/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id: beingmanager.h 4237 2008-05-14 18:57:32Z b_lindeijer $ */ #ifndef _TMW_BEINGMANAGER_H #define _TMW_BEINGMANAGER_H #include "being.h" class LocalPlayer; class Map; class Network; typedef std::list Beings; typedef Beings::iterator BeingIterator; class BeingManager { public: BeingManager(Network *network); /** * Sets the map on which beings are created */ void setMap(Map *map); /** * Sets the current player */ void setPlayer(LocalPlayer *player); /** * Create a being and add it to the list of beings. */ Being* createBeing(Uint32 id, Uint16 job); /** * Remove a Being. */ void destroyBeing(Being *being); /** * Return a specific id Being. */ Being* findBeing(Uint32 id); /** * Return a being at specific coordinates. */ Being* findBeing(Uint16 x, Uint16 y, Being::Type type = Being::UNKNOWN); //Being* findBeingByPixel(Uint16 x, Uint16 y); /** * Return a being nearest to specific coordinates. * * \param maxdist maximal distance. If minimal distance is larger, * no being is returned */ Being* findNearestLivingBeing(Uint16 x, Uint16 y, int maxdist, Being::Type type = Being::UNKNOWN); /** * Finds a being by name and (optionally) by type. */ Being* findBeingByName(std::string name, Being::Type type = Being::UNKNOWN); /** * Return a being nearest to another being. * * \param maxdist maximal distance. If minimal distance is larger, * no being is returned */ Being* findNearestLivingBeing(Being *aroundBeing, int maxdist, Being::Type type = Being::UNKNOWN); /** * Returns the whole list of beings */ Beings& getAll(); /** * Logic. */ void logic(); /** * Destroys all beings except the local player */ void clear(); protected: Beings mBeings; Map *mMap; Network *mNetwork; }; extern BeingManager *beingManager; #endif