/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #include "graphics.h" #include "log.h" #include "resources/resourcemanager.h" #include "main.h" SDL_Surface *screen; Graphics::Graphics(): mouseCursor(NULL) { #ifdef USE_OPENGL if (useOpenGL) { // Setup OpenGL glViewport(0, 0, 800, 600); glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST); int gotDoubleBuffer; SDL_GL_GetAttribute(SDL_GL_DOUBLEBUFFER, &gotDoubleBuffer); logger->log("Using OpenGL %s double buffering.", (gotDoubleBuffer ? "with" : "without")); } #endif #ifdef USE_OPENGL setTargetPlane(800, 600); #else setTarget(SDL_GetVideoSurface()); #endif // Hide the system mouse cursor SDL_ShowCursor(SDL_DISABLE); // Load the mouse cursor ResourceManager *resman = ResourceManager::getInstance(); mouseCursor = resman->getImage("graphics/gui/mouse.png"); if (!mouseCursor) { logger->error("Unable to load mouse cursor."); } // Initialize for drawing _beginDraw(); } Graphics::~Graphics() { // Deinitialize for drawing _endDraw(); mouseCursor->decRef(); } int Graphics::getWidth() { return screen->w; } int Graphics::getHeight() { return screen->h; } void Graphics::drawImageRect( int x, int y, int w, int h, Image *topLeft, Image *topRight, Image *bottomLeft, Image *bottomRight, Image *top, Image *right, Image *bottom, Image *left, Image *center) { // Draw the center area center->drawPattern(screen, x + topLeft->getWidth(), y + topLeft->getHeight(), w - topLeft->getWidth() - topRight->getWidth(), h - topLeft->getHeight() - bottomLeft->getHeight()); // Draw the sides top->drawPattern(screen, x + topLeft->getWidth(), y, w - topLeft->getWidth() - topRight->getWidth(), top->getHeight()); bottom->drawPattern(screen, x + bottomLeft->getWidth(), y + h - bottom->getHeight(), w - bottomLeft->getWidth() - bottomRight->getWidth(), bottom->getHeight()); left->drawPattern(screen, x, y + topLeft->getHeight(), left->getWidth(), h - topLeft->getHeight() - bottomLeft->getHeight()); right->drawPattern(screen, x + w - right->getWidth(), y + topRight->getHeight(), right->getWidth(), h - topRight->getHeight() - bottomRight->getHeight()); // Draw the corners topLeft->draw(screen, x, y); topRight->draw(screen, x + w - topRight->getWidth(), y); bottomLeft->draw(screen, x, y + h - bottomLeft->getHeight()); bottomRight->draw(screen, x + w - bottomRight->getWidth(), y + h - bottomRight->getHeight()); } void Graphics::drawImageRect( int x, int y, int w, int h, const ImageRect &imgRect) { drawImageRect(x, y, w, h, imgRect.grid[0], imgRect.grid[2], imgRect.grid[6], imgRect.grid[8], imgRect.grid[1], imgRect.grid[5], imgRect.grid[7], imgRect.grid[3], imgRect.grid[4]); } void Graphics::updateScreen() { int mouseX, mouseY; Uint8 button = SDL_GetMouseState(&mouseX, &mouseY); if (SDL_GetAppState() & SDL_APPMOUSEFOCUS || button & SDL_BUTTON(1)) { // Draw mouse before flipping mouseCursor->draw(screen, mouseX - 5, mouseY - 2); } #ifdef USE_OPENGL if (useOpenGL) { glFlush(); glFinish(); SDL_GL_SwapBuffers(); } else { SDL_Flip(screen); } #else SDL_Flip(screen); #endif // Decrement frame counter when using framerate limiting if (framesToDraw > 1) framesToDraw--; // Wait while we're not allowed to draw next frame yet while (framesToDraw == 1) { SDL_Delay(10); } }