/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "item_amount.h" #include "button.h" #include "inttextbox.h" #include "slider.h" #include "trade.h" #include "widgets/layout.h" #include "../item.h" #include "../localplayer.h" #include "../utils/gettext.h" ItemAmountWindow::ItemAmountWindow(int usage, Window *parent, Item *item): Window("", true, parent), mItem(item) { const int maxRange = mItem->getQuantity(); // Integer field mItemAmountTextBox = new IntTextBox(1); mItemAmountTextBox->setRange(1, maxRange); mItemAmountTextBox->setWidth(30); mItemAmountTextBox->setActionEventId("Dummy"); mItemAmountTextBox->addActionListener(this); // Slider mItemAmountSlide = new Slider(1.0, maxRange); mItemAmountSlide->setHeight(10); mItemAmountSlide->setActionEventId("Slide"); mItemAmountSlide->addActionListener(this); // Buttons Button *minusButton = new Button("-", "Minus", this); minusButton->setSize(20, 20); Button *plusButton = new Button("+", "Plus", this); plusButton->setSize(20, 20); Button *okButton = new Button(_("Ok"), "Drop", this); Button *cancelButton = new Button(_("Cancel"), "Cancel", this); // Set positions place(0, 0, minusButton); place(1, 0, mItemAmountTextBox).setPadding(2); place(2, 0, plusButton); place(0, 1, mItemAmountSlide, 6); place(4, 2, okButton); place(5, 2, cancelButton); reflowLayout(250, 0); resetAmount(); switch (usage) { case AMOUNT_TRADE_ADD: setCaption(_("Select amount of items to trade.")); okButton->setActionEventId("AddTrade"); break; case AMOUNT_ITEM_DROP: setCaption(_("Select amount of items to drop.")); okButton->setActionEventId("Drop"); break; default: break; } setLocationRelativeTo(getParentWindow()); setVisible(true); } void ItemAmountWindow::resetAmount() { mItemAmountTextBox->setInt(1); } void ItemAmountWindow::action(const gcn::ActionEvent &event) { int amount = mItemAmountTextBox->getInt(); if (event.getId() == "Cancel") { scheduleDelete(); } else if (event.getId() == "Plus") { amount++; } else if (event.getId() == "Minus") { amount--; } else if (event.getId() == "Slide") { amount = static_cast(mItemAmountSlide->getValue()); } else if (event.getId() == "Drop") { player_node->dropItem(mItem, mItemAmountTextBox->getInt()); scheduleDelete(); } else if (event.getId() == "AddTrade") { tradeWindow->tradeItem(mItem, mItemAmountTextBox->getInt()); scheduleDelete(); } mItemAmountTextBox->setInt(amount); mItemAmountSlide->setValue(amount); }