/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #include "gui.h" #include #include #include // Should stay here because of Guichan being sensitive to headers order #include #ifdef USE_OPENGL #include "../resources/openglsdlimageloader.h" #endif #include "focushandler.h" #include "popupmenu.h" #include "window.h" #include "windowcontainer.h" #include "../being.h" #include "../beingmanager.h" #include "../configlistener.h" #include "../configuration.h" #include "../engine.h" #include "../flooritemmanager.h" #include "../graphics.h" #include "../localplayer.h" #include "../log.h" #include "../main.h" #include "../map.h" #include "../npc.h" #include "../resources/image.h" #include "../resources/resourcemanager.h" #include "../resources/sdlimageloader.h" #ifdef USE_OPENGL #include "../resources/openglsdlimageloader.h" #endif // Guichan stuff Gui *gui; gcn::SDLInput *guiInput; // GUI input // Fonts used in showing hits gcn::Font *hitRedFont; gcn::Font *hitBlueFont; gcn::Font *hitYellowFont; // Font used to display speech and player names gcn::Font *speechFont; class GuiConfigListener : public ConfigListener { public: GuiConfigListener(Gui *g): mGui(g) {} void optionChanged(const std::string &name) { if (name == "customcursor") { bool bCustomCursor = config.getValue("customcursor", 1) == 1; mGui->setUseCustomCursor(bCustomCursor); } } private: Gui *mGui; }; Gui::Gui(Graphics *graphics): mHostImageLoader(NULL), mMouseCursor(NULL), mCustomCursor(false), mPopupActive(false) { // Set graphics setGraphics(graphics); // Set image loader #ifdef USE_OPENGL if (config.getValue("opengl", 0)) { mImageLoader = new OpenGLSDLImageLoader(); } else #endif { mImageLoader = new SDLImageLoader(); } // Set input guiInput = new gcn::SDLInput(); setInput(guiInput); gcn::Image::setImageLoader(mImageLoader); // Set focus handler delete mFocusHandler; mFocusHandler = new FocusHandler(); // Initialize top GUI widget WindowContainer *guiTop = new WindowContainer(); guiTop->setDimension(gcn::Rectangle(0, 0, graphics->getWidth(), graphics->getHeight())); guiTop->setOpaque(false); guiTop->addMouseListener(this); Window::setWindowContainer(guiTop); setTop(guiTop); // Set global font try { mGuiFont = new gcn::ImageFont("graphics/gui/sansserif8.png", " !\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[" "\\]^_`abcdefghijklmnopqrstuvwxyz{|}~|" ); } catch (gcn::Exception e) { logger->error("Unable to load sansserif8.png!"); } // Set speech font try { speechFont = new gcn::ImageFont("graphics/gui/rpgfont_wider.png", " abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ" "0123456789.,!?-+/():;%&`'*#=[]\"<>{}^~|_@$\\" "áÁéÉíÍóÓúÚç륣¢¡¿àãõêñÑöüäÖÜÄßø" ); } catch (gcn::Exception e) { logger->error("Unable to load rpgfont_wider.png!"); } gcn::Widget::setGlobalFont(mGuiFont); // Load hits' colourful fonts try { hitRedFont = new gcn::ImageFont("graphics/gui/hits_red.png", "0123456789"); hitBlueFont = new gcn::ImageFont("graphics/gui/hits_blue.png", "0123456789"); hitYellowFont = new gcn::ImageFont("graphics/gui/hits_yellow.png", "mis"); } catch (gcn::Exception e) { logger->error("Unable to load colored hits' fonts!"); } // Initialize mouse cursor and listen for changes to the option setUseCustomCursor(config.getValue("customcursor", 1) == 1); mConfigListener = new GuiConfigListener(this); config.addListener("customcursor", mConfigListener); mPopup = new PopupMenu(); } Gui::~Gui() { delete mPopup; config.removeListener("customcursor", mConfigListener); delete mConfigListener; // Fonts used in showing hits delete hitRedFont; delete hitBlueFont; delete hitYellowFont; if (mMouseCursor) { mMouseCursor->decRef(); } delete mGuiFont; delete speechFont; delete mTop; delete mImageLoader; delete mHostImageLoader; delete guiInput; } void Gui::logic() { gcn::Gui::logic(); // Work around Guichan bug of only applying focus on mouse or keyboard // events. mFocusHandler->applyChanges(); } void Gui::draw() { mGraphics->pushClipArea(mTop->getDimension()); mTop->draw(mGraphics); int mouseX, mouseY; Uint8 button = SDL_GetMouseState(&mouseX, &mouseY); if ((SDL_GetAppState() & SDL_APPMOUSEFOCUS || button & SDL_BUTTON(1)) && mCustomCursor) { dynamic_cast(mGraphics)->drawImage(mMouseCursor, mouseX - 5, mouseY - 2); } mGraphics->popClipArea(); } void Gui::mousePress(int mx, int my, int button) { // Mouse pressed on window container (basically, the map) // Are we in-game yet? if (state != STATE_GAME) return; // Check if we are alive and kickin' if (!player_node || player_node->mAction == Being::DEAD) return; // Check if we are busy if (current_npc) return; int tilex = (mx + camera_x) / 32; int tiley = (my + camera_y) / 32; // Right click might open a popup if (button == gcn::MouseInput::RIGHT) { Being *being; FloorItem *floorItem; if ((being = beingManager->findBeing(tilex, tiley)) && being->getType() != Being::LOCALPLAYER) { showPopup(mx, my, being); return; } else if((floorItem = floorItemManager->findByCoordinates(tilex, tiley))) { showPopup(mx, my, floorItem); return; } } // If a popup is active, just remove it if (mPopupActive) { mPopup->setVisible(false); mPopupActive = false; return; } // Left click can cause different actions if (button == gcn::MouseInput::LEFT) { Being *being; FloorItem *item; // Interact with some being if ((being = beingManager->findBeing(tilex, tiley))) { switch (being->getType()) { case Being::NPC: dynamic_cast(being)->talk(); break; case Being::MONSTER: case Being::PLAYER: if (being->mAction == Being::MONSTER_DEAD) break; player_node->attack(being, true); break; default: break; } } // Pick up some item else if ((item = floorItemManager->findByCoordinates(tilex, tiley))) { player_node->pickUp(item); } // Just walk around else if (engine->getCurrentMap() && engine->getCurrentMap()->getWalk(tilex, tiley)) { // XXX XXX XXX REALLY UGLY! Uint8 *keys = SDL_GetKeyState(NULL); if (!(keys[SDLK_LSHIFT] || keys[SDLK_RSHIFT])) { player_node->setDestination(mx + camera_x, my + camera_y); player_node->stopAttack(); } } } if (button == gcn::MouseInput::MIDDLE) { // Find the being nearest to the clicked position Being *target = beingManager->findNearestLivingBeing( tilex, tiley, 20, Being::MONSTER); if (target) { player_node->setTarget(target); } } } void Gui::setUseCustomCursor(bool customCursor) { if (customCursor != mCustomCursor) { mCustomCursor = customCursor; if (mCustomCursor) { // Hide the SDL mouse cursor SDL_ShowCursor(SDL_DISABLE); // Load the mouse cursor ResourceManager *resman = ResourceManager::getInstance(); mMouseCursor = resman->getImage("graphics/gui/mouse.png"); if (!mMouseCursor) { logger->error("Unable to load mouse cursor."); } } else { // Show the SDL mouse cursor SDL_ShowCursor(SDL_ENABLE); // Unload the mouse cursor if (mMouseCursor) { mMouseCursor->decRef(); mMouseCursor = NULL; } } } } void Gui::showPopup(int x, int y, Item *item) { mPopup->showPopup(x, y, item); mPopupActive = true; } void Gui::showPopup(int x, int y, FloorItem *floorItem) { mPopup->showPopup(x, y, floorItem); mPopupActive = true; } void Gui::showPopup(int x, int y, Being *being) { mPopup->showPopup(x, y, being); mPopupActive = true; }