/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #include "gui.h" #include "window.h" #include "windowcontainer.h" #include "../engine.h" #include "../net/protocol.h" #include "../main.h" // Guichan stuff Gui *gui; Graphics *guiGraphics; // Graphics driver gcn::SDLInput *guiInput; // GUI input WindowContainer *guiTop; // The top container Gui::Gui(Graphics *graphics) { // Set graphics guiGraphics = graphics; setGraphics(graphics); // Set input guiInput = new gcn::SDLInput(); setInput(guiInput); // Set image loader if (useOpenGL) { hostImageLoader = new gcn::SDLImageLoader(); imageLoader = new gcn::OpenGLImageLoader(hostImageLoader); } else { imageLoader = new gcn::SDLImageLoader(); } gcn::Image::setImageLoader(imageLoader); // Initialize top GUI widget guiTop = new WindowContainer(); guiTop->setDimension(gcn::Rectangle(0, 0, screen->w, screen->h)); guiTop->setOpaque(false); guiTop->addMouseListener(this); Window::setWindowContainer(guiTop); setTop(guiTop); // Set global font guiFont = new gcn::ImageFont("data/graphics/gui/fixedfont.png", " abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789:@" "!\"$%&/=?^+*#[]{}()<>_;'.,\\|-~`" ); gcn::Widget::setGlobalFont(guiFont); } Gui::~Gui() { delete guiFont; delete guiTop; delete imageLoader; #ifdef USE_OPENGL delete hostImageLoader; #endif delete guiInput; } void Gui::logic() { gcn::Gui::logic(); // Work around Guichan bug of only applying focus on mouse or keyboard // events. mFocusHandler->applyChanges(); } void Gui::draw() { guiGraphics->pushClipArea(guiTop->getDimension()); guiTop->draw(guiGraphics); guiGraphics->popClipArea(); } void Gui::mousePress(int mx, int my, int button) { // Mouse pressed on window container (basically, the map) // Experimental mouse walk support if (button == gcn::MouseInput::LEFT) { int tilex = mx / 32 + camera_x; int tiley = my / 32 + camera_y; if (state == GAME && tiledMap->getWalk(tilex, tiley)) { walk(tilex, tiley, 0); player_node->setPath(tiledMap->findPath( player_node->x, player_node->y, tilex, tiley)); } } }