/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include #include #include "button.h" #include "gui.h" #include "inventorywindow.h" #include "item_amount.h" #include "itemcontainer.h" #include "itempopup.h" #include "scrollarea.h" #include "viewport.h" #include "../inventory.h" #include "../item.h" #include "../localplayer.h" #include "../resources/iteminfo.h" #include "../utils/gettext.h" #include "../utils/strprintf.h" #include "../utils/tostring.h" InventoryWindow::InventoryWindow(): Window(_("Inventory")) { setWindowName("Inventory"); setResizable(true); setCloseButton(true); setMinWidth(240); // If you adjust these defaults, don't forget to adjust the trade window's. setDefaultSize(115, 25, 322, 200); mUseButton = new Button(_("Use"), "use", this); mDropButton = new Button(_("Drop"), "drop", this); mItems = new ItemContainer(player_node->getInventory(), 2); mItems->addSelectionListener(this); mInvenScroll = new ScrollArea(mItems); mInvenScroll->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER); mTotalWeight = toString(player_node->mTotalWeight); mMaxWeight = toString(player_node->mMaxWeight); mItemName = _("Name:"); mItemNameLabel = new TextBox(); mItemDescription = _("Description:"); mItemDescriptionLabel = new TextBox(); mItemEffect = _("Effect:"); mItemEffectLabel = new TextBox(); mWeight = _("Weight: ") + mTotalWeight + " g / " + mMaxWeight + _(" g Slots: ") + toString(player_node->getInventory()->getNumberOfSlotsUsed()) + "/" + toString(player_node->getInventory()->getInventorySize()); mWeightLabel = new TextBox(); mWeightLabel->setPosition(8, 8); mItemEffectLabel = new TextBox(); draw(); add(mUseButton); add(mDropButton); add(mInvenScroll); add(mItemNameLabel); add(mItemDescriptionLabel); add(mItemEffectLabel); add(mWeightLabel); mUseButton->setSize(60, mUseButton->getHeight()); loadWindowState(); } void InventoryWindow::logic() { Window::logic(); // It would be nicer if this update could be event based, needs some // redesign of InventoryWindow and ItemContainer probably. updateButtons(); if ((mMaxWeight != toString(player_node->mMaxWeight)) || mTotalWeight != toString(player_node->mTotalWeight)) { mTotalWeight = toString(player_node->mTotalWeight); mMaxWeight = toString(player_node->mMaxWeight); // Adjust widgets mWeight = _("Weight: ") + mTotalWeight + " g / " + mMaxWeight + _(" g Slots: ") + toString(player_node->getInventory()->getNumberOfSlotsUsed()) + "/" + toString(player_node->getInventory()->getInventorySize()); draw(); } } void InventoryWindow::action(const gcn::ActionEvent &event) { Item *item = mItems->getSelectedItem(); if (!item) return; if (event.getId() == "use") { if (item->isEquipment()) { if (item->isEquipped()) { player_node->unequipItem(item); } else { player_node->equipItem(item); } } else { player_node->useItem(item); } } else if (event.getId() == "drop") { if (item->getQuantity() == 1) { player_node->dropItem(item, 1); } else { // Choose amount of items to drop new ItemAmountWindow(AMOUNT_ITEM_DROP, this, item); } } } void InventoryWindow::valueChanged(const gcn::SelectionEvent &event) { const Item *item = mItems->getSelectedItem(); // Update name, effect and description if (!item) { mItemName = _("Name:"); mItemNameLabel->setTextWrapped(mItemName); mItemEffect = _("Effect:"); mItemEffectLabel->setTextWrapped(mItemEffect); mItemDescription = _("Description:"); mItemDescriptionLabel->setTextWrapped(mItemDescription); } else { const ItemInfo& itemInfo = item->getInfo(); mItemName = _("Name: ") + itemInfo.getName(); mItemNameLabel->setTextWrapped(mItemName); mItemEffect = _("Effect: ") + itemInfo.getEffect(); mItemEffectLabel->setTextWrapped(mItemEffect); mItemDescription = _("Description: ") + itemInfo.getDescription(); mItemDescriptionLabel->setTextWrapped(mItemDescription); } draw(); } void InventoryWindow::mouseClicked(gcn::MouseEvent &event) { Window::mouseClicked(event); if (event.getButton() == gcn::MouseEvent::RIGHT) { Item *item = mItems->getSelectedItem(); if (!item) return; /* Convert relative to the window coordinates to absolute screen * coordinates. */ const int mx = event.getX() + getX(); const int my = event.getY() + getY(); viewport->showPopup(mx, my, item); } } void InventoryWindow::draw() { const gcn::Rectangle &area = getChildrenArea(); const int width = area.width; const int height = area.height; // Update weight information mWeightLabel->setTextWrapped(mWeight); mWeightLabel->setMinWidth(width - 16); mUseButton->setPosition(8, height - 8 - mUseButton->getHeight()); mDropButton->setPosition(8 + mUseButton->getWidth() + 5, mUseButton->getY()); mItemNameLabel->setMinWidth(width - 16); mItemNameLabel->setTextWrapped(mItemName); mItemNameLabel->setDimension(gcn::Rectangle(8, mUseButton->getY() - 5 - (mItemNameLabel->getNumberOfRows()*15), width - 16, (mItemNameLabel->getNumberOfRows()*15))); mItemEffectLabel->setMinWidth(width - 16); mItemEffectLabel->setTextWrapped(mItemEffect); mItemEffectLabel->setDimension(gcn::Rectangle(8, mItemNameLabel->getY() - 5 - (mItemEffectLabel->getNumberOfRows()*15), width - 16, (mItemEffectLabel->getNumberOfRows()*15))); mItemDescriptionLabel->setMinWidth(width - 16); mItemDescriptionLabel->setTextWrapped(mItemDescription); mItemDescriptionLabel->setDimension(gcn::Rectangle(8, mItemEffectLabel->getY() - 5 - (mItemDescriptionLabel->getNumberOfRows()*15), width - 16, (mItemDescriptionLabel->getNumberOfRows()*15))); mInvenScroll->setSize(width - 16, mItemDescriptionLabel->getY() - (mWeightLabel->getNumberOfRows()*15) - 18); mInvenScroll->setPosition(8, (mWeightLabel->getNumberOfRows()*15) + 10); setMinHeight(130 + (mWeightLabel->getNumberOfRows()*15) + (mItemDescriptionLabel->getNumberOfRows()*15) + (mItemEffectLabel->getNumberOfRows()*15) + (mItemNameLabel->getNumberOfRows()*15)); } void InventoryWindow::widgetResized(const gcn::Event &event) { Window::widgetResized(event); draw(); } void InventoryWindow::updateButtons() { const Item *selectedItem = mItems->getSelectedItem(); if (selectedItem && selectedItem->isEquipment()) { if (selectedItem->isEquipped()) { mUseButton->setCaption(_("Unequip")); } else { mUseButton->setCaption(_("Equip")); } } else { mUseButton->setCaption(_("Use")); } mUseButton->setEnabled(selectedItem != 0); mDropButton->setEnabled(selectedItem != 0); } Item* InventoryWindow::getSelectedItem() const { return mItems->getSelectedItem(); }