/* * The Mana Client * Copyright (C) 2004-2010 The Mana World Development Team * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef FLOORITEM_H #define FLOORITEM_H #include "map.h" #include "sprite.h" #include class Graphics; class Image; class Item; /** * An item lying on the floor. */ class FloorItem : public Sprite { public: /** * Constructor. * * @param id the unique ID of this item instance * @param itemId the item ID * @param x the x position in tiles * @param y the y position in tiles * @param map the map this item is on */ FloorItem(int id, int itemId, int x, int y, Map *map); ~FloorItem(); /** * Returns instance ID of this item. */ int getId() const { return mId; } /** * Returns the item ID. */ int getItemId() const; /** * Returns the item object. Useful for adding an item link for the * floor item to chat. */ Item *getItem() const; /** * Returns the x coordinate in tiles. */ int getX() const { return mX; } /** * Returns the y coordinate in tiles. */ int getY() const { return mY; } /** * Returns the pixel y coordinate. * * @see Sprite::getPixelY() */ int getPixelY() const { return mY * mMap->getTileHeight() + mMap->getTileHeight() / 2; } /** * Draws this floor item to the given graphics context. * * @see Sprite::draw(Graphics, int, int) */ void draw(Graphics *graphics, int offsetX, int offsetY) const; /** * Sets the alpha value of the floor item */ void setAlpha(float alpha) { mAlpha = alpha; } /** * Returns the current alpha opacity of the floor item. */ virtual float getAlpha() const { return mAlpha; } /** We consider flooritems (at least for now) to be one layer-sprites */ virtual int getNumberOfLayers() const { return 1; } private: int mId; int mX, mY; Item *mItem; MapSprite mMapSprite; Map *mMap; float mAlpha; }; #endif