/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id: equipment.cpp 4347 2008-06-12 09:06:01Z b_lindeijer $ */ #include #include "equipment.h" #include "item.h" #include "inventory.h" #include "localplayer.h" Equipment::Equipment(): mArrows(0) { std::fill_n(mEquipment, EQUIPMENT_SIZE, 0); } void Equipment::setEquipment(int index, int inventoryIndex) { mEquipment[index] = inventoryIndex; Item* item = player_node->getInventory()->getItem(inventoryIndex); if (item) item->setEquipped(true); }