/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include #include #include // Should stay here because of Guichan being sensitive to headers order #include #include "focushandler.h" #include "gui.h" #include "viewport.h" #include "window.h" #include "windowcontainer.h" #include "../configlistener.h" #include "../configuration.h" #include "../graphics.h" #include "../log.h" #include "../resources/imageset.h" #include "../resources/imageloader.h" #include "../resources/resourcemanager.h" // Guichan stuff Gui *gui; Viewport *viewport; /**< Viewport on the map. */ gcn::SDLInput *guiInput; /**< GUI input. */ // Fonts used in showing hits gcn::Font *hitRedFont; gcn::Font *hitBlueFont; gcn::Font *hitYellowFont; // Font used to display speech and player names gcn::Font *speechFont; // Font for displaying NPC names gcn::Font *npcNameFont; // Font for displaying mob names gcn::Font *mobNameFont; // Font for displaying GM names gcn::Font *gmNameFont; class GuiConfigListener : public ConfigListener { public: GuiConfigListener(Gui *g): mGui(g) {} void optionChanged(const std::string &name) { if (name == "customcursor") { bool bCustomCursor = config.getValue("customcursor", 1) == 1; mGui->setUseCustomCursor(bCustomCursor); } } private: Gui *mGui; }; Gui::Gui(Graphics *graphics): mCustomCursor(false), mMouseCursors(NULL), mCursorType(CURSOR_POINTER) { logger->log("Initializing GUI..."); // Set graphics setGraphics(graphics); // Set image loader static ImageLoader imageLoader; gcn::Image::setImageLoader(&imageLoader); // Set input guiInput = new gcn::SDLInput(); setInput(guiInput); // Set focus handler delete mFocusHandler; mFocusHandler = new FocusHandler; // Initialize top GUI widget WindowContainer *guiTop = new WindowContainer(); guiTop->setDimension(gcn::Rectangle(0, 0, graphics->getWidth(), graphics->getHeight())); guiTop->setOpaque(false); Window::setWindowContainer(guiTop); setTop(guiTop); // Set global font try { mGuiFont = new gcn::ImageFont("graphics/gui/sansserif8.png", " !\"#$%&'()*+,-./" "0123456789:;<=>?" "@ABCDEFGHIJKLMNO" "PQRSTUVWXYZ[\\]^_" "`abcdefghijklmno" "pqrstuvwxyz{|}~|" " ¡¢£¤¥¦§¨©ª«¬­®¯" "°±²³´µ¶·¸¹º»¼½¾¿" "ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏ" "ÐÑÒÓÔÕÖ×ØÙÚÛÜÝÞß" "àáâãäåæçèéêëìíîï" "ðñòóôõö÷øùúûüýþÿ" ); } catch (gcn::Exception e) { logger->error("Unable to load sansserif8.png!"); } // Set speech font try { speechFont = new gcn::ImageFont("graphics/gui/rpgfont_wider.png", " abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ" "0123456789.,!?-+/():;%&`'*#=[]\"<>{}^~|_@$\\" "áÁéÉíÍóÓúÚç륣¢¡¿àãõêñÑöüäÖÜÄßøèÈåÅ" ); } catch (gcn::Exception e) { logger->error("Unable to load rpgfont_wider.png!"); } // Set npc name font try { npcNameFont = new gcn::ImageFont("graphics/gui/rpgfont_wider-blue.png", " abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ" "0123456789.,!?-+/():;%&`'*#=[]\"<>{}^~|_@$\\" "áÁéÉíÍóÓúÚç륣¢¡¿àãõêñÑöüäÖÜÄßøèÈåÅ" ); } catch (gcn::Exception e) { logger->error("Unable to load rpgfont_wider-blue.png!"); } // Set monster name font try { mobNameFont = new gcn::ImageFont("graphics/gui/rpgfont_wider-orange.png", " abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ" "0123456789.,!?-+/():;%&`'*#=[]\"<>{}^~|_@$\\" "áÁéÉíÍóÓúÚç륣¢¡¿àãõêñÑöüäÖÜÄßøèÈåÅ" ); } catch (gcn::Exception e) { logger->error("Unable to load rpgfont_wider-orange.png!"); } // Set GM name font try { gmNameFont = new gcn::ImageFont("graphics/gui/rpgfont_wider-green.png", " abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ" "0123456789.,!?-+/():;%&`'*#=[]\"<>{}^~|_@$\\" "áÁéÉíÍóÓúÚç륣¢¡¿àãõêñÑöüäÖÜÄßøèÈåÅ" ); } catch (gcn::Exception e) { logger->error("Unable to load rpgfont_wider-green.png!"); } gcn::Widget::setGlobalFont(mGuiFont); // Load hits' colourful fonts try { hitRedFont = new gcn::ImageFont("graphics/gui/hits_red.png", "0123456789crit! "); hitBlueFont = new gcn::ImageFont("graphics/gui/hits_blue.png", "0123456789crit! "); hitYellowFont = new gcn::ImageFont("graphics/gui/hits_yellow.png", "0123456789misxp "); } catch (gcn::Exception e) { logger->error("Unable to load colored hits' fonts!"); } // Initialize mouse cursor and listen for changes to the option setUseCustomCursor(config.getValue("customcursor", 1) == 1); mConfigListener = new GuiConfigListener(this); config.addListener("customcursor", mConfigListener); // Create the viewport viewport = new Viewport(); viewport->setDimension(gcn::Rectangle(0, 0, graphics->getWidth(), graphics->getHeight())); guiTop->add(viewport); } Gui::~Gui() { config.removeListener("customcursor", mConfigListener); delete mConfigListener; // Fonts used in showing hits delete hitRedFont; delete hitBlueFont; delete hitYellowFont; if (mMouseCursors) { mMouseCursors->decRef(); } delete mGuiFont; delete speechFont; delete viewport; delete mTop; delete guiInput; } void Gui::draw() { mGraphics->pushClipArea(mTop->getDimension()); mTop->draw(mGraphics); int mouseX, mouseY; Uint8 button = SDL_GetMouseState(&mouseX, &mouseY); if ((SDL_GetAppState() & SDL_APPMOUSEFOCUS || button & SDL_BUTTON(1)) && mCustomCursor) { static_cast(mGraphics)->drawImage( mMouseCursors->get(mCursorType), mouseX - 15, mouseY - 17); } mGraphics->popClipArea(); } void Gui::setUseCustomCursor(bool customCursor) { if (customCursor != mCustomCursor) { mCustomCursor = customCursor; if (mCustomCursor) { // Hide the SDL mouse cursor SDL_ShowCursor(SDL_DISABLE); // Load the mouse cursor ResourceManager *resman = ResourceManager::getInstance(); mMouseCursors = resman->getImageSet("graphics/gui/mouse.png", 40, 40); if (!mMouseCursors) { logger->error("Unable to load mouse cursors."); } } else { // Show the SDL mouse cursor SDL_ShowCursor(SDL_ENABLE); // Unload the mouse cursor if (mMouseCursors) { mMouseCursors->decRef(); mMouseCursors = NULL; } } } }