/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #include "../playerinfo.h" #include "inventory.h" #include "../equipment.h" #include "button.h" #include "scrollarea.h" #include "../net/network.h" #include "item_amount.h" #include InventoryWindow::InventoryWindow(): Window("Inventory") { setContentSize(322, 160); useButton = new Button("Use"); dropButton = new Button("Drop"); items = new ItemContainer(); invenScroll = new ScrollArea(items); invenScroll->setPosition(8, 8); invenScroll->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER); useButton->setEventId("use"); dropButton->setEventId("drop"); useButton->addActionListener(this); dropButton->addActionListener(this); itemNameLabel = new gcn::Label("Name:"); itemDescriptionLabel = new gcn::Label("Description:"); weightLabel = new gcn::Label("Total Weight: - Maximum Weight: "); weightLabel->setPosition(8, 8); invenScroll->setPosition(8, weightLabel->getY() + weightLabel->getHeight() + 5); add(useButton); add(dropButton); add(invenScroll); add(itemNameLabel); add(itemDescriptionLabel); add(weightLabel); setResizable(true); setMinWidth(240); setMinHeight(150); updateWidgets(); useButton->setSize(48, useButton->getHeight()); } InventoryWindow::~InventoryWindow() { delete useButton; delete dropButton; delete invenScroll; delete items; delete itemNameLabel; delete itemDescriptionLabel; delete weightLabel; } void InventoryWindow::logic() { Window::logic(); // It would be nicer if this update could be event based, needs some // redesign of InventoryWindow and ItemContainer probably. updateButtons(); // Update weight information char tempstr[128]; sprintf(tempstr, "Total Weight: %2i - Maximum Weight: %2i", char_info->totalWeight, char_info->maxWeight); weightLabel->setCaption(tempstr); weightLabel->adjustSize(); } int InventoryWindow::useItem(Item *item) { WFIFOW(0) = net_w_value(0x00a7); WFIFOW(2) = net_w_value(item->getInvIndex()); WFIFOL(4) = net_l_value(item->getId()); // Note: id is dest of item, usually player_node->account_ID ?? WFIFOSET(8); while ((out_size > 0)) flush(); return 0; } int InventoryWindow::dropItem(Item *item, int quantity) { // TODO: Fix wrong coordinates of drops, serverside? WFIFOW(0) = net_w_value(0x00a2); WFIFOW(2) = net_w_value(item->getInvIndex()); WFIFOW(4) = net_w_value(quantity); WFIFOSET(6); while ((out_size > 0)) flush(); return 0; } void InventoryWindow::equipItem(Item *item) { WFIFOW(0) = net_w_value(0x00a9); WFIFOW(2) = net_w_value(item->getInvIndex()); WFIFOW(4) = net_w_value(0); WFIFOSET(6); while ((out_size > 0)) flush(); } void InventoryWindow::unequipItem(Item *item) { WFIFOW(0) = net_w_value(0x00ab); WFIFOW(2) = net_w_value(item->getInvIndex()); WFIFOSET(4); while ((out_size > 0)) flush(); // Tidy equipment directly to avoid weapon still shown bug, by instance Equipment::getInstance()->removeEquipment(item); } void InventoryWindow::action(const std::string &eventId) { Item *item = items->getItem(); if (!item) { return; } if (eventId == "use") { if (item->isEquipment()) { if (item->isEquipped()) { unequipItem(item); } else { equipItem(item); } } else { useItem(item); } } else if (eventId == "drop") { // Choose amount of items to drop new ItemAmountWindow(AMOUNT_ITEM_DROP, this); } } void InventoryWindow::mouseClick(int x, int y, int button, int count) { Window::mouseClick(x, y, button, count); Item *item = items->getItem(); if (!item) { return; } // Show Name and Description std::string SomeText; SomeText = "Name: " + item->getInfo()->getName(); itemNameLabel->setCaption(SomeText); itemNameLabel->adjustSize(); SomeText = "Description: " + item->getInfo()->getDescription(); itemDescriptionLabel->setCaption(SomeText); itemDescriptionLabel->adjustSize(); } void InventoryWindow::mouseMotion(int mx, int my) { int tmpWidth = getWidth(), tmpHeight = getHeight(); Window::mouseMotion(mx, my); if (getWidth() != tmpWidth || getHeight() != tmpHeight) { updateWidgets(); } } void InventoryWindow::updateWidgets() { int width = getContent()->getWidth(); int height = getContent()->getHeight(); int columns = width / 24; if (columns < 1) { columns = 1; } // Resize widgets useButton->setPosition(8, height - 24); dropButton->setPosition(48 + 16, height - 24); invenScroll->setSize(width - 16, height - 90); itemNameLabel->setPosition(8, invenScroll->getY() + invenScroll->getHeight() + 4); itemDescriptionLabel->setPosition(8, itemNameLabel->getY() + itemNameLabel->getHeight() + 4); } void InventoryWindow::updateButtons() { Item *item; if ((item = items->getItem()) && item->isEquipment()) { if (item->isEquipped()) { useButton->setCaption("Unequip"); } else { useButton->setCaption("Equip"); } } else { useButton ->setCaption("Use"); } useButton->setEnabled(!!item); dropButton->setEnabled(!!item); }