/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #include #include #include #include "chat.h" #include "browserbox.h" #include "chatinput.h" #include "scrollarea.h" #include "sdlinput.h" #include "windowcontainer.h" #include "widgets/tabbedarea.h" #include "../channelmanager.h" #include "../channel.h" #include "../configuration.h" #include "../game.h" #include "../localplayer.h" #include "../net/chatserver/chatserver.h" #include "../net/gameserver/player.h" #include "../utils/dtor.h" #include "../utils/trim.h" ChatWindow::ChatWindow(): Window("Chat"), mTmpVisible(false) { setResizable(true); setDefaultSize(0, (windowContainer->getHeight() - 105), 400, 100); mChatInput = new ChatInput(); mChatInput->setActionEventId("chatinput"); mChatInput->addActionListener(this); BrowserBox *textOutput = new BrowserBox(BrowserBox::AUTO_WRAP); textOutput->setOpaque(false); textOutput->disableLinksAndUserColors(); textOutput->setMaxRow((int) config.getValue("ChatLogLength", 0)); ScrollArea *scrollArea = new ScrollArea(textOutput); scrollArea->setPosition( scrollArea->getFrameSize(), scrollArea->getFrameSize()); scrollArea->setScrollPolicy( gcn::ScrollArea::SHOW_NEVER, gcn::ScrollArea::SHOW_ALWAYS); scrollArea->setOpaque(false); mChatTabs = new TabbedArea(); mChatTabs->addTab("General", scrollArea); mChatTabs->setPosition(mChatTabs->getFrameSize(), mChatTabs->getFrameSize()); mChannels.insert( std::make_pair("General", ChatArea(textOutput, scrollArea))); add(mChatTabs); add(mChatInput); // Add key listener to chat input to be able to respond to up/down mChatInput->addKeyListener(this); mCurHist = mHistory.end(); loadWindowState("Chat"); } ChatWindow::~ChatWindow() { delete mChatInput; delete mChatTabs; } void ChatWindow::widgetResized(const gcn::Event &event) { Window::widgetResized(event); const gcn::Rectangle area = getChildrenArea(); mChatInput->setPosition(mChatInput->getFrameSize(), area.height - mChatInput->getHeight() - mChatInput->getFrameSize()); mChatInput->setWidth(area.width - 2 * mChatInput->getFrameSize()); mChatTabs->setWidth(area.width - 2 * mChatTabs->getFrameSize()); mChatTabs->setHeight(area.height - 2 * mChatTabs->getFrameSize()); const std::string &channelName = mChatTabs->getSelectedTab()->getCaption(); ChannelMap::const_iterator chan = mChannels.find(channelName); if (chan != mChannels.end()) { ScrollArea *scroll = chan->second.scroll; scroll->setWidth(area.width - 2 * scroll->getFrameSize()); scroll->setHeight(area.height - 2 * scroll->getFrameSize() - mChatInput->getHeight() - 5); scroll->logic(); } } void ChatWindow::chatLog(std::string line, int own, const std::string &channelName) { ChannelMap::const_iterator chan = mChannels.find(channelName); if (chan == mChannels.end()) return; BrowserBox * const output = chan->second.browser; ScrollArea * const scroll = chan->second.scroll; // Trim whitespace trim(line); CHATLOG tmp; tmp.own = own; tmp.nick = ""; tmp.text = line; std::string::size_type pos = line.find(" : "); if (pos != std::string::npos) { tmp.nick = line.substr(0, pos); tmp.text = line.substr(pos + 3); } std::string lineColor = "##0"; // Equiv. to BrowserBox::BLACK switch (own) { case BY_GM: tmp.nick += "Global announcement: "; lineColor = "##1"; // Equiv. to BrowserBox::RED break; case BY_PLAYER: tmp.nick += ": "; lineColor = "##5"; // Equiv. to BrowserBox::YELLOW break; case BY_OTHER: tmp.nick += ": "; lineColor = "##0"; // Equiv. to BrowserBox::BLACK break; case BY_SERVER: tmp.nick = "Server: "; tmp.text = line; lineColor = "##7"; // Equiv. to BrowserBox::PINK break; case BY_LOGGER: tmp.nick = ""; tmp.text = line; lineColor = "##8"; // Equiv. to BrowserBox::GREY break; } // Get the current system time time_t t; time(&t); // Format the time string properly std::stringstream timeStr; timeStr << "[" << ((((t / 60) / 60) % 24 < 10) ? "0" : "") << (int)(((t / 60) / 60) % 24) << ":" << (((t / 60) % 60 < 10) ? "0" : "") << (int)((t / 60) % 60) << "] "; line = lineColor + timeStr.str() + tmp.nick + tmp.text; // We look if the Vertical Scroll Bar is set at the max before // adding a row, otherwise the max will always be a row higher // at comparison. if (scroll->getVerticalScrollAmount() == scroll->getVerticalMaxScroll()) { output->addRow(line); scroll->setVerticalScrollAmount(scroll->getVerticalMaxScroll()); } else { output->addRow(line); } } #if 0 void ChatWindow::chatLog(CHATSKILL act) { chatLog(const_msg(act), BY_SERVER); } #endif void ChatWindow::action(const gcn::ActionEvent &event) { if (event.getId() == "chatinput") { std::string message = mChatInput->getText(); if (!message.empty()) { // If message different from previous, put it in the history if (mHistory.empty() || message != mHistory.back()) { mHistory.push_back(message); } // Reset history iterator mCurHist = mHistory.end(); // Send the message to the server gcn::Tab *tab = mChatTabs->getSelectedTab(); chatSend(player_node->getName(), message, tab->getCaption()); // Clear the text from the chat input mChatInput->setText(""); } // Remove focus and hide input mFocusHandler->focusNone(); // If the chatWindow is shown up because you want to send a message // It should hide now if (mTmpVisible) { setVisible(false); } } } void ChatWindow::requestChatFocus() { // Make sure chatWindow is visible if (!isVisible()) { setVisible(true); /* * This is used to hide chatWindow after sending the message. There is * a trick here, because setVisible will set mTmpVisible to false, you * have to put this sentence *after* setVisible, not before it */ mTmpVisible = true; } // Give focus to the chat input mChatInput->setVisible(true); mChatInput->requestFocus(); } bool ChatWindow::isFocused() { return mChatInput->isFocused(); } void ChatWindow::chatSend(std::string const &nick, std::string const &msg, std::string const &channelName) { /* Some messages are managed client side, while others * require server handling by proper packet. Probably * those if elses should be replaced by protocol calls */ if (msg.empty()) return; // Prepare ordinary message if (msg[0] != '/') { gcn::Tab *tab = mChatTabs->getSelectedTab(); if (tab->getCaption() == "General") { Net::GameServer::Player::say(msg); } else { Channel *channel = channelManager->findByName(channelName); if (channel) { int channelId = channel->getId(); Net::ChatServer::chat(channelId, msg); } } return; } std::string::size_type pos = msg.find(' ', 1); std::string command(msg, 1, pos == std::string::npos ? pos : pos - 1); std::string arg(msg, pos == std::string::npos ? msg.size() : pos + 1); if (command == "announce") { Net::ChatServer::announce(arg); } else if (command == "help") { chatLog("-- Help --", BY_SERVER, channelName); chatLog("/help > Display this help.", BY_SERVER, channelName); chatLog("/announce > Global announcement (GM only)", BY_SERVER, channelName); chatLog("/where > Display map name", BY_SERVER, channelName); chatLog("/who > Display number of online users", BY_SERVER, channelName); chatLog("/msg > Send a private message to a user", BY_SERVER, channelName); chatLog("/list > Display all public channels", BY_SERVER, channelName); chatLog("/register > Register a new channel", BY_SERVER, channelName); chatLog("/join > Join an already registered channel", BY_SERVER, channelName); chatLog("/quit > Leave a channel", BY_SERVER, channelName); chatLog("/admin > Send a command to the server (GM only)", BY_SERVER, channelName); chatLog("/clear > Clears this window", BY_SERVER); } else if (command == "where") { chatLog(map_path, BY_SERVER); } else if (command == "who") { // XXX Convert for new server /* MessageOut outMsg(0x00c1); */ } else if (command == "msg") { std::string::size_type pos = arg.find(' ', 1); std::string recipient(arg, 0, pos-1); std::string text(arg, pos+1); chatLog("* " + text, BY_SERVER); Net::ChatServer::privMsg(recipient, text); } else if (command == "register") { // TODO: Parse the announcement and password chatLog("Requesting to register channel " + arg, BY_SERVER); Net::ChatServer::registerChannel(arg, "", ""); } else if (command == "join") { //TODO: have passwords too chatLog("Requesting to join channel " + arg, BY_SERVER); enterChannel(arg, "None"); } else if (command == "list") { Net::ChatServer::getChannelList(); } else if (command == "quit") { if (Channel *channel = channelManager->findByName(channelName)) { Net::ChatServer::quitChannel(channel->getId()); } else { chatLog("Unable to quit this channel", BY_SERVER); } } else if (command == "admin") { Net::GameServer::Player::say("/" + arg); } else if (command == "clear") { ChannelMap::const_iterator chan = mChannels.find(channelName); if (chan != mChannels.end()) chan->second.browser->clearRows(); } else { chatLog("Unknown command", BY_SERVER, channelName); } } #if 0 std::string ChatWindow::const_msg(CHATSKILL act) { std::string msg; if (act.success == SKILL_FAILED && act.skill == SKILL_BASIC) { switch (act.bskill) { case BSKILL_TRADE : msg = "Trade failed!"; break; case BSKILL_EMOTE : msg = "Emote failed!"; break; case BSKILL_SIT : msg = "Sit failed!"; break; case BSKILL_CREATECHAT : msg = "Chat creating failed!"; break; case BSKILL_JOINPARTY : msg = "Could not join party!"; break; case BSKILL_SHOUT : msg = "Cannot shout!"; break; } switch (act.reason) { case RFAIL_SKILLDEP : msg += " You have not yet reached a high enough lvl!"; break; case RFAIL_INSUFHP : msg += " Insufficient HP!"; break; case RFAIL_INSUFSP : msg += " Insufficient SP!"; break; case RFAIL_NOMEMO : msg += " You have no memos!"; break; case RFAIL_SKILLDELAY : msg += " You cannot do that right now!"; break; case RFAIL_ZENY : msg += " Seems you need more Zeny... ;-)"; break; case RFAIL_WEAPON : msg += " You cannot use this skill with that kind of weapon!"; break; case RFAIL_REDGEM : msg += " You need another red gem!"; break; case RFAIL_BLUEGEM : msg += " You need another blue gem!"; break; case RFAIL_OVERWEIGHT : msg += " You're carrying to much to do this!"; break; default : msg += " Huh? What's that?"; break; } } else { switch(act.skill) { case SKILL_WARP : msg = "Warp failed..."; break; case SKILL_STEAL : msg = "Could not steal anything..."; break; case SKILL_ENVENOM : msg = "Poison had no effect..."; break; } } return msg; } #endif void ChatWindow::addChannel(short channelId, const std::string &channelName) { Channel *channel = new Channel(channelId); channel->setName(channelName); channelManager->addChannel(channel); } void ChatWindow::removeChannel(short channelId) { removeChannel(channelManager->findById(channelId)); } void ChatWindow::removeChannel(const std::string &channelName) { removeChannel(channelManager->findByName(channelName)); } void ChatWindow::removeChannel(Channel *channel) { if (channel) { gcn::Tab *tab = mChatTabs->getTab(channel->getName()); if (!tab) return; mChatTabs->removeTab(tab); mChannels.erase(channel->getName()); channelManager->removeChannel(channel); logic(); } } void ChatWindow::createNewChannelTab(const std::string &channelName) { // Create new channel BrowserBox *textOutput = new BrowserBox(BrowserBox::AUTO_WRAP); textOutput->setOpaque(false); textOutput->disableLinksAndUserColors(); ScrollArea *scrollArea = new ScrollArea(textOutput); scrollArea->setPosition(scrollArea->getFrameSize(), scrollArea->getFrameSize()); scrollArea->setScrollPolicy(gcn::ScrollArea::SHOW_NEVER, gcn::ScrollArea::SHOW_ALWAYS); scrollArea->setOpaque(false); // Add channel to the tabbed area mChatTabs->addTab(channelName, scrollArea); mChannels.insert( std::make_pair(channelName, ChatArea(textOutput, scrollArea))); // Ask for channel users Net::ChatServer::getUserList(channelName); // Update UI logic(); } void ChatWindow::enterChannel(const std::string &channel, const std::string &password) { Net::ChatServer::enterChannel(channel, password); } void ChatWindow::sendToChannel(short channelId, const std::string &user, const std::string &msg) { Channel *channel = channelManager->findById(channelId); if (channel) { std::string channelName = channel->getName(); chatLog(user + ": " + msg, user == player_node->getName() ? BY_PLAYER : BY_OTHER, channelName); } } void ChatWindow::keyPressed(gcn::KeyEvent &event) { if (event.getKey().getValue() == Key::DOWN && mCurHist != mHistory.end()) { // Move forward through the history HistoryIterator prevHist = mCurHist++; if (mCurHist != mHistory.end()) { mChatInput->setText(*mCurHist); mChatInput->setCaretPosition(mChatInput->getText().length()); } else { mCurHist = prevHist; } } else if (event.getKey().getValue() == Key::UP && mCurHist != mHistory.begin() && mHistory.size() > 0) { // Move backward through the history mCurHist--; mChatInput->setText(*mCurHist); mChatInput->setCaretPosition(mChatInput->getText().length()); } } void ChatWindow::setInputText(std::string input_str) { mChatInput->setText(input_str + " "); requestChatFocus(); } void ChatWindow::setVisible(bool isVisible) { Window::setVisible(isVisible); /* * For whatever reason, if setVisible is called, the mTmpVisible effect * should be disabled. */ mTmpVisible = false; } bool ChatWindow::tabExists(const std::string &tabName) { gcn::Tab *tab = mChatTabs->getTab(tabName); if (tab) return true; return false; }