/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id: chatinput.h 3361 2007-07-07 20:12:58Z b_lindeijer $ */ #ifndef _TMW_CHATINPUT_H #define _TMW_CHATINPUT_H #include "textfield.h" #include /** * The chat input hides when it loses focus. It is also invisible by default. */ class ChatInput : public TextField, public gcn::FocusListener { public: /** * Constructor. */ ChatInput(); /** * Called if the chat input loses focus. It will set itself to * invisible as result. */ void focusLost(const gcn::Event &event); }; #endif