/* * The Mana World * Copyright (C) 2004 The Mana World Development Team * * This file is part of The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include #include "playerbox.h" #include "../animatedsprite.h" #include "../configuration.h" #include "../graphics.h" #include "../player.h" #include "../resources/image.h" #include "../resources/resourcemanager.h" #include "../utils/dtor.h" int PlayerBox::instances = 0; ImageRect PlayerBox::background; PlayerBox::PlayerBox(const Player *player): mPlayer(player) { setFrameSize(2); if (instances == 0) { // Load the background skin ResourceManager *resman = ResourceManager::getInstance(); Image *textbox = resman->getImage("graphics/gui/deepbox.png"); int bggridx[4] = {0, 3, 28, 31}; int bggridy[4] = {0, 3, 28, 31}; int a = 0, x, y; for (y = 0; y < 3; y++) { for (x = 0; x < 3; x++) { background.grid[a] = textbox->getSubImage( bggridx[x], bggridy[y], bggridx[x + 1] - bggridx[x] + 1, bggridy[y + 1] - bggridy[y] + 1); background.grid[a]->setAlpha(config.getValue("guialpha", 0.8)); a++; } } textbox->decRef(); } instances++; } PlayerBox::~PlayerBox() { instances--; if (instances == 0) { for_each(background.grid, background.grid + 9, dtor()); } } void PlayerBox::draw(gcn::Graphics *graphics) { if (mPlayer) { // Draw character int x, y, bs; bs = getFrameSize(); x = getWidth() / 2 - 16 + bs; y = getHeight() / 2 + bs; for (int i = 0; i < Being::VECTOREND_SPRITE; i++) { if (mPlayer->getSprite(i) != NULL) { mPlayer->getSprite(i)->draw(static_cast(graphics), x, y); } } } } void PlayerBox::drawFrame(gcn::Graphics *graphics) { int w, h, bs; bs = getFrameSize(); w = getWidth() + bs * 2; h = getHeight() + bs * 2; static_cast(graphics)->drawImageRect(0, 0, w, h, background); }