/* * The Mana World * Copyright (C) 2004 The Mana World Development Team * * This file is part of The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "gui.h" #include "ministatus.h" #include "progressbar.h" #include "../configuration.h" #include "../graphics.h" #include "../localplayer.h" #include "../utils/tostring.h" MiniStatusWindow::MiniStatusWindow(): Window("") { setWindowName("MiniStatus"); setResizable(false); setMovable(false); setTitleBarHeight(0); mHpBar = new ProgressBar(1.0f, 100, 20, 0, 171, 34); mMpBar = new ProgressBar(1.0f, 100, 20, 26, 102, 230); mXpBar = new ProgressBar(1.0f, 100, 20, 143, 192, 211); mHpBar->setPosition(0, 3); mMpBar->setPosition(mHpBar->getWidth() + 3, 3); mXpBar->setPosition(mMpBar->getX() + mMpBar->getWidth() + 3, 3); add(mHpBar); add(mMpBar); add(mXpBar); setContentSize(mXpBar->getX() + mXpBar->getWidth(), mXpBar->getY() + mXpBar->getHeight()); setDefaultSize(0, 0, getWidth(), getHeight()); loadWindowState(); } void MiniStatusWindow::setIcon(int index, AnimatedSprite *sprite) { if (index >= (int) mIcons.size()) mIcons.resize(index + 1, NULL); if (mIcons[index]) delete mIcons[index]; mIcons[index] = sprite; } void MiniStatusWindow::eraseIcon(int index) { mIcons.erase(mIcons.begin() + index); } extern volatile int tick_time; void MiniStatusWindow::update() { // HP Bar coloration if (player_node->mHp < int(player_node->mMaxHp / 3)) { mHpBar->setColor(223, 32, 32); // Red } else if (player_node->mHp < int((player_node->mMaxHp / 3) * 2)) { mHpBar->setColor(230, 171, 34); // Orange } else { mHpBar->setColor(0, 171, 34); // Green } float xp = (float) player_node->getXp() / player_node->mXpForNextLevel; if (xp != xp) xp = 0.0f; // check for NaN if (xp < 0.0f) xp = 0.0f; // make sure the experience isn't negative (uninitialized pointer most likely) if (xp > 1.0f) xp = 1.0f; mHpBar->setProgress((float) player_node->mHp / player_node->mMaxHp); mMpBar->setProgress((float) player_node->mMp / player_node->mMaxMp); mXpBar->setProgress(xp); // Update labels mHpBar->setText(toString(player_node->mHp)); mMpBar->setText(toString(player_node->mMp)); std::stringstream updatedText; updatedText << (float) ((int) (xp * 10000.0f)) / 100.0f << "%"; // Displays the number of monsters to next lvl // (disabled for now but interesting idea) /* if(config.getValue("xpBarMonsterCounterExp", 0)!=0) { updatedText << " | " << (int)(((float)player_node->mXpForNextLevel - (float)player_node->mXp) / (float)config.getValue("xpBarMonsterCounterExp", 0)) << " " << config.getValue("xpBarMonsterCounterName", "Monsters") <<" left..."; } */ mXpBar->setText(updatedText.str()); for (unsigned int i = 0; i < mIcons.size(); i++) if (mIcons[i]) mIcons[i]->update(tick_time * 10); } void MiniStatusWindow::draw(gcn::Graphics *graphics) { update(); drawChildren(graphics); } void MiniStatusWindow::drawIcons(Graphics *graphics) { // Draw icons int icon_x = mXpBar->getX() + mXpBar->getWidth() + 4; for (unsigned int i = 0; i < mIcons.size(); i++) { if (mIcons[i]) { mIcons[i]->draw(graphics, icon_x, 3); icon_x += 2 + mIcons[i]->getWidth(); } } }