/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #include "npc_text.h" #include "scrollarea.h" #include "button.h" #include "textbox.h" #include "../game.h" #include "../net/messageout.h" #include "../net/network.h" #include "../net/protocol.h" NpcTextDialog::NpcTextDialog(): Window("NPC") { textBox = new TextBox(); textBox->setEditable(false); scrollArea = new ScrollArea(textBox); okButton = new Button("OK"); setContentSize(260, 175); scrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER); scrollArea->setVerticalScrollPolicy(gcn::ScrollArea::SHOW_ALWAYS); scrollArea->setDimension(gcn::Rectangle( 5, 5, 250, 160 - okButton->getHeight())); okButton->setPosition( 260 - 5 - okButton->getWidth(), 175 - 5 - okButton->getHeight()); okButton->setEventId("ok"); okButton->addActionListener(this); add(scrollArea); add(okButton); setLocationRelativeTo(getParent()); } NpcTextDialog::~NpcTextDialog() { delete okButton; delete textBox; delete scrollArea; } void NpcTextDialog::setText(const char *text) { textBox->setText(text); } void NpcTextDialog::addText(const std::string &text) { textBox->setText(textBox->getText() + text + "\n"); } void NpcTextDialog::action(const std::string& eventId) { MessageOut outMsg; outMsg.writeShort(CMSG_NPC_NEXT_REQUEST); outMsg.writeLong(current_npc); writeSet(6); setText(""); setVisible(false); current_npc = 0; }