/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include #include #include #include #include "browserbox.h" #include "chat.h" #include "chatinput.h" #include "scrollarea.h" #include "windowcontainer.h" #include "../beingmanager.h" #include "../configuration.h" #include "../extensions.h" #include "../game.h" #include "../localplayer.h" #include "../party.h" #include "../recorder.h" #include "../net/messageout.h" #include "../net/protocol.h" #include "../utils/trim.h" ChatWindow::ChatWindow(Network * network): Window(""), mNetwork(network), mTmpVisible(false) { setWindowName("Chat"); setResizable(true); setDefaultSize(0, (windowContainer->getHeight() - 123), 600, 100); loadWindowState(); mChatInput = new ChatInput(); mChatInput->setActionEventId("chatinput"); mChatInput->addActionListener(this); mTextOutput = new BrowserBox(BrowserBox::AUTO_WRAP); mTextOutput->setOpaque(false); mTextOutput->disableLinksAndUserColors(); mTextOutput->setMaxRow((int) config.getValue("ChatLogLength", 0)); mScrollArea = new ScrollArea(mTextOutput); mScrollArea->setPosition(mScrollArea->getFrameSize(), mScrollArea->getFrameSize()); mScrollArea->setScrollPolicy(gcn::ScrollArea::SHOW_NEVER, gcn::ScrollArea::SHOW_ALWAYS); mScrollArea->setOpaque(false); add(mScrollArea); add(mChatInput); // Add key listener to chat input to be able to respond to up/down mChatInput->addKeyListener(this); mCurHist = mHistory.end(); // Read the party prefix std::string partyPrefix = config.getValue("PartyPrefix", "$"); mPartyPrefix = (partyPrefix == "" ? '$' : partyPrefix.at(0)); mReturnToggles = config.getValue("ReturnToggles", "0") == "1"; mRecorder = new Recorder(this); mParty = new Party(this, mNetwork); } ChatWindow::~ChatWindow() { char partyPrefix[2] = "."; *partyPrefix = mPartyPrefix; config.setValue("PartyPrefix", partyPrefix); config.setValue("ReturnToggles", mReturnToggles ? "1" : "0"); delete mRecorder; } void ChatWindow::logic() { // todo: only do this when the size changes (updateWidgets?) const gcn::Rectangle area = getChildrenArea(); mChatInput->setPosition(mChatInput->getFrameSize(), area.height - mChatInput->getHeight() - mChatInput->getFrameSize()); mChatInput->setWidth(area.width - 2 * mChatInput->getFrameSize()); mScrollArea->setWidth(area.width - 2 * mScrollArea->getFrameSize()); mScrollArea->setHeight(area.height - 2 * mScrollArea->getFrameSize() - mChatInput->getHeight() - 5); mScrollArea->logic(); } void ChatWindow::chatLog(std::string line, int own, bool ignoreRecord) { // Trim whitespace trim(line); CHATLOG tmp; tmp.own = own; tmp.nick = ""; tmp.text = line; // Fix the owner of welcome message. if (line.substr(0, 7) == "Welcome") { own = BY_SERVER; } std::string::size_type pos = line.find(" : "); if (pos != std::string::npos) { tmp.nick = line.substr(0, pos); tmp.text = line.substr(pos + 3); } std::string lineColor = "##C"; switch (own) { case BY_GM: tmp.nick += std::string("Global announcement: "); lineColor = "##G"; break; case BY_PLAYER: tmp.nick += CAT_NORMAL; lineColor = "##Y"; break; case BY_OTHER: tmp.nick += CAT_NORMAL; lineColor = "##C"; break; case BY_SERVER: tmp.nick = "Server: "; tmp.text = line; lineColor = "##S"; break; case BY_PARTY: tmp.nick += CAT_NORMAL; lineColor = "##P"; break; case ACT_WHISPER: tmp.nick += CAT_WHISPER; lineColor = "##W"; break; case ACT_IS: tmp.nick += CAT_IS; lineColor = "##I"; break; case BY_LOGGER: tmp.nick = ""; tmp.text = line; lineColor = "##L"; break; } // Get the current system time time_t t; time(&t); // Format the time string properly std::stringstream timeStr; timeStr << "[" << ((((t / 60) / 60) % 24 < 10) ? "0" : "") << (int) (((t / 60) / 60) % 24) << ":" << (((t / 60) % 60 < 10) ? "0" : "") << (int) ((t / 60) % 60) << "] "; line = lineColor + timeStr.str() + tmp.nick + tmp.text; // We look if the Vertical Scroll Bar is set at the max before // adding a row, otherwise the max will always be a row higher // at comparison. if (mScrollArea->getVerticalScrollAmount() == mScrollArea->getVerticalMaxScroll()) { mTextOutput->addRow(line); mScrollArea->setVerticalScrollAmount(mScrollArea-> getVerticalMaxScroll()); } else { mTextOutput->addRow(line); } mRecorder->record(line.substr(3)); } void ChatWindow::chatLog(CHATSKILL act) { chatLog(const_msg(act), BY_SERVER); } void ChatWindow::action(const gcn::ActionEvent & event) { if (event.getId() == "chatinput") { std::string message = mChatInput->getText(); if (!message.empty()) { // If message different from previous, put it in the history if (mHistory.empty() || message != mHistory.back()) { mHistory.push_back(message); } // Reset history iterator mCurHist = mHistory.end(); // Send the message to the server chatSend(player_node->getName(), message); // Clear the text from the chat input mChatInput->setText(""); } if (message.empty() || !mReturnToggles) { // Remove focus and hide input mFocusHandler->focusNone(); // If the chatWindow is shown up because you want to send a message // It should hide now if (mTmpVisible) { setVisible(false); } } } } void ChatWindow::requestChatFocus() { // Make sure chatWindow is visible if (!isVisible()) { setVisible(true); /* * This is used to hide chatWindow after sending the message. There is * a trick here, because setVisible will set mTmpVisible to false, you * have to put this sentence *after* setVisible, not before it */ mTmpVisible = true; } // Give focus to the chat input mChatInput->setVisible(true); mChatInput->requestFocus(); } bool ChatWindow::isInputFocused() { return mChatInput->isFocused(); } void ChatWindow::chatSend(const std::string & nick, std::string msg) { /* Some messages are managed client side, while others * require server handling by proper packet. Probably * those if elses should be replaced by protocol calls */ // Send party message if (msg.at(0) == mPartyPrefix) { msg.erase(0, 1); std::size_t length = msg.length() + 1; if (length == 0) { chatLog("Trying to send a blank party message.", BY_SERVER); return; } MessageOut outMsg(mNetwork); outMsg.writeInt16(CMSG_PARTY_MESSAGE); outMsg.writeInt16(length + 4); outMsg.writeString(msg, length); return; } // Prepare ordinary message if (msg.substr(0, 1) != "/") { msg = nick + " : " + msg; MessageOut outMsg(mNetwork); outMsg.writeInt16(CMSG_CHAT_MESSAGE); // Added + 1 in order to let eAthena parse admin commands correctly outMsg.writeInt16(msg.length() + 4 + 1); outMsg.writeString(msg, msg.length() + 1); return; } msg.erase(0, 1); trim(msg); std::size_t space = msg.find(" "); std::string command = msg.substr(0, space); if (space == std::string::npos) { msg = ""; } else { msg = msg.substr(space); trim(msg); } if (command == "announce") { MessageOut outMsg(mNetwork); outMsg.writeInt16(0x0099); outMsg.writeInt16(msg.length() + 4); outMsg.writeString(msg, msg.length()); return; } if (command == "help") { std::size_t space = msg.find(" "); std::string msg1; if (space == std::string::npos) { msg1 = ""; } else { msg1 = msg.substr(space + 1, msg.length()); msg = msg.substr(0, space); } if (msg != "" && msg.at(0) == '/') { msg.erase(0, 1); } while (msg1 != "" && msg1.at(0) == ' ') { msg1.erase(0, 1); } help(msg, msg1); return; } if (command == "where") { // Display the current map, X, and Y std::ostringstream where; where << map_path << " " << player_node->mX << " " << player_node->mY; chatLog(where.str(), BY_SERVER); return; } if (command == "who") { MessageOut outMsg(mNetwork); outMsg.writeInt16(0x00c1); return; } if (command == "clear") { mTextOutput->clearRows(); return; } if (command == "whisper" || command == "msg" || command == "w") { std::string recvnick = ""; if (msg.substr(0, 1) == "\"") { const std::string::size_type pos = msg.find('"', 1); if (pos != std::string::npos) { recvnick = msg.substr(1, pos - 1); msg.erase(0, pos + 2); } } else { const std::string::size_type pos = msg.find(" "); if (pos != std::string::npos) { recvnick = msg.substr(0, pos); msg.erase(0, pos + 1); } } MessageOut outMsg(mNetwork); outMsg.writeInt16(CMSG_CHAT_WHISPER); outMsg.writeInt16(msg.length() + 28); outMsg.writeString(recvnick, 24); outMsg.writeString(msg, msg.length()); chatLog("Whispering to " + recvnick + " : " + msg, BY_PLAYER); return; } if (command == "record") { mRecorder->respond(msg); return; } if (command == "toggle") { if (msg == "") { chatLog(mReturnToggles ? "Return toggles chat." : "Message closes chat.", BY_SERVER); return; } msg = msg.substr(0, 1); if (msg == "1" || msg == "y" || msg == "t" || msg == "Y" || msg == "T") { chatLog("Return now toggles chat.", BY_SERVER); mReturnToggles = true; return; } if (msg == "0" || msg == "n" || msg == "f" || msg == "N" || msg == "F") { chatLog("Message now closes chat.", BY_SERVER); mReturnToggles = false; return; } chatLog("Options to /toggle are \"yes\", \"no\", \"true\", \"false\", " "\"1\", \"0\".", BY_SERVER); return; } if (command == "party") { if (msg == "") { chatLog("Unknown party command... Type \"/help\" party for more " "information.", BY_SERVER); return; } const std::string::size_type space = msg.find(" "); std::string rest = (space == std::string::npos ? "" : msg.substr(space + 1, msg.length())); if (rest != "") { msg = msg.substr(0, space); while (msg != "" && msg[0] == ' ') { msg = msg.substr(1, msg.length()); } } party(msg, rest); return; } if (command == "cast") { /* * This will eventually be replaced by a GUI, so * we don't need to get too sophisticated */ if (extensions.aethyra_spells) { MessageOut outMsg(mNetwork); if (msg == "heal") { outMsg.writeInt16(0x03f3); outMsg.writeInt16(0x01); outMsg.writeInt32(0); outMsg.writeInt8(0); outMsg.writeInt8(0); outMsg.writeString("", 24); } else if (msg == "gather") { outMsg.writeInt16(0x03f3); outMsg.writeInt16(0x02); outMsg.writeInt32(0); outMsg.writeInt8(0); outMsg.writeInt8(0); outMsg.writeString("", 24); } else { chatLog("No such spell!", BY_SERVER); } } else { chatLog("The current server doesn't support spells", BY_SERVER); } return; } if (command == "present") { Beings & beings = beingManager->getAll(); std::string response = ""; for (BeingIterator bi = beings.begin(), be = beings.end(); bi != be; ++bi) { if ((*bi)->getType() == Being::PLAYER) { if (response != "") { response += ", "; } response += (*bi)->getName(); } } if (mRecorder->isRecording()) { // Get the current system time time_t t; time(&t); // Format the time string properly std::stringstream timeStr; timeStr << "[" << ((((t / 60) / 60) % 24 < 10) ? "0" : "") << (int) (((t / 60) / 60) % 24) << ":" << (((t / 60) % 60 < 10) ? "0" : "") << (int) ((t / 60) % 60) << "] "; mRecorder->record(timeStr.str() + "Present: " + response + "."); chatLog("Attendance written to record log.", BY_SERVER, true); } else { chatLog("Present: " + response, BY_SERVER); } return; } chatLog("Unknown command", BY_SERVER); } std::string ChatWindow::const_msg(CHATSKILL act) { std::string msg; if (act.success == SKILL_FAILED && act.skill == SKILL_BASIC) { switch (act.bskill) { case BSKILL_TRADE: msg = "Trade failed!"; break; case BSKILL_EMOTE: msg = "Emote failed!"; break; case BSKILL_SIT: msg = "Sit failed!"; break; case BSKILL_CREATECHAT: msg = "Chat creating failed!"; break; case BSKILL_JOINPARTY: msg = "Could not join party!"; break; case BSKILL_SHOUT: msg = "Cannot shout!"; break; } switch (act.reason) { case RFAIL_SKILLDEP: msg += " You have not yet reached a high enough level!"; break; case RFAIL_INSUFHP: msg += " Insufficient HP!"; break; case RFAIL_INSUFSP: msg += " Insufficient SP!"; break; case RFAIL_NOMEMO: msg += " You have no memos!"; break; case RFAIL_SKILLDELAY: msg += " You cannot do that right now!"; break; case RFAIL_ZENY: msg += " Seems you need more Zeny... ;-)"; break; case RFAIL_WEAPON: msg += " You cannot use this skill with that kind of weapon!"; break; case RFAIL_REDGEM: msg += " You need another red gem!"; break; case RFAIL_BLUEGEM: msg += " You need another blue gem!"; break; case RFAIL_OVERWEIGHT: msg += " You're carrying to much to do this!"; break; default: msg += " Huh? What's that?"; break; } } else { switch (act.skill) { case SKILL_WARP: msg = "Warp failed..."; break; case SKILL_STEAL: msg = "Could not steal anything..."; break; case SKILL_ENVENOM: msg = "Poison had no effect..."; break; } } return msg; } void ChatWindow::scroll(int amount) { if (!isVisible()) return; int range = mScrollArea->getHeight() / 8 * amount; gcn::Rectangle scr; scr.y = mScrollArea->getVerticalScrollAmount() + range; scr.height = abs(range); mTextOutput->showPart(scr); } void ChatWindow::keyPressed(gcn::KeyEvent & event) { if (event.getKey().getValue() == gcn::Key::DOWN && mCurHist != mHistory.end()) { // Move forward through the history HistoryIterator prevHist = mCurHist++; if (mCurHist != mHistory.end()) { mChatInput->setText(*mCurHist); mChatInput->setCaretPosition(mChatInput->getText().length()); } else { mCurHist = prevHist; } } else if (event.getKey().getValue() == gcn::Key::UP && mCurHist != mHistory.begin() && mHistory.size() > 0) { // Move backward through the history mCurHist--; mChatInput->setText(*mCurHist); mChatInput->setCaretPosition(mChatInput->getText().length()); } } void ChatWindow::setInputText(std::string input_str) { mChatInput->setText(input_str + " "); requestChatFocus(); } void ChatWindow::setVisible(bool isVisible) { Window::setVisible(isVisible); /* * For whatever reason, if setVisible is called, the mTmpVisible effect * should be disabled. */ mTmpVisible = false; } void ChatWindow::party(const std::string & command, const std::string & rest) { if (command == "prefix") { if (rest == "") { char temp[2] = "."; *temp = mPartyPrefix; chatLog("The current party prefix is " + std::string(temp), BY_SERVER); return; } if (rest.length() != 1) { chatLog("Party prefix must be one character long.", BY_SERVER); } else { if (rest == "/") { chatLog("Cannot use a '/' as the prefix.", BY_SERVER); } else { mPartyPrefix = rest.at(0); chatLog("Changing prefix to " + rest, BY_SERVER); } } return; } mParty->respond(command, rest); } void ChatWindow::help(const std::string & msg1, const std::string & msg2) { chatLog("-- Help --", BY_SERVER); if (msg1 == "") { chatLog("/announce: Global announcement (GM only)", BY_SERVER); chatLog("/clear: Clears this window", BY_SERVER); chatLog("/help: Display this help.", BY_SERVER); mParty->help(); chatLog("/present: Get list of players present", BY_SERVER); mRecorder->help(); chatLog("/toggle: Determine whether toggles the chat log.", BY_SERVER); chatLog("/where: Display map name", BY_SERVER); chatLog("/whisper : Sends a private " " to ", BY_SERVER); chatLog("/who: Display number of online users", BY_SERVER); chatLog("For more information, type /help ", BY_SERVER); return; } if (msg1 == "announce") { chatLog("Command: /announce ", BY_SERVER); chatLog("*** only available to a GM ***", BY_SERVER); chatLog("This command sends the message to " "all players currently online.", BY_SERVER); return; } if (msg1 == "clear") { chatLog("Command: /clear", BY_SERVER); chatLog("This command clears the chat log of previous chat.", BY_SERVER); return; } if (msg1 == "help") { chatLog("Command: /help", BY_SERVER); chatLog("This command displays a list of all commands available.", BY_SERVER); chatLog("Command: /help ", BY_SERVER); chatLog("This command displays help on .", BY_SERVER); return; } if (msg1 == "party") { mParty->help(msg2); return; } if (msg1 == "present") { chatLog("Command: /present", BY_SERVER); chatLog("This command gets a list of players within hearing " "and sends it to either the record log if recording, or the " "chat log otherwise.", BY_SERVER); return; } if (msg1 == "record") { mRecorder->help(msg2); return; } if (msg1 == "toggle") { chatLog("Command: /toggle ", BY_SERVER); chatLog("This command sets whether the return key should toggle the " "chat log, or whether the chat log turns off automatically.", BY_SERVER); chatLog(" can be one of \"1\", \"yes\", \"true\" to turn " "the toggle on, or \"0\", \"no\", \"false\" to turn the " "toggle off.", BY_SERVER); chatLog("Command: /toggle", BY_SERVER); chatLog("This command displays the return toggle status.", BY_SERVER); return; } if (msg1 == "where") { chatLog("Command: /where", BY_SERVER); chatLog("This command displays the name of the current map.", BY_SERVER); return; } if (msg1 == "whisper" || msg1 == "msg" || msg1 == "w") { chatLog("Command: /whisper ", BY_SERVER); chatLog("This command sends the message to has spaces in it, enclose it in " "double quotes (\").", BY_SERVER); return; } if (msg1 == "who") { chatLog("Command: /who", BY_SERVER); chatLog("This command displays the number of players currently " "online.", BY_SERVER); return; } chatLog("Unknown command.", BY_SERVER); chatLog("Type /help for a list of commands.", BY_SERVER); }