/* * Extended support for activating emotes * Copyright (C) 2009 Aethyra Development Team * * This file is part of Aethyra derived from original code * from The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include #include #include "emotecontainer.h" #include "../animatedsprite.h" #include "../configuration.h" #include "../emoteshortcut.h" #include "../graphics.h" #include "../localplayer.h" #include "../log.h" #include "../resources/emotedb.h" #include "../resources/image.h" #include "../resources/iteminfo.h" #include "../resources/resourcemanager.h" #include "../utils/dtor.h" #include "../utils/gettext.h" #include "../utils/stringutils.h" const int EmoteContainer::gridWidth = 34; // emote icon width + 4 const int EmoteContainer::gridHeight = 36; // emote icon height + 4 static const int NO_EMOTE = -1; EmoteContainer::EmoteContainer(): mSelectedEmoteIndex(NO_EMOTE) { ResourceManager *resman = ResourceManager::getInstance(); // Setup emote sprites for (int i = 0; i <= EmoteDB::getLast(); i++) { mEmoteImg.push_back(player_node->getEmote(i)); } mSelImg = resman->getImage("graphics/gui/selection.png"); if (!mSelImg) logger->error(_("Unable to load selection.png")); mSelImg->setAlpha(config.getValue("guialpha", 0.8)); mMaxEmote = EmoteDB::getLast() + 1; addMouseListener(this); addWidgetListener(this); } EmoteContainer::~EmoteContainer() { if (!mSelImg) { mSelImg->decRef(); mSelImg = NULL; } } void EmoteContainer::draw(gcn::Graphics *graphics) { if (!isVisible()) return; int columns = getWidth() / gridWidth; // Have at least 1 column if (columns < 1) columns = 1; for (int i = 0; i < mMaxEmote ; i++) { int emoteX = ((i) % columns) * gridWidth; int emoteY = ((i) / columns) * gridHeight; // Draw emote icon mEmoteImg[i]->draw(static_cast(graphics), emoteX, emoteY); // Draw selection image below selected item if (mSelectedEmoteIndex == i) { static_cast(graphics)->drawImage( mSelImg, emoteX, emoteY); } } } void EmoteContainer::widgetResized(const gcn::Event &event) { recalculateHeight(); } void EmoteContainer::recalculateHeight() { int cols = getWidth() / gridWidth; if (cols < 1) cols = 1; const int rows = (mMaxEmote / cols) + (mMaxEmote % cols > 0 ? 1 : 0); const int height = rows * gridHeight + 8; if (height != getHeight()) setHeight(height); } int EmoteContainer::getSelectedEmote() { if (mSelectedEmoteIndex == NO_EMOTE) return 0; return 1 + mSelectedEmoteIndex; } void EmoteContainer::selectNone() { setSelectedEmoteIndex(NO_EMOTE); } void EmoteContainer::setSelectedEmoteIndex(int index) { if (index < 0 || index >= mMaxEmote ) mSelectedEmoteIndex = NO_EMOTE; else mSelectedEmoteIndex = index; } void EmoteContainer::distributeValueChangedEvent() { gcn::SelectionEvent event(this); std::list::iterator i_end = mListeners.end(); std::list::iterator i; for (i = mListeners.begin(); i != i_end; ++i) { (*i)->valueChanged(event); } } void EmoteContainer::mousePressed(gcn::MouseEvent &event) { int button = event.getButton(); if (button == gcn::MouseEvent::LEFT || button == gcn::MouseEvent::RIGHT) { int columns = getWidth() / gridWidth; int mx = event.getX(); int my = event.getY(); int index = mx / gridWidth + ((my / gridHeight) * columns); if (index < mMaxEmote) { setSelectedEmoteIndex(index); emoteShortcut->setEmoteSelected(index + 1); } } }