // Pick Up Floor Item action else if ((link == "pickup") && floorItem) { MessageOut outMsg; outMsg.writeShort(CMSG_ITEM_PICKUP); outMsg.writeLong(floorItem->getId()); writeSet(6); } // Look To action else if (link == "look") { } else if (link == "use") { assert(m_item); if (m_item->isEquipment()) { if (m_item->isEquipped()) { inventory->unequipItem(m_item); } else { inventory->equipItem(m_item); } } else { inventory->useItem(m_item); } } else if (link == "drop") { new ItemAmountWindow(AMOUNT_ITEM_DROP, inventoryWindow, m_item); } else if (link == "description") { // do nothing for now, I need to write // a window for the description first ; } // Unknown actions else { std::cout << link << std::endl; } setVisible(false); /* * This is need cause of a bug in guichan that leave * the focus on the popup menu even if is not visible. */ _getFocusHandler()->focusNone(); being = NULL; floorItem = NULL; m_item = NULL; } void PopupMenu::showPopup(int x, int y, Item *item) { assert(item); m_item = item; browserBox->clearRows(); if (item->isEquipment()) { if (item->isEquipped()) browserBox->addRow("@@use|Unequip@@"); else browserBox->addRow("@@use|Equip@@"); } else browserBox->addRow("@@use|Use@@"); browserBox->addRow("@@drop|Drop@@"); browserBox->addRow("@@description|Description@@"); browserBox->addRow("##3---"); browserBox->addRow("@@cancel|Cancel@@"); showPopup(x, y); } void PopupMenu::showPopup(int x, int y) { setContentSize(browserBox->getWidth() + 8, browserBox->getHeight() + 8); if (windowContainer->getWidth() < (x + getWidth() + 5)) x -= (getWidth() + 50); if (windowContainer->getHeight() < (y + getHeight() + 5)) y -= (getHeight() + 50); setPosition(x, y); setVisible(true); requestMoveToTop(); }