/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #include "../main.h" #include "../graphics.h" #include "inventory.h" #include "../resources/resourcemanager.h" #include "../resources/image.h" #include "button.h" #include "scrollarea.h" #include "../being.h" #include "../engine.h" #include "item_amount.h" #include InventoryWindow::InventoryWindow(): Window("Inventory") { setContentSize(322, 150); useButton = new Button("Use"); dropButton = new Button("Drop"); items = new ItemContainer(); items->setPosition(2, 2); invenScroll = new ScrollArea(items); invenScroll->setPosition(8, 8); useButton->setEventId("use"); dropButton->setEventId("drop"); useButton->addActionListener(this); dropButton->addActionListener(this); itemNameLabel = new gcn::Label("Name:"); itemDescriptionLabel = new gcn::Label("Description:"); add(useButton); add(dropButton); add(invenScroll); add(itemNameLabel); add(itemDescriptionLabel); setResizeable(true); setMinWidth(240); setMinHeight(150); updateWidgets(); useButton->setSize(48, useButton->getHeight()); } InventoryWindow::~InventoryWindow() { delete useButton; delete dropButton; delete itemNameLabel; delete itemDescriptionLabel; } void InventoryWindow::draw(gcn::Graphics *graphics) { // Draw window graphics Window::draw(graphics); } int InventoryWindow::addItem(int index, int id, int quantity, bool equipment) { items->addItem(index, id, quantity, equipment); return 0; } int InventoryWindow::removeItem(int id) { items->removeItem(id); return 0; } int InventoryWindow::changeQuantity(int index, int quantity) { //items[index].quantity = quantity; items->changeQuantity(index, quantity); return 0; } int InventoryWindow::increaseQuantity(int index, int quantity) { //items[index].quantity += quantity; items->increaseQuantity(index, quantity); return 0; } int InventoryWindow::useItem(int index, int id) { WFIFOW(0) = net_w_value(0x00a7); WFIFOW(2) = net_w_value(index); WFIFOL(4) = net_l_value(id); // Note: id is dest of item, usually player_node->account_ID ?? WFIFOSET(8); while ((out_size > 0)) flush(); return 0; } int InventoryWindow::dropItem(int index, int quantity) { // TODO: Fix wrong coordinates of drops, serverside? WFIFOW(0) = net_w_value(0x00a2); WFIFOW(2) = net_w_value(index); WFIFOW(4) = net_w_value(quantity); WFIFOSET(6); while ((out_size > 0)) flush(); return 0; } void InventoryWindow::equipItem(int index) { WFIFOW(0) = net_w_value(0x00a9); WFIFOW(2) = net_w_value(index); WFIFOW(4) = net_w_value(0); WFIFOSET(6); while ((out_size > 0)) flush(); } void InventoryWindow::unequipItem(int index) { WFIFOW(0) = net_w_value(0x00ab); WFIFOW(2) = net_w_value(index); WFIFOSET(4); while ((out_size > 0)) flush(); } void InventoryWindow::action(const std::string &eventId) { //if(selectedItem >= 0 && selectedItem <= INVENTORY_SIZE) { if (items->getIndex() != -1) { if (eventId == "use") { if(items->isEquipment(items->getIndex())) { if(items->isEquipped(items->getIndex())) { unequipItem(items->getIndex()); } else { equipItem(items->getIndex()); } } else { useItem(items->getIndex(), items->getId()); } } else if (eventId == "drop") { itemAmountWindow->resetAmount(); itemAmountWindow->setVisible(true); } } } void InventoryWindow::mouseClick(int x, int y, int button, int count) { Window::mouseClick(x, y, button, count); if (items->getIndex() != -1) { // Differentiate items & equipment if (items->isEquipment(items->getIndex())) if (items->isEquipped(items->getIndex())) useButton->setCaption("Unequip"); else useButton->setCaption("Equip"); else useButton ->setCaption("Use"); // Show Name and Description std::string SomeText; SomeText = "Name: " + itemDb.getItemInfo(items->getId())->getName(); itemNameLabel->setCaption(SomeText); itemNameLabel->adjustSize(); SomeText = "Description: " + itemDb.getItemInfo(items->getId())->getDescription(); itemDescriptionLabel->setCaption(SomeText); itemDescriptionLabel->adjustSize(); } } void InventoryWindow::mouseMotion(int mx, int my) { int tmpWidth = getWidth(), tmpHeight = getHeight(); Window::mouseMotion(mx, my); if (getWidth() != tmpWidth || getHeight() != tmpHeight) { updateWidgets(); } } void InventoryWindow::updateWidgets() { //resize widgets useButton->setPosition(8, getHeight() - 24); dropButton->setPosition(48 + 16, getHeight() - 24); items->setSize(getWidth() - 24 - 12 - 1, (INVENTORY_SIZE * 24) / (getWidth() / 24) - 1); invenScroll->setSize(getWidth() - 16, getHeight() - 72); itemNameLabel->setPosition(8, invenScroll->getY() + invenScroll->getHeight() + 4); itemDescriptionLabel->setPosition(8, itemNameLabel->getY() + itemNameLabel->getHeight() + 4); setContentSize(getWidth(), getHeight()); }