/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #include "../main.h" #include "itemcontainer.h" #include "../graphics.h" #include "../resources/resourcemanager.h" #include ItemContainer::ItemContainer() { ResourceManager *resman = ResourceManager::getInstance(); Image *itemImg = resman->getImage("graphics/sprites/items.png", IMG_ALPHA); if (!itemImg) logger.error("Unable to load items.png"); itemset = new Spriteset(itemImg, 20, 20); selectedItem = -1; /**< No item selected */ for (int i = 0; i < INVENTORY_SIZE; i++) { items[i].id = -1; items[i].quantity = 0; items[i].equipment = false; items[i].equipped = false; } } ItemContainer::~ItemContainer() { } void ItemContainer::draw(gcn::Graphics* graphics) { int x, y, w, h; getAbsolutePosition(x, y); w = getWidth(); h = getHeight(); graphics->setColor(gcn::Color(0, 0, 0)); graphics->drawRectangle(gcn::Rectangle(0, 0, w, h)); if(items[selectedItem].quantity <= 0) selectedItem = -1; for (int i = 0; i < INVENTORY_SIZE; i++) { if (items[i].quantity > 0) { if (items[i].id >= 501 && items[i].id <= 1202) { itemset->spriteset[items[i].id - 501]->draw(screen, x + 24 * i, y + 2); } std::stringstream ss; if(!items[i].equipped) ss << items[i].quantity; graphics->drawText(ss.str(), 24 * i + 10, 24 + 2, gcn::Graphics::CENTER); } } if (selectedItem >= 0) { graphics->drawRectangle(gcn::Rectangle(24 * selectedItem + 1, 2, 20, 20)); } } int ItemContainer::getIndex() { return selectedItem; } int ItemContainer::getIndex(int id) { for (int i = 0; i < INVENTORY_SIZE; i++) { if (items[i].id == id) { return i; } } return -1; } int ItemContainer::getId() { if (selectedItem != -1) { return items[selectedItem].id; } else { return 0; } } int ItemContainer::getId(int index) { return items[index].id; } int ItemContainer::getQuantity() { if (selectedItem != -1) { return items[selectedItem].quantity; } else { return 0; } } int ItemContainer::getQuantity(int index) { return items[index].quantity; } void ItemContainer::addItem(int index, int id, int quantity, bool equipment) { items[index].id = id; items[index].quantity += quantity; items[index].equipment = equipment; } int ItemContainer::getFreeSlot() { for (int i = 0; i < INVENTORY_SIZE; i++) { if (items[i].id == -1) { return i; } } return -1; } void ItemContainer::resetItems() { for (int i = 0; i < INVENTORY_SIZE; i++) { items[i].id = -1; items[i].quantity = 0; } } void ItemContainer::removeItem(int id) { for (int i = 0; i < INVENTORY_SIZE; i++) { if (items[i].id == id) { items[i].id = -1; items[i].quantity = 0; } } } void ItemContainer::changeQuantity(int index, int quantity) { items[index].quantity = quantity; } void ItemContainer::increaseQuantity(int index, int quantity) { items[index].quantity += quantity; } void ItemContainer::mousePress(int mx, int my, int button) { if (button == gcn::MouseInput::LEFT) selectedItem = mx / 24; if (selectedItem > INVENTORY_SIZE) selectedItem = INVENTORY_SIZE; } void ItemContainer::_mouseInputMessage(const gcn::MouseInput &mouseInput) { if (mouseInput.getButton() == gcn::MouseInput::LEFT) { gcn::Widget::_mouseInputMessage(mouseInput); mousePress(mouseInput.x, mouseInput.y, mouseInput.getButton()); } } bool ItemContainer::isEquipment(int index) { return items[index].equipment; } bool ItemContainer::isEquipped(int index) { return items[index].equipped; } void ItemContainer::setEquipped(int index, bool equipped) { items[index].equipped = equipped; } void ItemContainer::setEquipment(int index, bool equipment) { items[index].equipment = equipment; }