/*
* The Mana Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2012 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifndef EQUIPMENTWINDOW_H
#define EQUIPMENTWINDOW_H
#include "equipment.h"
#include "resources/image.h"
#include "gui/widgets/window.h"
#include
class Inventory;
class Item;
class ItemPopup;
/**
* Equipment dialog.
*
* \ingroup Interface
*/
class EquipmentWindow : public Window, public gcn::ActionListener
{
public:
EquipmentWindow(Equipment *equipment);
~EquipmentWindow() override;
/**
* Draws the equipment window.
*/
void draw(gcn::Graphics *graphics) override;
void action(const gcn::ActionEvent &event) override;
void mousePressed(gcn::MouseEvent& mouseEvent) override;
/**
* Loads the correct amount of displayed equip boxes.
*/
void loadEquipBoxes();
/**
* Returns the current selected slot or -1 if none.
*/
int getSelected()
{ return mSelected; }
protected:
/**
* Equipment box.
*/
struct EquipBox
{
int posX = 0;
int posY = 0;
Image *backgroundImage = nullptr;
};
EquipBox *mEquipBox = nullptr; /**< Equipment Boxes. */
int mSelected = -1; /**< Index of selected item. */
Equipment *mEquipment;
int mBoxesNumber = 0; /**< Number of equipment boxes to display */
private:
void mouseExited(gcn::MouseEvent &event) override;
void mouseMoved(gcn::MouseEvent &event) override;
Item *getItem(int x, int y) const;
std::string getSlotName(int x, int y) const;
void setSelected(int index);
ItemPopup *mItemPopup;
gcn::Button *mUnequip;
};
extern EquipmentWindow *equipmentWindow;
#endif // EQUIPMENTWINDOW_H