/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #include "../main.h" #include "../graphics.h" #include "equipment.h" #include "../resources/resourcemanager.h" #include "../resources/image.h" EquipmentWindow::EquipmentWindow(): Window("Equipment") { setContentSize(60, 200); setPosition(40, 40); ResourceManager *resman = ResourceManager::getInstance(); Image *itemImg = resman->getImage("core/graphics/sprites/items.png", IMG_ALPHA); if (!itemImg) logger.error("Unable to load items.png"); itemset = new Spriteset(itemImg, 20, 20); for (int i = 0; i < 10; i++ ) { equipments[i].id = 0; equipments[i].inventoryIndex = -1; } } EquipmentWindow::~EquipmentWindow() { } void EquipmentWindow::draw(gcn::Graphics *graphics) { int x, y; getAbsolutePosition(x, y); // Draw window graphics Window::draw(graphics); for (int i = 0; i < 8; i++) { if (equipments[i].id > 0) { itemset->spriteset[equipments[i].id - 501]->draw(screen, x + 22, y + 24 * i + 20); } graphics->setColor(gcn::Color(0, 0, 0)); graphics->drawRectangle(gcn::Rectangle(22, 24 * i + 20, 20, 20)); } } void EquipmentWindow::action(const std::string &eventId) { } void EquipmentWindow::addEquipment(int index, int id) { equipments[index].id = id; } void EquipmentWindow::removeEquipment(int index) { equipments[index].id = 0; } void EquipmentWindow::setInventoryIndex(int index, int inventoryIndex) { equipments[index].inventoryIndex = inventoryIndex; } int EquipmentWindow::getInventoryIndex(int index) { return equipments[index].inventoryIndex; }