/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include #include #include "button.h" #include "char_select.h" #include "confirm_dialog.h" #include "ok_dialog.h" #include "playerbox.h" #include "textfield.h" #include "../game.h" #include "../localplayer.h" #include "../main.h" #include "../net/charserverhandler.h" #include "../net/messageout.h" #include "../utils/tostring.h" #include "../utils/trim.h" // Defined in main.cpp, used here for setting the char create dialog extern CharServerHandler charServerHandler; /** * Listener for confirming character deletion. */ class CharDeleteConfirm : public ConfirmDialog { public: CharDeleteConfirm(CharSelectDialog *master); void action(const gcn::ActionEvent &event); private: CharSelectDialog *master; }; CharDeleteConfirm::CharDeleteConfirm(CharSelectDialog *m): ConfirmDialog("Confirm", "Are you sure you want to delete this character?", m), master(m) { } void CharDeleteConfirm::action(const gcn::ActionEvent &event) { //ConfirmDialog::action(event); if (event.getId() == "yes") { master->attemptCharDelete(); } ConfirmDialog::action(event); } CharSelectDialog::CharSelectDialog(Network *network, LockedArray *charInfo, unsigned char gender): Window("Select Character"), mNetwork(network), mCharInfo(charInfo), mGender(gender), mCharSelected(false) { mSelectButton = new Button("Ok", "ok", this); mCancelButton = new Button("Cancel", "cancel", this); mNewCharButton = new Button("New", "new", this); mDelCharButton = new Button("Delete", "delete", this); mPreviousButton = new Button("Previous", "previous", this); mNextButton = new Button("Next", "next", this); mNameLabel = new gcn::Label("Name"); mLevelLabel = new gcn::Label("Level"); mJobLevelLabel = new gcn::Label("Job Level"); mMoneyLabel = new gcn::Label("Money"); mPlayerBox = new PlayerBox(); int w = 195; int h = 220; setContentSize(w, h); mPlayerBox->setDimension(gcn::Rectangle(5, 5, w - 10, 90)); mNameLabel->setDimension(gcn::Rectangle(10, 100, 128, 16)); mLevelLabel->setDimension(gcn::Rectangle(10, 116, 128, 16)); mJobLevelLabel->setDimension(gcn::Rectangle(10, 132, 128, 16)); mMoneyLabel->setDimension(gcn::Rectangle(10, 148, 128, 16)); mPreviousButton->setPosition(5, 170); mNextButton->setPosition(mPreviousButton->getWidth() + 10, 170); mNewCharButton->setPosition(5, h - 5 - mNewCharButton->getHeight()); mDelCharButton->setPosition( 5 + mNewCharButton->getWidth() + 5, mNewCharButton->getY()); mCancelButton->setPosition( w - 5 - mCancelButton->getWidth(), mNewCharButton->getY()); mSelectButton->setPosition( mCancelButton->getX() - 5 - mSelectButton->getWidth(), mNewCharButton->getY()); add(mPlayerBox); add(mSelectButton); add(mCancelButton); add(mNewCharButton); add(mDelCharButton); add(mPreviousButton); add(mNextButton); add(mNameLabel); add(mLevelLabel); add(mJobLevelLabel); add(mMoneyLabel); setLocationRelativeTo(getParent()); setVisible(true); mSelectButton->requestFocus(); updatePlayerInfo(); } void CharSelectDialog::action(const gcn::ActionEvent &event) { if (event.getId() == "ok" && n_character > 0) { // Start game mNewCharButton->setEnabled(false); mDelCharButton->setEnabled(false); mSelectButton->setEnabled(false); mPreviousButton->setEnabled(false); mNextButton->setEnabled(false); mCharSelected = true; attemptCharSelect(); } else if (event.getId() == "cancel") { state = EXIT_STATE; } else if (event.getId() == "new" && n_character <= MAX_SLOT) { // Start new character dialog CharCreateDialog *charCreateDialog = new CharCreateDialog(this, mCharInfo->getPos(), mNetwork, mGender); charServerHandler.setCharCreateDialog(charCreateDialog); } else if (event.getId() == "delete") { // Delete character if (mCharInfo->getEntry()) { new CharDeleteConfirm(this); } } else if (event.getId() == "previous") { mCharInfo->prev(); } else if (event.getId() == "next") { mCharInfo->next(); } } void CharSelectDialog::updatePlayerInfo() { LocalPlayer *pi = mCharInfo->getEntry(); if (pi) { mNameLabel->setCaption(pi->getName()); mLevelLabel->setCaption("Lvl: " + toString(pi->mLevel)); mJobLevelLabel->setCaption("Job Lvl: " + toString(pi->mJobLevel)); mMoneyLabel->setCaption("Gold: " + toString(pi->mGp)); if (!mCharSelected) { mNewCharButton->setEnabled(false); mDelCharButton->setEnabled(true); mSelectButton->setEnabled(true); } } else { mNameLabel->setCaption("Name"); mLevelLabel->setCaption("Level"); mJobLevelLabel->setCaption("Job Level"); mMoneyLabel->setCaption("Money"); mNewCharButton->setEnabled(true); mDelCharButton->setEnabled(false); mSelectButton->setEnabled(false); } mPlayerBox->setPlayer(pi); } void CharSelectDialog::attemptCharDelete() { // Request character deletion MessageOut outMsg(mNetwork); outMsg.writeInt16(0x0068); outMsg.writeInt32(mCharInfo->getEntry()->mCharId); outMsg.writeString("a@a.com", 40); mCharInfo->lock(); } void CharSelectDialog::attemptCharSelect() { // Request character selection MessageOut outMsg(mNetwork); outMsg.writeInt16(0x0066); outMsg.writeInt8(mCharInfo->getPos()); mCharInfo->lock(); } void CharSelectDialog::logic() { updatePlayerInfo(); } bool CharSelectDialog::selectByName(const std::string &name) { if (mCharInfo->isLocked()) return false; unsigned int oldPos = mCharInfo->getPos(); mCharInfo->select(0); do { LocalPlayer *player = mCharInfo->getEntry(); if (player && player->getName() == name) return true; mCharInfo->next(); } while (mCharInfo->getPos()); mCharInfo->select(oldPos); return false; } CharCreateDialog::CharCreateDialog(Window *parent, int slot, Network *network, unsigned char gender): Window("Create Character", true, parent), mNetwork(network), mSlot(slot) { mPlayer = new Player(0, 0, NULL); mPlayer->setGender(gender); int numberOfHairColors = ColorDB::size(); printf("%d\n", numberOfHairColors); mPlayer->setHairStyle(rand() % mPlayer->getNumOfHairstyles(), rand() % numberOfHairColors); mNameField = new TextField(""); mNameLabel = new gcn::Label("Name:"); mNextHairColorButton = new Button(">", "nextcolor", this); mPrevHairColorButton = new Button("<", "prevcolor", this); mHairColorLabel = new gcn::Label("Hair Color:"); mNextHairStyleButton = new Button(">", "nextstyle", this); mPrevHairStyleButton = new Button("<", "prevstyle", this); mHairStyleLabel = new gcn::Label("Hair Style:"); mCreateButton = new Button("Create", "create", this); mCancelButton = new Button("Cancel", "cancel", this); mPlayerBox = new PlayerBox(mPlayer); mNameField->setActionEventId("create"); int w = 200; int h = 150; setContentSize(w, h); mPlayerBox->setDimension(gcn::Rectangle(80, 30, 110, 85)); mNameLabel->setPosition(5, 5); mNameField->setDimension( gcn::Rectangle(45, 5, w - 45 - 7, mNameField->getHeight())); mPrevHairColorButton->setPosition(90, 35); mNextHairColorButton->setPosition(165, 35); mHairColorLabel->setPosition(5, 40); mPrevHairStyleButton->setPosition(90, 64); mNextHairStyleButton->setPosition(165, 64); mHairStyleLabel->setPosition(5, 70); mCancelButton->setPosition( w - 5 - mCancelButton->getWidth(), h - 5 - mCancelButton->getHeight()); mCreateButton->setPosition( mCancelButton->getX() - 5 - mCreateButton->getWidth(), h - 5 - mCancelButton->getHeight()); mNameField->addActionListener(this); add(mPlayerBox); add(mNameField); add(mNameLabel); add(mNextHairColorButton); add(mPrevHairColorButton); add(mHairColorLabel); add(mNextHairStyleButton); add(mPrevHairStyleButton); add(mHairStyleLabel); add(mCreateButton); add(mCancelButton); setLocationRelativeTo(getParent()); setVisible(true); mNameField->requestFocus(); } CharCreateDialog::~CharCreateDialog() { delete mPlayer; // Make sure the char server handler knows that we're gone charServerHandler.setCharCreateDialog(0); } void CharCreateDialog::action(const gcn::ActionEvent &event) { int numberOfColors = ColorDB::size(); if (event.getId() == "create") { if (getName().length() >= 4) { // Attempt to create the character mCreateButton->setEnabled(false); attemptCharCreate(); } else { new OkDialog("Error", "Your name needs to be at least 4 characters.", this); } } else if (event.getId() == "cancel") { scheduleDelete(); } else if (event.getId() == "nextcolor") { mPlayer->setHairStyle(mPlayer->getHairStyle(), (mPlayer->getHairColor() + 1) % numberOfColors); } else if (event.getId() == "prevcolor") { mPlayer->setHairStyle(mPlayer->getHairStyle(), (mPlayer->getHairColor() + numberOfColors - 1) % numberOfColors); } else if (event.getId() == "nextstyle") { mPlayer->setHairStyle(mPlayer->getHairStyle() + 1, mPlayer->getHairColor()); } else if (event.getId() == "prevstyle") { mPlayer->setHairStyle(mPlayer->getHairStyle() + mPlayer->getNumOfHairstyles() - 1, mPlayer->getHairColor()); } } std::string CharCreateDialog::getName() { std::string name = mNameField->getText(); trim(name); return name; } void CharCreateDialog::unlock() { mCreateButton->setEnabled(true); } void CharCreateDialog::attemptCharCreate() { // Send character infos MessageOut outMsg(mNetwork); outMsg.writeInt16(0x0067); outMsg.writeString(getName(), 24); outMsg.writeInt8(5); outMsg.writeInt8(5); outMsg.writeInt8(5); outMsg.writeInt8(5); outMsg.writeInt8(5); outMsg.writeInt8(5); outMsg.writeInt8(mSlot); outMsg.writeInt16(mPlayer->getHairColor()); outMsg.writeInt16(mPlayer->getHairStyle()); }