/** The Mana World Copyright 2004 The Mana World Development Team This file is part of The Mana World. The Mana World is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or any later version. The Mana World is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with The Mana World; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "inventory.h" void TmwInventory::create(int tempxpos, int tempypos) { xpos =tempxpos; ypos =tempypos; itemPIC[0].pic = load_bitmap("items/herb.bmp", NULL); //ID=0 itemPIC[1].pic = load_bitmap("items/magicthing.bmp", NULL); //ID=1 empty = load_bitmap("items/empty.bmp", NULL); selected = load_bitmap("items/selected.bmp", NULL); for(int i = 0; i< 10; i++) { for(int ii = 0; ii< 10; ii++) { items[i][ii].flag = 0; //doesn't hold anything items[i][ii].itemIDNum = -1; //doesn't exist :) items[i][ii].xpos = empty->w*i+1; items[i][ii].ypos = empty->h*ii; items[i][ii].num = 0; } } //create two fake items items[0][0].flag = 1; items[0][0].itemIDNum = 0; items[0][0].num = 1; items[2][0].flag = 1; items[2][0].itemIDNum = 1; items[2][0].num = 3; backgroundSmall = create_bitmap(empty->w*10+10, empty->h+10); backgroundBig = create_bitmap(empty->w*10+10, empty->h*10+10); title = create_bitmap(15, backgroundSmall->h); floodfill(title,0,0,200); floodfill(backgroundSmall,0,0,100); floodfill(backgroundBig,0,0,100); areDisplaying = 0; dragingWindow = 0; lastSelectedX = -1; lastSelectedY = -1; bigwindow = 0; //false } void TmwInventory::draw(BITMAP * buffer) { // let's draw the inventory if(areDisplaying) { int max; if(!bigwindow) { max = 1; blit(backgroundSmall, buffer, 0, 0, xpos-5, ypos-5, 800, 600); } else { max = 10; blit(backgroundBig, buffer, 0, 0, xpos-5, ypos-5, 800, 600); } blit(title, buffer, 0, 0, xpos+backgroundSmall->w-5, ypos+-5, 800, 600); for(int itemX = 0; itemX< 10; itemX++) { for(int itemY = 0;itemYw > mouse_x && xpos+items[itemX][itemY].xpos < mouse_x) if(ypos+items[itemX][itemY].ypos+empty->h > mouse_y && ypos+items[itemX][itemY].ypos < mouse_y) { //selected masked_blit(selected, buffer, 0, 0, (xpos+items[itemX][itemY].xpos), (ypos+items[itemX][itemY].ypos), 800, 600); draw = 1; if(items[itemX][itemY].flag) // have a item if(!dragingItem) { //not dragging it dragingItem=1; //begin to drag ghostOldIDX = itemX; ghostOldIDY = itemY; ghostID = items[itemX][itemY].itemIDNum; ghostX = mouse_x; ghostY = mouse_y; } } } else { if(lastSelectedX != -1 && dragingItem) { // have stoped dragging it over a itemholder //swap place itemHolder temp; int txpos1,typos1,txpos2,typos2; txpos1 = items[lastSelectedX][lastSelectedY].xpos; typos1 = items[lastSelectedX][lastSelectedY].ypos; txpos2 = items[ghostOldIDX][ghostOldIDY].xpos; typos2 = items[ghostOldIDX][ghostOldIDY].ypos; temp = items[lastSelectedX][lastSelectedY]; items[lastSelectedX][lastSelectedY] = items[ghostOldIDX][ghostOldIDY]; items[ghostOldIDX][ghostOldIDY] = temp; items[lastSelectedX][lastSelectedY].xpos = txpos1; items[lastSelectedX][lastSelectedY].ypos = typos1; items[ghostOldIDX][ghostOldIDY].xpos = txpos2; items[ghostOldIDX][ghostOldIDY].ypos = typos2; } dragingItem = 0; // stop dragging } if(xpos+items[itemX][itemY].xpos+empty->w > mouse_x && xpos+items[itemX][itemY].xpos < mouse_x && ypos+items[itemX][itemY].ypos+empty->h > mouse_y && ypos+items[itemX][itemY].ypos < mouse_y ) { // a hoover lastSelectedX = itemX; lastSelectedY = itemY; } if(items[itemX][itemY].flag) //draw the item masked_blit(itemPIC[items[itemX][itemY].itemIDNum].pic, buffer, 0, 0, (xpos+items[itemX][itemY].xpos), (ypos+items[itemX][itemY].ypos), 800, 600); //the number of that item if(!bigwindow) alfont_textprintf_aa(buffer, gui_font, xpos+items[itemX][itemY].xpos+20, ypos+items[itemX][itemY].ypos+empty->h-15, makecol(0,0,0), "%i",items[itemX][itemY].num); else alfont_textprintf_aa(buffer, gui_font, xpos+items[itemX][itemY].xpos+20, ypos+items[itemX][itemY].ypos+empty->h-15, makecol(0,0,0), "%i",items[itemX][itemY].num); } } if(mouse_b&2) { if(xpos+title->w+backgroundSmall->w > mouse_x && xpos+backgroundSmall->w < mouse_x) if(ypos+title->h > mouse_y && ypos < mouse_y) { if(bigwindow) bigwindow=0; else bigwindow = 1; } } } if(mouse_b&1) { if(xpos+title->w+backgroundSmall->w > mouse_x && xpos+backgroundSmall->w < mouse_x) if(ypos+title->h > mouse_y && ypos < mouse_y) { //begin to move the window xpos = mouse_x-(backgroundSmall->w); ypos = mouse_y; dragingWindow=1; } } else { dragingWindow=0;} if(dragingWindow) { //moving the window ? xpos = mouse_x-(backgroundSmall->w); ypos = mouse_y; } if(dragingItem) { //moving the item masked_blit(itemPIC[ghostID].pic, buffer, 0, 0, ghostX, ghostY, 800, 600); ghostX = mouse_x; ghostY = mouse_y; } } void TmwInventory::show(int val) { if(val) areDisplaying = 1; if(!val) areDisplaying = 0; } int TmwInventory::addItem(int idnum, int antal) { int found, tempi, tempii; found = 0; tempi = -1; for(int i = 0; i< 10; i++) { for(int ii = 0; ii< 10; ii++) { if(items[i][ii].itemIDNum == idnum) { found = 1; items[i][ii].num = antal; return -2; } } } if(!found) { for(int ii = 0; ii< 10; ii++) { for(int i = 0; i< 10; i++) { if(items[i][ii].flag == 0) {tempi = i; tempii = ii; ii=10;i=10;} } } if(tempi != -1) { items[tempi][tempii].flag = 1; items[tempi][tempii].itemIDNum = idnum; items[tempi][tempii].num = antal; return 1; } else { return -1; } } return -3; } int TmwInventory::rmItem(int idnum) { int found, tempi; found = 0; tempi = -1; for(int i = 0; i< 10; i++) { for(int ii = 0; ii< 10; ii++) { if(items[i][ii].itemIDNum == idnum) { items[i][ii].itemIDNum = -1; items[i][ii].flag = 0; items[i][ii].num = 0; return 1; } } } return -1; } int TmwInventory::changeNum(int idnum, int antal) { int found, tempi; found = 0; tempi = -1; for(int i = 0; i< 10; i++) { for(int ii = 0; ii< 10; ii++) { if(items[i][ii].itemIDNum == idnum) { items[i][ii].num = antal; return 1; } } } return -1; }