/* * The Mana Client * Copyright (C) 2010-2012 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "compoundsprite.h" #include "graphics.h" #include "map.h" #include "resources/image.h" #include "utils/dtor.h" #include CompoundSprite::CompoundSprite() { } CompoundSprite::~CompoundSprite() { delete_all(mSprites); mSprites.clear(); delete mImage; delete mAlphaImage; } bool CompoundSprite::reset() { bool ret = false; for (auto sprite : mSprites) if (sprite) ret |= sprite->reset(); mNeedsRedraw |= ret; return ret; } bool CompoundSprite::play(std::string action) { bool ret = false; for (auto sprite : mSprites) if (sprite) ret |= sprite->play(action); mNeedsRedraw |= ret; return ret; } bool CompoundSprite::update(int time) { bool ret = false; for (auto sprite : mSprites) if (sprite) ret |= sprite->update(time); mNeedsRedraw |= ret; return ret; } bool CompoundSprite::draw(Graphics *graphics, int posX, int posY) const { if (mNeedsRedraw) redraw(); if (mSprites.empty()) // Nothing to draw return false; posX += mOffsetX; posY += mOffsetY; if (mAlpha == 1.0f && mImage) { return graphics->drawImage(mImage, posX, posY); } if (mAlpha && mAlphaImage) { if (mAlphaImage->getAlpha() != mAlpha) mAlphaImage->setAlpha(mAlpha); return graphics->drawImage(mAlphaImage, posX, posY); } for (auto sprite : mSprites) { if (sprite) { if (sprite->getAlpha() != mAlpha) sprite->setAlpha(mAlpha); sprite->draw(graphics, posX - sprite->getWidth() / 2, posY - sprite->getHeight()); } } return false; } const Image *CompoundSprite::getImage() const { return mImage; } bool CompoundSprite::setDirection(SpriteDirection direction) { bool ret = false; for (auto sprite : mSprites) if (sprite) ret |= sprite->setDirection(direction); mNeedsRedraw |= ret; return ret; } int CompoundSprite::getNumberOfLayers() const { if (mImage || mAlphaImage) return 1; return size(); } bool CompoundSprite::drawnWhenBehind() const { // For now, just draw actors with only one layer when obscured return getNumberOfLayers() == 1; } void CompoundSprite::addSprite(Sprite *sprite) { mSprites.push_back(sprite); mNeedsRedraw = true; } void CompoundSprite::setSprite(int layer, Sprite *sprite) { // Skip if it won't change anything if (mSprites.at(layer) == sprite) return; delete mSprites.at(layer); mSprites[layer] = sprite; mNeedsRedraw = true; } void CompoundSprite::removeSprite(int layer) { // Skip if it won't change anything if (!mSprites.at(layer)) return; delete mSprites.at(layer); mSprites.at(layer) = nullptr; mNeedsRedraw = true; } void CompoundSprite::clear() { // Skip if it won't change anything if (mSprites.empty()) return; delete_all(mSprites); mSprites.clear(); mNeedsRedraw = true; } void CompoundSprite::ensureSize(size_t layerCount) { // Skip if it won't change anything if (mSprites.size() >= layerCount) return; mSprites.resize(layerCount); } int CompoundSprite::getDuration() const { int duration = 0; for (auto sprite : mSprites) if (sprite && sprite->getDuration() > duration) duration = sprite->getDuration(); return duration; } #if 0 static void updateValues(int &dimension, int &pos, int imgDimUL, int imgDimRD, int imgOffset) { // Handle going beyond the left/up int temp = -(pos + imgOffset - imgDimUL); // Negated for easier use if (temp > 0) { pos += temp; dimension += temp; } // Handle going beyond the right/down temp = pos + imgOffset + imgDimRD; if (temp > dimension) dimension = temp; } #endif void CompoundSprite::redraw() const { #if 1 // TODO_SDL2: Does it make sense to implement CompoundSprite? mWidth = mSprites.at(0)->getWidth(); mHeight = mSprites.at(0)->getHeight(); mOffsetX = 0; mOffsetY = 0; mNeedsRedraw = false; #else #ifdef USE_OPENGL // TODO OpenGL support if (Image::getLoadAsOpenGL()) { mWidth = mSprites.at(0)->getWidth(); mHeight = mSprites.at(0)->getHeight(); mOffsetX = 0; mOffsetY = 0; mNeedsRedraw = false; return; } #endif mWidth = mHeight = mOffsetX = mOffsetY = 0; Sprite *s = nullptr; SpriteConstIterator it, it_end = mSprites.end(); int posX = 0; int posY = 0; for (it = mSprites.begin(); it != it_end; ++it) { s = *it; if (s) { updateValues(mWidth, posX, s->getWidth() / 2, s->getWidth() / 2, s->getOffsetX()); updateValues(mHeight, posY, s->getHeight(), 0, s->getOffsetY()); } } if (mWidth == 0 && mHeight == 0) { mNeedsRedraw = false; return; } mOffsetX -= posX; mOffsetY -= posY; #if SDL_BYTEORDER == SDL_BIG_ENDIAN int rmask = 0xff000000; int gmask = 0x00ff0000; int bmask = 0x0000ff00; int amask = 0x000000ff; #else int rmask = 0x000000ff; int gmask = 0x0000ff00; int bmask = 0x00ff0000; int amask = 0xff000000; #endif SDL_Surface *surface = SDL_CreateRGBSurface(0, mWidth, mHeight, 32, rmask, gmask, bmask, amask); if (!surface) return; Graphics *graphics = new Graphics(); graphics->setBlitMode(Graphics::BLIT_GFX); graphics->setTarget(surface); graphics->_beginDraw(); for (it = mSprites.begin(); it != it_end; ++it) { s = *it; if (s) s->draw(graphics, posX - s->getWidth() / 2, posY - s->getHeight()); } // Uncomment to see buffer sizes /*graphics->fillRectangle(gcn::Rectangle(0, 0, 3, 3)); graphics->fillRectangle(gcn::Rectangle(mWidth - 3, 0, 3, 3)); graphics->fillRectangle(gcn::Rectangle(mWidth - 3, mHeight - 3, 3, 3)); graphics->fillRectangle(gcn::Rectangle(0, mHeight - 3, 3, 3));*/ delete graphics; SDL_Surface *surfaceA = SDL_CreateRGBSurface(0, mWidth, mHeight, 32, rmask, gmask, bmask, amask); SDL_SetAlpha(surface, 0, SDL_ALPHA_OPAQUE); SDL_BlitSurface(surface, NULL, surfaceA, NULL); delete mImage; delete mAlphaImage; mImage = Image::load(surface); SDL_FreeSurface(surface); mAlphaImage = Image::load(surfaceA); SDL_FreeSurface(surfaceA); mNeedsRedraw = false; #endif }