/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #include "buy.h" #include #include "button.h" #include "scrollarea.h" #include "shop.h" #include "slider.h" #include "../npc.h" #include "../resources/itemmanager.h" #include "../utils/tostring.h" BuyDialog::BuyDialog(): Window("Buy"), mMoney(0), mAmountItems(0), mMaxItems(0) { mShopItems = new ShopItems; mShopItemList = new ShopListBox(mShopItems, mShopItems); mScrollArea = new ScrollArea(mShopItemList); mSlider = new Slider(1.0); mQuantityLabel = new gcn::Label("0"); mMoneyLabel = new gcn::Label("Price : 0 GP / 0 GP"); mIncreaseButton = new Button("+", "+", this); mDecreaseButton = new Button("-", "-", this); mBuyButton = new Button("Buy", "buy", this); mQuitButton = new Button("Quit", "quit", this); mItemDescLabel = new gcn::Label("Description:"); mItemEffectLabel = new gcn::Label("Effect:"); setContentSize(260, 210); mScrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER); mScrollArea->setDimension(gcn::Rectangle(5, 5, 250, 110)); mShopItemList->setDimension(gcn::Rectangle(5, 5, 238, 110)); mSlider->setDimension(gcn::Rectangle(5, 120, 200, 10)); mSlider->setEnabled(false); mQuantityLabel->setPosition(215, 120); mMoneyLabel->setPosition(5, 130); mIncreaseButton->setPosition(40, 186); mIncreaseButton->setSize(20, 20); mIncreaseButton->setEnabled(false); mDecreaseButton->setPosition(10, 186); mDecreaseButton->setSize(20, 20); mDecreaseButton->setEnabled(false); mBuyButton->setPosition(180, 186); mBuyButton->setEnabled(false); mQuitButton->setPosition(212, 186); mItemEffectLabel->setDimension(gcn::Rectangle(5, 150, 240, 14)); mItemDescLabel->setDimension(gcn::Rectangle(5, 169, 240, 14)); mShopItemList->setEventId("item"); mSlider->setEventId("slider"); mShopItemList->addActionListener(this); mShopItemList->addSelectionListener(this); mSlider->addActionListener(this); add(mScrollArea); add(mSlider); add(mQuantityLabel); add(mBuyButton); add(mQuitButton); add(mIncreaseButton); add(mDecreaseButton); add(mMoneyLabel); add(mItemDescLabel); add(mItemEffectLabel); setLocationRelativeTo(getParent()); } BuyDialog::~BuyDialog() { delete mShopItems; } void BuyDialog::setMoney(int amount) { mMoney = amount; mShopItemList->setPlayersMoney(amount); mMoneyLabel->setCaption("Price : 0 GP / " + toString(mMoney) + " GP"); mMoneyLabel->adjustSize(); } void BuyDialog::reset() { mShopItems->clear(); mMoney = 0; mSlider->setValue(0.0); mAmountItems = 0; // Reset Previous Selected Items to prevent failing asserts mShopItemList->setSelected(-1); mIncreaseButton->setEnabled(false); mDecreaseButton->setEnabled(false); mQuantityLabel->setCaption("0"); mQuantityLabel->adjustSize(); mMoneyLabel->setCaption("Price : 0 GP / " + toString(mMoney) + " GP"); mMoneyLabel->adjustSize(); mItemDescLabel->setCaption(""); mItemEffectLabel->setCaption(""); } void BuyDialog::addItem(short id, int price) { mShopItems->addItem(id, price); mShopItemList->adjustSize(); } void BuyDialog::action(const std::string &eventId, gcn::Widget *widget) { int selectedItem = mShopItemList->getSelected(); if (eventId == "item") { // Reset amount of items and update labels mAmountItems = 0; mSlider->setValue(0); mQuantityLabel->setCaption("0"); mQuantityLabel->adjustSize(); mMoneyLabel->setCaption("Price : 0 GP / " + toString(mMoney) + " GP"); mMoneyLabel->adjustSize(); // Disable buttons for buying and decreasing mBuyButton->setEnabled(false); mDecreaseButton->setEnabled(false); // If no item was selected, none can be bought, otherwise // calculate how many the player can afford mMaxItems = (mShopItemList->getSelected() == -1) ? 0 : mMoney / mShopItems->at(selectedItem).price; // When at least one item can be bought, enable the slider and the // increase button mIncreaseButton->setEnabled(mMaxItems > 0); mSlider->setEnabled(mMaxItems > 0); } else if (eventId == "quit") { setVisible(false); current_npc = 0; } // The following actions require a valid selection if (selectedItem < 0 || selectedItem >= int(mShopItems->getNumberOfElements())) { return; } bool updateButtonsAndLabels = false; if (eventId == "slider") { mAmountItems = (int)(mSlider->getValue() * mMaxItems); updateButtonsAndLabels = true; } else if (eventId == "+") { if (mAmountItems < mMaxItems) { mAmountItems++; } else { mAmountItems = mMaxItems; } mSlider->setValue(double(mAmountItems)/double(mMaxItems)); updateButtonsAndLabels = true; } else if (eventId == "-") { if (mAmountItems > 0) { mAmountItems--; } else { mAmountItems = 0; } mSlider->setValue(double(mAmountItems)/double(mMaxItems)); updateButtonsAndLabels = true; } // TODO: Actually we'd have a bug elsewhere if this check for the number // of items to be bought ever fails, Bertram removed the assertions, is // there a better way to ensure this fails in an _obivous_ way in C++? else if (eventId == "buy" && (mAmountItems > 0 && mAmountItems <= mMaxItems)) { // XXX Convert for new server /* MessageOut outMsg(CMSG_NPC_BUY_REQUEST); outMsg.writeShort(8); outMsg.writeShort(mAmountItems); outMsg.writeShort(mShopItems->at(selectedItem).id); */ // update money ! mMoney -= mAmountItems * mShopItems->at(selectedItem).price; // Update number of items that can be bought at max mMaxItems -= mAmountItems; if (!mMaxItems) { mSlider->setEnabled(false); } // Reset selection mAmountItems = 0; mSlider->setValue(0); updateButtonsAndLabels = true; } // If anything has changed, we have to update the buttons and labels if (updateButtonsAndLabels) { // Update buttons mIncreaseButton->setEnabled(mAmountItems < mMaxItems); mDecreaseButton->setEnabled(mAmountItems > 0); mBuyButton->setEnabled(mAmountItems > 0); // Update labels mQuantityLabel->setCaption(toString(mAmountItems)); mQuantityLabel->adjustSize(); int price = mAmountItems * mShopItems->at(selectedItem).price; mMoneyLabel->setCaption("Price : " + toString(price) + " GP / " + toString(mMoney) + " GP" ); mMoneyLabel->adjustSize(); } } void BuyDialog::selectionChanged(const SelectionEvent &event) { int selectedItem = mShopItemList->getSelected(); if (selectedItem > -1) { const ItemInfo &info = itemDb->getItemInfo(mShopItems->at(selectedItem).id); mItemDescLabel->setCaption("Description: " + info.getDescription()); mItemEffectLabel->setCaption("Effect: " + info.getEffect()); } else { mItemDescLabel->setCaption("Description:"); mItemEffectLabel->setCaption("Effect:"); } }