class Image;
class ImageRect;
static const int defaultScreenWidth = 800;
static const int defaultScreenHeight = 600;
/**
* 9 images defining a rectangle. 4 corners, 4 sides and a middle area. The
* topology is as follows:
*
*
* !-----!-----------------!-----!
* ! 0 ! 1 ! 2 !
* !-----!-----------------!-----!
* ! 3 ! 4 ! 5 !
* !-----!-----------------!-----!
* ! 6 ! 7 ! 8 !
* !-----!-----------------!-----!
*
*
* Sections 0, 2, 6 and 8 will remain as is. 1, 3, 4, 5 and 7 will be
* repeated to fit the size of the widget.
*/
class ImageRect
{
public:
enum ImagePosition
{
UPPER_LEFT = 0,
UPPER_CENTER = 1,
UPPER_RIGHT = 2,
LEFT = 3,
CENTER = 4,
RIGHT = 5,
LOWER_LEFT = 6,
LOWER_CENTER = 7,
LOWER_RIGHT = 8
};
Image *grid[9];
};
/**
* A central point of control for graphics.
*/
class Graphics : public gcn::Graphics
{
public:
Graphics() = default;
~Graphics() override;
/**
* Sets the target SDL_Window to draw to. This funtion also pushes a
* clip areas corresponding to the dimension of the target.
*
* @param target the target to draw to.
*/
virtual void setTarget(SDL_Window *target);
SDL_Window *getTarget() const { return mTarget; }
SDL_Renderer *getRenderer() const { return mRenderer; }
/**
* Try to create a window with the given settings.
*/
virtual bool setVideoMode(int w, int h, bool fs);
/**
* Change the video mode. Can be used for switching to full screen,
* changing resolution or adapting after window resize.
*/
bool changeVideoMode(int w, int h, bool fs);
virtual void videoResized(int w, int h);
/**
* Blits an image onto the screen.
*
* @return true
if the image was blitted properly
* false
otherwise.
*/
bool drawImage(Image *image, int x, int y);
/**
* Draws a resclaled version of the image
*/
bool drawRescaledImage(Image *image, int srcX, int srcY,
int dstX, int dstY,
int width, int height,
int desiredWidth, int desiredHeight)
{ return drawRescaledImage(image, srcX, srcY,
dstX, dstY,
width, height,
desiredWidth, desiredHeight,
false); }
/**
* Draws a resclaled version of the image
*/
virtual bool drawRescaledImage(Image *image, int srcX, int srcY,
int dstX, int dstY,
int width, int height,
int desiredWidth, int desiredHeight,
bool useColor = false);
/**
* Blits an image onto the screen.
*
* @return true
if the image was blitted properly
* false
otherwise.
*/
virtual bool drawImage(Image *image,
int srcX, int srcY,
int dstX, int dstY,
int width, int height,
bool useColor = false);
virtual void drawImagePattern(Image *image,
int x, int y,
int w, int h);
/**
* Draw a pattern based on a rescaled version of the given image...
*/
virtual void drawRescaledImagePattern(Image *image,
int x, int y, int w, int h,
int scaledWidth, int scaledHeight);
/**
* Draws a rectangle using images. 4 corner images, 4 side images and 1
* image for the inside.
*/
void drawImageRect(
int x, int y, int w, int h,
Image *topLeft, Image *topRight,
Image *bottomLeft, Image *bottomRight,
Image *top, Image *right,
Image *bottom, Image *left,
Image *center);
/**
* Draws a rectangle using images. 4 corner images, 4 side images and 1
* image for the inside.
*/
void drawImageRect(
int x, int y, int w, int h,
const ImageRect &imgRect);
/**
* Draws a rectangle using images. 4 corner images, 4 side images and 1
* image for the inside.
*/
void drawImageRect(const gcn::Rectangle &area,
const ImageRect &imgRect)
{
drawImageRect(area.x, area.y, area.width, area.height, imgRect);
}
/**
* Updates the screen. This is done by either copying the buffer to the
* screen or swapping pages.
*/
virtual void updateScreen();
/**
* Returns the width of the screen.
*/
int getWidth() const;
/**
* Returns the height of the screen.
*/
int getHeight() const;
/**
* Returns whether we're in a full screen mode.
*/
bool getFullscreen() const { return mFullscreen; }
/**
* Takes a screenshot and returns it as SDL surface.
*/
virtual SDL_Surface *getScreenshot();
gcn::Font *getFont() const { return mFont; }
bool pushClipArea(gcn::Rectangle area) override;
void popClipArea() override;
void drawImage(const gcn::Image *image,
int srcX,
int srcY,
int dstX,
int dstY,
int width,
int height) override {} // not used
void drawPoint(int x, int y) override;
void drawLine(int x1, int y1, int x2, int y2) override;
void drawRectangle(const gcn::Rectangle &rectangle) override;
void fillRectangle(const gcn::Rectangle &rectangle) override;
void setColor(const gcn::Color &color) override
{
mColor = color;
}
const gcn::Color &getColor() const override
{
return mColor;
}
protected:
void updateSDLClipRect();
int mWidth = 0;
int mHeight = 0;
bool mFullscreen = false;
gcn::Color mColor;
SDL_Window *mTarget = nullptr;
SDL_Renderer *mRenderer = nullptr;
};
extern Graphics *graphics;
#endif