/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #include "menuwindow.h" #include #include #include "button.h" #include "../graphics.h" extern Graphics *graphics; extern Window *setupWindow, *inventoryWindow, *equipmentWindow, *skillDialog, *statusWindow; struct MenuWindowListener : public gcn::ActionListener { /** * Called when receiving actions from widget. */ void action(const std::string& eventId); } menuWindowListener; MenuWindow::MenuWindow(): Window("") { setResizable(false); setWindowName("Menu"); setMovable(false); setTitleBarHeight(0); // Buttons // ------------ char *buttonNames[] = { "Status", "Equipment", "Inventory", "Skills", "Setup", 0 }; int x = 0, y = 3, h = 0; for (char **curBtn = buttonNames; *curBtn; curBtn++) { gcn::Button *btn = new Button(*curBtn); btn->setEventId(*curBtn); btn->addActionListener(&menuWindowListener); btn->setPosition(x, y); add(btn); x += btn->getWidth() + 3; h = btn->getHeight(); } setDefaultSize((graphics->getWidth() - x - 2), 0, x, (y + h)); } void MenuWindow::draw(gcn::Graphics *g) { Window::drawContent(g); } void MenuWindowListener::action(const std::string& eventId) { Window *window = NULL; if (eventId == "Status") { window = statusWindow; } else if (eventId == "Equipment") { window = equipmentWindow; } else if (eventId == "Inventory") { window = inventoryWindow; } else if (eventId == "Skills") { window = skillDialog; } else if (eventId == "Setup") { window = setupWindow; } if (window) { window->setVisible(!window->isVisible()); if (window->isVisible()) { window->requestMoveToTop(); } } }