/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #include "popupmenu.h" #include "../graphics.h" #include "../game.h" #include "../engine.h" #include "../net/network.h" #include "../resources/itemmanager.h" #include // TODO Remove this once setVisible doesn't need it anymore extern SDL_Surface *screen; PopupMenu::PopupMenu(): Window() { setResizable(false); setTitleBarHeight(0); title = false; browserBox = new BrowserBox(); browserBox->setPosition(4, 4); browserBox->setHighlightMode(BrowserBox::BACKGROUND); browserBox->setOpaque(false); add(browserBox); browserBox->setLinkHandler(this); being = NULL; floorItem = NULL; mX = -1; mY = -1; } PopupMenu::~PopupMenu() { delete browserBox; delete floorItem; } void PopupMenu::setVisible(bool visible) { if (visible == false) { if (hasFocus()) { mFocusHandler->focusNone(); } setPosition(screen->w, screen->h); } mVisible = visible; } void PopupMenu::showPopup(int mx, int my) { being = findNode(mx, my); floorItem = find_floor_item_by_id(find_floor_item_by_cor(mx, my)); mX = mx; mY = my; browserBox->clearRows(); if (being && being->isNpc()) { // NPCs can be talked to (single option, candidate for removal unless // more options would be added) browserBox->addRow("@@talk|Talk To NPC@@"); } else if (being && being->isPlayer()) { // Players can be traded with. Later also attack, follow and add as // buddy will be options in this menu. std::string name = being->name; //browserBox->addRow("@@attack|Attack " + name + "@@"); browserBox->addRow("@@trade|Trade With " + name + "@@"); //browserBox->addRow("@@follow|Follow " + name + "@@"); //browserBox->addRow("@@buddy|Add " + name + " to Buddy List@@"); } else if (floorItem) { // Floor item can be picked up (single option, candidate for removal) std::string name = itemDb->getItemInfo(floorItem->id)->getName(); browserBox->addRow("@@pickup|Pick Up " + name + "@@"); } else { // If there is nothing of interest, don't display menu. return; } //browserBox->addRow("@@look|Look To@@"); browserBox->addRow("##3---"); browserBox->addRow("@@cancel|Cancel@@"); setContentSize(browserBox->getWidth() + 8, browserBox->getHeight() + 8); mx = (mx - camera_x) * 32 + 25; my = (my - camera_y) * 32 + 25; if (screen->w < (mx + getWidth() + 5)) mx -= (getWidth() + 50); if (screen->h < (my + getHeight() + 5)) my -= (getHeight() + 50); setPosition(mx, my); setVisible(true); } void PopupMenu::handleLink(const std::string& link) { // Talk To action if ((link == "talk") && being && being->isNpc() && (current_npc == 0)) { WFIFOW(0) = net_w_value(0x0090); WFIFOL(2) = net_l_value(being->id); WFIFOB(6) = 0; WFIFOSET(7); current_npc = being->id; } // Trade action else if ((link == "trade") && being && being->isPlayer()) { WFIFOW(0) = net_w_value(0x00e4); WFIFOL(2) = net_l_value(being->id); WFIFOSET(6); } /* // Follow Player action else if (link == "follow") { }*/ /* // Add Buddy action else if ((link == "buddy") && being && being->isPlayer()) { if (!buddyWindow->isVisible()) buddyWindow->setVisible(true); buddyWindow->addBuddy(being->name); }*/ // Pick Up Floor Item action else if ((link == "pickup") && floorItem) { WFIFOW(0) = net_w_value(0x009f); WFIFOL(2) = net_l_value(floorItem->int_id); WFIFOSET(6); } // Look To action else if (link == "look") { } // Unknown actions else { std::cout << link << std::endl; } setVisible(false); being = NULL; floorItem = NULL; mX = -1; mY = -1; }