/* * Extended support for activating emotes * Copyright (C) 2009 Aethyra Development Team * * This file is part of The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include #include #include "button.h" #include "gui.h" #include "emotewindow.h" #include "emotecontainer.h" #include "scrollarea.h" #include "textbox.h" #include "widgets/layout.h" #include "../localplayer.h" #include "../utils/gettext.h" #include "../utils/tostring.h" EmoteWindow::EmoteWindow(): Window(_("Emote")) { setWindowName(_("Emote")); setResizable(true); setCloseButton(true); setMinWidth(80); setMinHeight(130); setDefaultSize(115, 25, 322, 200); mUseButton = new Button(_("Use"), "use", this); mEmotes = new EmoteContainer(); mEmotes->addSelectionListener(this); mEmoteScroll = new ScrollArea(mEmotes); mEmoteScroll->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER); place(0, 0, mEmoteScroll, 5, 4); place(4, 4, mUseButton); Layout &layout = getLayout(); layout.setRowHeight(0, Layout::AUTO_SET); mUseButton->setSize(60, mUseButton->getHeight()); loadWindowState(); } void EmoteWindow::action(const gcn::ActionEvent &event) { int emote = mEmotes->getSelectedEmote(); if (!emote) return; player_node->emote(emote); } int EmoteWindow::getSelectedEmote() const { return mEmotes->getSelectedEmote(); }