/* * The Mana Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2012 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "gui/widgets/button.h" #include "equipment.h" #include "graphics.h" #include "inventory.h" #include "item.h" #include "localplayer.h" #include "gui/equipmentwindow.h" #include "gui/itempopup.h" #include "gui/setup.h" #include "gui/viewport.h" #include "gui/widgets/playerbox.h" #include "net/inventoryhandler.h" #include "net/net.h" #include "resources/image.h" #include "resources/iteminfo.h" #include "resources/resourcemanager.h" #include "resources/theme.h" #include "utils/gettext.h" #include "utils/stringutils.h" #include static const int BOX_WIDTH = 36; static const int BOX_HEIGHT = 36; EquipmentWindow::EquipmentWindow(Equipment *equipment): Window(_("Equipment")), mEquipment(equipment) { mItemPopup = new ItemPopup; setupWindow->registerWindowForReset(this); // Control that shows the Player auto *playerBox = new PlayerBox; playerBox->setDimension(gcn::Rectangle(50, 80, 74, 123)); playerBox->setPlayer(local_player); setWindowName("Equipment"); setCloseButton(true); setSaveVisible(true); setDefaultSize(180, 300, ImageRect::CENTER); loadWindowState(); mUnequip = new Button(_("Unequip"), "unequip", this); const gcn::Rectangle &area = getChildrenArea(); mUnequip->setPosition(area.width - mUnequip->getWidth() - 5, area.height - mUnequip->getHeight() - 5); mUnequip->setEnabled(false); add(playerBox); add(mUnequip); } void EquipmentWindow::loadEquipBoxes() { delete[] mEquipBox; // Load equipment boxes. mBoxesNumber = mEquipment->getSlotNumber(); mEquipBox = new EquipBox[mBoxesNumber]; for (int i = 0; i < mBoxesNumber; ++i) { Position boxPosition = Net::getInventoryHandler()->getBoxPosition(i); mEquipBox[i].posX = boxPosition.x + getPadding(); mEquipBox[i].posY = boxPosition.y + getTitleBarHeight(); const std::string &backgroundFile = Net::getInventoryHandler()->getBoxBackground(i); if (!backgroundFile.empty()) { mEquipBox[i].backgroundImage = Theme::instance()->getImageFromTheme(backgroundFile); } } } EquipmentWindow::~EquipmentWindow() { delete mItemPopup; delete[] mEquipBox; } void EquipmentWindow::draw(gcn::Graphics *graphics) { // Draw window graphics Window::draw(graphics); Window::drawChildren(graphics); // Draw equipment boxes auto *g = static_cast(graphics); for (int i = 0; i < mBoxesNumber; i++) { // When there is a background image, draw it centered in the box: if (mEquipBox[i].backgroundImage) { int posX = mEquipBox[i].posX + (BOX_WIDTH - mEquipBox[i].backgroundImage->getWidth()) / 2; int posY = mEquipBox[i].posY + (BOX_HEIGHT - mEquipBox[i].backgroundImage->getHeight()) / 2; g->drawImage(mEquipBox[i].backgroundImage, posX, posY); } if (i == mSelected) { const gcn::Color color = Theme::getThemeColor(Theme::HIGHLIGHT); // Set color to the highlight color g->setColor(gcn::Color(color.r, color.g, color.b, getGuiAlpha())); g->fillRectangle(gcn::Rectangle(mEquipBox[i].posX, mEquipBox[i].posY, BOX_WIDTH, BOX_HEIGHT)); } // Set color black g->setColor(gcn::Color(0, 0, 0)); // Draw box border g->drawRectangle(gcn::Rectangle(mEquipBox[i].posX, mEquipBox[i].posY, BOX_WIDTH, BOX_HEIGHT)); Item *item = mEquipment->getEquipment(i); if (item) { // Draw Item. Image *image = item->getImage(); // Ensure the image is drawn with maximum opacity image->setAlpha(1.0f); g->drawImage(image, mEquipBox[i].posX + 2, mEquipBox[i].posY + 2); if (i == TmwAthena::EQUIP_PROJECTILE_SLOT) { g->setColor(Theme::getThemeColor(Theme::TEXT)); graphics->drawText(toString(item->getQuantity()), mEquipBox[i].posX + (BOX_WIDTH / 2), mEquipBox[i].posY - getFont()->getHeight(), gcn::Graphics::CENTER); } } } } void EquipmentWindow::action(const gcn::ActionEvent &event) { if (event.getId() == "unequip" && mSelected > -1) { mEquipment->triggerUnequip(mSelected); setSelected(-1); } } Item *EquipmentWindow::getItem(int x, int y) const { for (int i = 0; i < mBoxesNumber; ++i) { gcn::Rectangle tRect(mEquipBox[i].posX, mEquipBox[i].posY, BOX_WIDTH, BOX_HEIGHT); if (tRect.isPointInRect(x, y)) return mEquipment->getEquipment(i); } return nullptr; } std::string EquipmentWindow::getSlotName(int x, int y) const { for (int i = 0; i < mBoxesNumber; ++i) { gcn::Rectangle tRect(mEquipBox[i].posX, mEquipBox[i].posY, BOX_WIDTH, BOX_HEIGHT); if (tRect.isPointInRect(x, y)) return mEquipment->getSlotName(i); } return std::string(); } void EquipmentWindow::mousePressed(gcn::MouseEvent& mouseEvent) { Window::mousePressed(mouseEvent); const int x = mouseEvent.getX(); const int y = mouseEvent.getY(); Item *item = nullptr; // Checks if any of the presses were in the equip boxes. for (int i = 0; i < mBoxesNumber; ++i) { item = mEquipment->getEquipment(i); gcn::Rectangle tRect(mEquipBox[i].posX, mEquipBox[i].posY, BOX_WIDTH, BOX_HEIGHT); if (tRect.isPointInRect(x, y) && item) { setSelected(i); break; } } if (mouseEvent.getButton() == gcn::MouseEvent::RIGHT) { if (item) { /* Convert relative to the window coordinates to absolute screen * coordinates. */ const int mx = x + getX(); const int my = y + getY(); viewport->showPopup(this, mx, my, item, true, false); } } } void EquipmentWindow::mouseMoved(gcn::MouseEvent &event) { const int x = event.getX(); const int y = event.getY(); // Show ItemTooltip std::string slotName = getSlotName(x, y); if (!slotName.empty()) { mItemPopup->setEquipmentText(slotName); Item *item = getItem(x, y); if (item) { mItemPopup->setItem(item->getInfo()); } else mItemPopup->setNoItem(); mItemPopup->position(x + getX(), y + getY()); } else { mItemPopup->setVisible(false); } } void EquipmentWindow::mouseExited(gcn::MouseEvent &event) { mItemPopup->setVisible(false); } void EquipmentWindow::setSelected(int index) { mSelected = index; mUnequip->setEnabled(mSelected != -1); }