/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #ifndef _TMW_EQUIPMENT_H #define _TMW_EQUIPMENT_H #include "../graphic/spriteset.h" #include "gui.h" #include "window.h" typedef struct { int id; int inventoryIndex; } EQUIPMENT_HOLDER; /** * Equipment dialog. * * \ingroup GUI */ class EquipmentWindow : public Window, gcn::ActionListener { public: /** * Constructor. */ EquipmentWindow(); /** * Destructor. */ ~EquipmentWindow(); /** * Draws the equipment window. */ void draw(gcn::Graphics *graphics); /** * Called when receiving actions from the widgets. */ void action(const std::string& eventId); void addEquipment(int index, int id); void removeEquipment(int index); void setInventoryIndex(int index, int inventoryIndex); int getInventoryIndex(int index); void setArrows(int id); int getArrows(); EQUIPMENT_HOLDER equipments[10]; int arrowsNumber; private: int arrows; Spriteset *itemset; }; #endif