#ifndef _IMAGE_H #define _IMAGE_H #include #include #include #include #include "../log.h" class IMAGE { protected: int offset_x, offset_y; public: IMAGE(int offset_x, int offset_y) { this->offset_x = offset_x; this->offset_y = offset_y; } virtual void draw(BITMAP *dest, int x, int y) = 0; }; class RLE_IMAGE : public IMAGE { private: RLE_SPRITE *src; public: RLE_IMAGE(RLE_SPRITE *src, int offset_x, int offset_y) : IMAGE(offset_x, offset_y) { this->src = src; } virtual ~RLE_IMAGE() { destroy_rle_sprite(src); } void draw(BITMAP *dest, int x, int y) { draw_rle_sprite(dest, src, x+offset_x, y+offset_y); } }; class VIDEO_IMAGE : public IMAGE { private: BITMAP *src; public: VIDEO_IMAGE(BITMAP *src, int offset_x, int offset_y) : IMAGE(offset_x, offset_y) { this->src = src; } virtual ~VIDEO_IMAGE() { destroy_bitmap(src); } void draw(BITMAP *dest, int x, int y) { masked_blit(src, dest, 0, 0, x+offset_x, y+offset_y, src->w, src->h); } }; class SPRITESET { private: int get_property(DATAFILE *datafile, int type) { return atoi(get_datafile_property(datafile, type)); } public: std::vector spriteset; SPRITESET(std::string filename) { DATAFILE *datafile = load_datafile(filename.c_str()); if(!datafile)error("Unable to load graphic file: " + filename); int i = 0; while(datafile[i].type!=DAT_END) { IMAGE *temp_image; if(gfx_capabilities & GFX_HW_VRAM_BLIT) { BITMAP *temp_video_bitmap = create_video_bitmap(((RLE_SPRITE *)datafile[i].dat)->w, ((RLE_SPRITE *)datafile[i].dat)->h); if(temp_video_bitmap) { clear_to_color(temp_video_bitmap, makecol(255,0,255)); draw_rle_sprite(temp_video_bitmap, (RLE_SPRITE *)datafile[i].dat, 0, 0); temp_image = new VIDEO_IMAGE(temp_video_bitmap, get_property(&datafile[i], DAT_ID('X','C','R','P')), get_property(&datafile[i], DAT_ID('Y','C','R','P'))); } else { warning("You ran out of video memory!"); temp_image = new RLE_IMAGE((RLE_SPRITE*)datafile[i].dat, get_property(&datafile[i], DAT_ID('X','C','R','P')), get_property(&datafile[i], DAT_ID('Y','C','R','P'))); } } else { temp_image = new RLE_IMAGE((RLE_SPRITE*)datafile[i].dat, get_property(&datafile[i], DAT_ID('X','C','R','P')), get_property(&datafile[i], DAT_ID('Y','C','R','P'))); } spriteset.push_back(temp_image); i++; } // Do not unload the datafile, instead just use the allocated memory // directly without making copies. //unload_datafile(datafile); } }; #endif