/* * The Mana World * Copyright (C) 2004-2005 The Mana World Development Team * * This file is part of The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "gui/minimap.h" #include "being.h" #include "beingmanager.h" #include "configuration.h" #include "graphics.h" #include "localplayer.h" #include "log.h" #include "map.h" #include "player.h" #include "gui/palette.h" #include "resources/image.h" #include "resources/resourcemanager.h" #include "utils/gettext.h" #include bool Minimap::mShow = true; Minimap::Minimap(): Window(_("Map")), mMapImage(0), mWidthProportion(0.5), mHeightProportion(0.5) { setWindowName("MiniMap"); mShow = config.getValue(getWindowName() + "Show", true); setDefaultSize(5, 25, 100, 100); // set this to false as the minimap window size is changed //depending on the map size setResizable(false); setDefaultVisible(true); setSaveVisible(true); setStickyButton(true); setSticky(false); loadWindowState(); } Minimap::~Minimap() { if (mMapImage) mMapImage->decRef(); config.setValue(getWindowName() + "Show", mShow); } void Minimap::setMap(Map *map) { // Set the title for the Minimap std::string caption; if (map->hasProperty("name")) caption = map->getProperty("name"); else if (map->hasProperty("mapname")) caption = map->getProperty("mapname"); else caption = _("Map"); minimap->setCaption(caption); // Adapt the image if (mMapImage) mMapImage->decRef(); ResourceManager *resman = ResourceManager::getInstance(); mMapImage = resman->getImage(map->getProperty("minimap")); if (mMapImage) { const int offsetX = 2 * getPadding(); const int offsetY = getTitleBarHeight() + getPadding(); const int titleWidth = getFont()->getWidth(getCaption()) + 15; const int mapWidth = mMapImage->getWidth() < 100 ? mMapImage->getWidth() + offsetX : 100; const int mapHeight = mMapImage->getHeight() < 100 ? mMapImage->getHeight() + offsetY : 100; setMinWidth(mapWidth > titleWidth ? mapWidth : titleWidth); setMinHeight(mapHeight); mWidthProportion = (float) mMapImage->getWidth() / map->getWidth(); mHeightProportion = (float) mMapImage->getHeight() / map->getHeight(); setMaxWidth(mMapImage->getWidth() > titleWidth ? mMapImage->getWidth() + offsetX : titleWidth); setMaxHeight(mMapImage->getHeight() + offsetY); setDefaultSize(getX(), getY(), getWidth(), getHeight()); resetToDefaultSize(); setVisible(mShow); } else { setVisible(false); } } void Minimap::toggle() { setVisible(!isVisible(), true); } void Minimap::draw(gcn::Graphics *graphics) { Window::draw(graphics); const gcn::Rectangle a = getChildrenArea(); graphics->pushClipArea(a); int mapOriginX = 0; int mapOriginY = 0; if (mMapImage) { if (mMapImage->getWidth() > a.width || mMapImage->getHeight() > a.height) { const Vector &p = player_node->getPosition(); mapOriginX = (int) (((a.width) / 2) - (int) (p.x * mWidthProportion) / 32); mapOriginY = (int) (((a.height) / 2) - (int) (p.y * mHeightProportion) / 32); const int minOriginX = a.width - mMapImage->getWidth(); const int minOriginY = a.height - mMapImage->getHeight(); if (mapOriginX < minOriginX) mapOriginX = minOriginX; if (mapOriginY < minOriginY) mapOriginY = minOriginY; if (mapOriginX > 0) mapOriginX = 0; if (mapOriginY > 0) mapOriginY = 0; } static_cast(graphics)-> drawImage(mMapImage, mapOriginX, mapOriginY); } const Beings &beings = beingManager->getAll(); for (Beings::const_iterator bi = beings.begin(), bi_end = beings.end(); bi != bi_end; ++bi) { Being *being = (*bi); int dotSize = 2; switch (being->getType()) { case Being::PLAYER: { Palette::ColorType type = Palette::PC; if (being == player_node) { type = Palette::SELF; dotSize = 3; } if (static_cast(being)->isGM()) type = Palette::GM_NAME; graphics->setColor(guiPalette->getColor(type)); break; } case Being::MONSTER: graphics->setColor(guiPalette->getColor(Palette::MONSTER)); break; case Being::NPC: graphics->setColor(guiPalette->getColor(Palette::NPC)); break; default: continue; } const int offsetHeight = (int) ((dotSize - 1) * mHeightProportion); const int offsetWidth = (int) ((dotSize - 1) * mWidthProportion); const Vector &pos = being->getPosition(); graphics->fillRectangle(gcn::Rectangle( (int) (pos.x * mWidthProportion) / 32 + mapOriginX - offsetWidth, (int) (pos.y * mHeightProportion) / 32 + mapOriginY - offsetHeight, dotSize, dotSize)); } graphics->popClipArea(); }