/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ /* The window supported by this class shows player stats and keeps a charging * action bar in queue. */ #include "chargedialog.h" #include "listbox.h" #include "scrollarea.h" #include "button.h" #include "../main.h" #include ChargeDialog::ChargeDialog(): Window("") { setSize(180,70); progBar = new ProgressBar(0.0f,20,40,140,25,128,128,128); add(progBar); } ChargeDialog::~ChargeDialog() { } void ChargeDialog::action(const std::string& eventId) { } // update the dialog void ChargeDialog::draw(gcn::Graphics *graphics) { // calculate time since the last attack was made char_info->lastAttackTime += .01; // this a hack until someone explains // to me how to work the timer if(char_info->lastAttackTime > 1){char_info->lastAttackTime=1;} // reset the progress bar to display accurate time since attack progBar->setProgress(char_info->lastAttackTime); Window::draw(graphics); }