/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #ifndef _TMW_CONNECTION_H #define _TMW_CONNECTION_H #include #include #include #include "window.h" #include "../guichanfwd.h" class ProgressBar; /** * The connection dialog. * * \ingroup Interface */ class ConnectionDialog : public Window, public gcn::ActionListener { public: /** * Constructor * * @see Window::Window */ ConnectionDialog(); /** * Called when receiving actions from the widgets. */ void action(const std::string& eventId); void logic(); private: ProgressBar *mProgressBar; float mProgress; int mStatus; void attemptMapLogin(); void checkMapLogin(); }; /** * Handle input */ void connectionInputHandler(SDL_KeyboardEvent *keyEvent); #endif